DescriptionChange general fill rect shader code to match geometry vers
-Matches shader implemented for alligned rects
-Uses multiplication instead of min (used in geom version)
to combine width and height coverages
R=bsalomon@google.com, robertphillips@google.com
Committed: https://code.google.com/p/skia/source/detail?r=9626
Patch Set 1 #Patch Set 2 : #Messages
Total messages: 4 (0 generated)
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