| Index: src/gpu/GrAARectRenderer.cpp
|
| diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
|
| index df4e32adc127a1319ed60c06cfda269a21f83bcc..97fe62601e8a21d353508f0b268222284706f44a 100644
|
| --- a/src/gpu/GrAARectRenderer.cpp
|
| +++ b/src/gpu/GrAARectRenderer.cpp
|
| @@ -78,9 +78,9 @@ public:
|
| "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.0);\n", fsRectName,
|
| fsRectName);
|
| // Compute the coverage for the rect's height and merge with the width
|
| - builder->fsCodeAppendf(
|
| - "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",
|
| - fsRectName, fsRectName);
|
| + builder->fsCodeAppendf(
|
| + "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",
|
| + fsRectName, fsRectName);
|
|
|
| SkString modulate;
|
| GrGLSLModulatef<4>(&modulate, inputColor, "coverage");
|
| @@ -184,26 +184,34 @@ public:
|
| builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
|
| builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name->c_str());
|
|
|
| - // TODO: compute these scale factors in the VS
|
| - // These scale factors adjust the coverage for < 1 pixel wide/high rects
|
| - builder->fsCodeAppendf("\tfloat wScale = max(1.0, 2.0/(0.5+%s.x));\n",
|
| - fsWidthHeightName);
|
| - builder->fsCodeAppendf("\tfloat hScale = max(1.0, 2.0/(0.5+%s.y));\n",
|
| - fsWidthHeightName);
|
| + // TODO: compute all these offsets, spans, and scales in the VS
|
| + builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", fsWidthHeightName);
|
| + builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", fsWidthHeightName);
|
| + builder->fsCodeAppend("\tfloat outset = 0.5;\n");
|
| + // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects
|
| + // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
|
| + builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
|
| + builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
|
| + // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
|
| + // value of coverage that is used. In other words it is the coverage that is
|
| + // used in the interior of the rect after the ramp.
|
| + builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\n");
|
| + builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\n");
|
|
|
| // Compute the coverage for the rect's width
|
| builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
|
| builder->fragmentPosition(), fsRectEdgeName);
|
| builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offset.y * %s.z);\n",
|
| fsRectEdgeName, fsRectEdgeName);
|
| - builder->fsCodeAppendf("\tfloat coverage = clamp(wScale*(%s.x-perpDot), 0.0, 1.0);\n",
|
| - fsWidthHeightName);
|
| + builder->fsCodeAppendf(
|
| + "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0);\n",
|
| + fsWidthHeightName);
|
|
|
| // Compute the coverage for the rect's height and merge with the width
|
| builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n",
|
| fsRectEdgeName);
|
| builder->fsCodeAppendf(
|
| - "\tcoverage = min(coverage, clamp(hScale*(%s.y-perpDot), 0.0, 1.0));\n",
|
| + "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.0, 1.0);\n",
|
| fsWidthHeightName);
|
|
|
| SkString modulate;
|
|
|