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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
9 #include "GrRefCnt.h" | 9 #include "GrRefCnt.h" |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
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71 // value of coverage that is used. In other words it is the coverage
that is | 71 // value of coverage that is used. In other words it is the coverage
that is |
72 // used in the interior of the rect after the ramp. | 72 // used in the interior of the rect after the ramp. |
73 builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\
n"); | 73 builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\
n"); |
74 builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\
n"); | 74 builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\
n"); |
75 | 75 |
76 // Compute the coverage for the rect's width | 76 // Compute the coverage for the rect's width |
77 builder->fsCodeAppendf( | 77 builder->fsCodeAppendf( |
78 "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.
0);\n", fsRectName, | 78 "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.
0);\n", fsRectName, |
79 fsRectName); | 79 fsRectName); |
80 // Compute the coverage for the rect's height and merge with the wid
th | 80 // Compute the coverage for the rect's height and merge with the wid
th |
81 builder->fsCodeAppendf( | 81 builder->fsCodeAppendf( |
82 "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0
, 1.0);\n", | 82 "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0,
1.0);\n", |
83 fsRectName, fsRectName); | 83 fsRectName, fsRectName); |
84 | 84 |
85 SkString modulate; | 85 SkString modulate; |
86 GrGLSLModulatef<4>(&modulate, inputColor, "coverage"); | 86 GrGLSLModulatef<4>(&modulate, inputColor, "coverage"); |
87 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()
); | 87 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()
); |
88 } | 88 } |
89 | 89 |
90 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { | 90 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { |
91 return 0; | 91 return 0; |
92 } | 92 } |
93 | 93 |
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177 builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_
str()); | 177 builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_
str()); |
178 | 178 |
179 // setup the varying for width/2+.5 and height/2+.5 | 179 // setup the varying for width/2+.5 and height/2+.5 |
180 const char *vsWidthHeightName, *fsWidthHeightName; | 180 const char *vsWidthHeightName, *fsWidthHeightName; |
181 builder->addVarying(kVec2f_GrSLType, "WidthHeight", | 181 builder->addVarying(kVec2f_GrSLType, "WidthHeight", |
182 &vsWidthHeightName, &fsWidthHeightName); | 182 &vsWidthHeightName, &fsWidthHeightName); |
183 const SkString* attr1Name = | 183 const SkString* attr1Name = |
184 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[1]); | 184 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[1]); |
185 builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name-
>c_str()); | 185 builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name-
>c_str()); |
186 | 186 |
187 // TODO: compute these scale factors in the VS | 187 // TODO: compute all these offsets, spans, and scales in the VS |
188 // These scale factors adjust the coverage for < 1 pixel wide/high r
ects | 188 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f
sWidthHeightName); |
189 builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.x));\n
", | 189 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f
sWidthHeightName); |
190 fsWidthHeightName); | 190 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); |
191 builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.y));\n
", | 191 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects |
192 fsWidthHeightName); | 192 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. |
| 193 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); |
| 194 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); |
| 195 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum |
| 196 // value of coverage that is used. In other words it is the coverage
that is |
| 197 // used in the interior of the rect after the ramp. |
| 198 builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\
n"); |
| 199 builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\
n"); |
193 | 200 |
194 // Compute the coverage for the rect's width | 201 // Compute the coverage for the rect's width |
195 builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n", | 202 builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n", |
196 builder->fragmentPosition(), fsRectEdgeName); | 203 builder->fragmentPosition(), fsRectEdgeName); |
197 builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offs
et.y * %s.z);\n", | 204 builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offs
et.y * %s.z);\n", |
198 fsRectEdgeName, fsRectEdgeName); | 205 fsRectEdgeName, fsRectEdgeName); |
199 builder->fsCodeAppendf("\tfloat coverage = clamp(wScale*(%s.x-perpDo
t), 0.0, 1.0);\n", | 206 builder->fsCodeAppendf( |
200 fsWidthHeightName); | 207 "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0)
;\n", |
| 208 fsWidthHeightName); |
201 | 209 |
202 // Compute the coverage for the rect's height and merge with the wid
th | 210 // Compute the coverage for the rect's height and merge with the wid
th |
203 builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n", | 211 builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n", |
204 fsRectEdgeName); | 212 fsRectEdgeName); |
205 builder->fsCodeAppendf( | 213 builder->fsCodeAppendf( |
206 "\tcoverage = min(coverage, clamp(hScale*(%s.y-perpDot), 0.0
, 1.0));\n", | 214 "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.
0, 1.0);\n", |
207 fsWidthHeightName); | 215 fsWidthHeightName); |
208 | 216 |
209 SkString modulate; | 217 SkString modulate; |
210 GrGLSLModulatef<4>(&modulate, inputColor, "coverage"); | 218 GrGLSLModulatef<4>(&modulate, inputColor, "coverage"); |
211 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()
); | 219 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()
); |
212 } | 220 } |
213 | 221 |
214 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { | 222 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { |
215 return 0; | 223 return 0; |
216 } | 224 } |
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769 // can't call mapRect for devInside since it calls sort | 777 // can't call mapRect for devInside since it calls sort |
770 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 778 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
771 | 779 |
772 if (devInside.isEmpty()) { | 780 if (devInside.isEmpty()) { |
773 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); | 781 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); |
774 return; | 782 return; |
775 } | 783 } |
776 | 784 |
777 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); | 785 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); |
778 } | 786 } |
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