| Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| index b5d3bb20d4e62e60ff754ee068e620d1b21373ad..d40c0f29adac8623f4cd383eeb7c7bade2a3de66 100644
|
| --- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| +++ b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
|
| @@ -33,6 +33,7 @@
|
|
|
| #include "V8ANGLEInstancedArrays.h"
|
| #include "V8EXTFragDepth.h"
|
| +#include "V8EXTShaderTextureLOD.h"
|
| #include "V8EXTTextureFilterAnisotropic.h"
|
| #include "V8HTMLCanvasElement.h"
|
| #include "V8HTMLImageElement.h"
|
| @@ -191,6 +192,10 @@ static v8::Handle<v8::Value> toV8Object(WebGLExtension* extension, v8::Handle<v8
|
| extensionObject = toV8(static_cast<EXTFragDepth*>(extension), contextObject, isolate);
|
| referenceName = "extFragDepthName";
|
| break;
|
| + case EXTShaderTextureLODName:
|
| + extensionObject = toV8(static_cast<EXTShaderTextureLOD*>(extension), contextObject, isolate);
|
| + referenceName = "extShaderTextureLODName";
|
| + break;
|
| case EXTTextureFilterAnisotropicName:
|
| extensionObject = toV8(static_cast<EXTTextureFilterAnisotropic*>(extension), contextObject, isolate);
|
| referenceName = "extTextureFilterAnisotropicName";
|
|
|