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Side by Side Diff: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 171263004: Adding Blink-side support for EXT_shader_texture_lod (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed wrong extension string Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "V8WebGLRenderingContext.h" 32 #include "V8WebGLRenderingContext.h"
33 33
34 #include "V8ANGLEInstancedArrays.h" 34 #include "V8ANGLEInstancedArrays.h"
35 #include "V8EXTFragDepth.h" 35 #include "V8EXTFragDepth.h"
36 #include "V8EXTShaderTextureLOD.h"
36 #include "V8EXTTextureFilterAnisotropic.h" 37 #include "V8EXTTextureFilterAnisotropic.h"
37 #include "V8HTMLCanvasElement.h" 38 #include "V8HTMLCanvasElement.h"
38 #include "V8HTMLImageElement.h" 39 #include "V8HTMLImageElement.h"
39 #include "V8HTMLVideoElement.h" 40 #include "V8HTMLVideoElement.h"
40 #include "V8ImageData.h" 41 #include "V8ImageData.h"
41 #include "V8OESElementIndexUint.h" 42 #include "V8OESElementIndexUint.h"
42 #include "V8OESStandardDerivatives.h" 43 #include "V8OESStandardDerivatives.h"
43 #include "V8OESTextureFloat.h" 44 #include "V8OESTextureFloat.h"
44 #include "V8OESTextureFloatLinear.h" 45 #include "V8OESTextureFloatLinear.h"
45 #include "V8OESTextureHalfFloat.h" 46 #include "V8OESTextureHalfFloat.h"
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184 const char* referenceName = 0; 185 const char* referenceName = 0;
185 switch (extension->name()) { 186 switch (extension->name()) {
186 case ANGLEInstancedArraysName: 187 case ANGLEInstancedArraysName:
187 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co ntextObject, isolate); 188 extensionObject = toV8(static_cast<ANGLEInstancedArrays*>(extension), co ntextObject, isolate);
188 referenceName = "angleInstancedArraysName"; 189 referenceName = "angleInstancedArraysName";
189 break; 190 break;
190 case EXTFragDepthName: 191 case EXTFragDepthName:
191 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj ect, isolate); 192 extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObj ect, isolate);
192 referenceName = "extFragDepthName"; 193 referenceName = "extFragDepthName";
193 break; 194 break;
195 case EXTShaderTextureLODName:
196 extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), con textObject, isolate);
197 referenceName = "extShaderTextureLODName";
198 break;
194 case EXTTextureFilterAnisotropicName: 199 case EXTTextureFilterAnisotropicName:
195 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi on), contextObject, isolate); 200 extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extensi on), contextObject, isolate);
196 referenceName = "extTextureFilterAnisotropicName"; 201 referenceName = "extTextureFilterAnisotropicName";
197 break; 202 break;
198 case OESElementIndexUintName: 203 case OESElementIndexUintName:
199 extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), con textObject, isolate); 204 extensionObject = toV8(static_cast<OESElementIndexUint*>(extension), con textObject, isolate);
200 referenceName = "oesElementIndexUintName"; 205 referenceName = "oesElementIndexUintName";
201 break; 206 break;
202 case OESStandardDerivativesName: 207 case OESStandardDerivativesName:
203 extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate); 208 extensionObject = toV8(static_cast<OESStandardDerivatives*>(extension), contextObject, isolate);
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842 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState); 847 vertexAttribAndUniformHelperf(info, kVertexAttrib3v, exceptionState);
843 } 848 }
844 849
845 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info) 850 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& info)
846 { 851 {
847 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate()); 852 ExceptionState exceptionState(ExceptionState::ExecutionContext, "vertexAttri b4fv", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
848 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState); 853 vertexAttribAndUniformHelperf(info, kVertexAttrib4v, exceptionState);
849 } 854 }
850 855
851 } // namespace WebCore 856 } // namespace WebCore
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