Index: tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart |
diff --git a/tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart b/tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart |
deleted file mode 100644 |
index 1fcb166df2f4f0dd051fa4c39d933895bf127639..0000000000000000000000000000000000000000 |
--- a/tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart |
+++ /dev/null |
@@ -1,332 +0,0 @@ |
-/** |
- * 3D programming in the browser. |
- */ |
-library dart.dom.web_gl; |
- |
-import 'dart:collection'; |
-import 'dart:_internal'; |
-import 'dart:html'; |
-import 'dart:html_common'; |
-import 'dart:_native_typed_data'; |
-import 'dart:typed_data'; |
-import 'dart:_js_helper' show Creates, JSName, Native, Returns, convertDartClosureToJS; |
-import 'dart:_foreign_helper' show JS; |
-import 'dart:_interceptors' show Interceptor, JSExtendableArray; |
-// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; |
-const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; |
-const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; |
-const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; |
-const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE; |
-const int ALPHA = RenderingContext.ALPHA; |
-const int ALPHA_BITS = RenderingContext.ALPHA_BITS; |
-const int ALWAYS = RenderingContext.ALWAYS; |
-const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER; |
-const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING; |
-const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS; |
-const int BACK = RenderingContext.BACK; |
-const int BLEND = RenderingContext.BLEND; |
-const int BLEND_COLOR = RenderingContext.BLEND_COLOR; |
-const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA; |
-const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB; |
-const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION; |
-const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA; |
-const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB; |
-const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA; |
-const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB; |
-const int BLUE_BITS = RenderingContext.BLUE_BITS; |
-const int BOOL = RenderingContext.BOOL; |
-const int BOOL_VEC2 = RenderingContext.BOOL_VEC2; |
-const int BOOL_VEC3 = RenderingContext.BOOL_VEC3; |
-const int BOOL_VEC4 = RenderingContext.BOOL_VEC4; |
-const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL; |
-const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE; |
-const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE; |
-const int BYTE = RenderingContext.BYTE; |
-const int CCW = RenderingContext.CCW; |
-const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE; |
-const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0; |
-const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT; |
-const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE; |
-const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK; |
-const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS; |
-const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS; |
-const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA; |
-const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR; |
-const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL; |
-const int CULL_FACE = RenderingContext.CULL_FACE; |
-const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE; |
-const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM; |
-const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB; |
-const int CW = RenderingContext.CW; |
-const int DECR = RenderingContext.DECR; |
-const int DECR_WRAP = RenderingContext.DECR_WRAP; |
-const int DELETE_STATUS = RenderingContext.DELETE_STATUS; |
-const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT; |
-const int DEPTH_BITS = RenderingContext.DEPTH_BITS; |
-const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT; |
-const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE; |
-const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT; |
-const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16; |
-const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC; |
-const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE; |
-const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL; |
-const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT; |
-const int DEPTH_TEST = RenderingContext.DEPTH_TEST; |
-const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK; |
-const int DITHER = RenderingContext.DITHER; |
-const int DONT_CARE = RenderingContext.DONT_CARE; |
-const int DST_ALPHA = RenderingContext.DST_ALPHA; |
-const int DST_COLOR = RenderingContext.DST_COLOR; |
-const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW; |
-const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER; |
-const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING; |
-const int EQUAL = RenderingContext.EQUAL; |
-const int FASTEST = RenderingContext.FASTEST; |
-const int FLOAT = RenderingContext.FLOAT; |
-const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2; |
-const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3; |
-const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4; |
-const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2; |
-const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3; |
-const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4; |
-const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER; |
-const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER; |
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; |
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; |
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; |
-const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING; |
-const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE; |
-const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
-const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
-const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
-const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED; |
-const int FRONT = RenderingContext.FRONT; |
-const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; |
-const int FRONT_FACE = RenderingContext.FRONT_FACE; |
-const int FUNC_ADD = RenderingContext.FUNC_ADD; |
-const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; |
-const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; |
-const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; |
-const int GEQUAL = RenderingContext.GEQUAL; |
-const int GREATER = RenderingContext.GREATER; |
-const int GREEN_BITS = RenderingContext.GREEN_BITS; |
-const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; |
-const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; |
-const int HIGH_INT = RenderingContext.HIGH_INT; |
-const int INCR = RenderingContext.INCR; |
-const int INCR_WRAP = RenderingContext.INCR_WRAP; |
-const int INT = RenderingContext.INT; |
-const int INT_VEC2 = RenderingContext.INT_VEC2; |
-const int INT_VEC3 = RenderingContext.INT_VEC3; |
-const int INT_VEC4 = RenderingContext.INT_VEC4; |
-const int INVALID_ENUM = RenderingContext.INVALID_ENUM; |
-const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION; |
-const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION; |
-const int INVALID_VALUE = RenderingContext.INVALID_VALUE; |
-const int INVERT = RenderingContext.INVERT; |
-const int KEEP = RenderingContext.KEEP; |
-const int LEQUAL = RenderingContext.LEQUAL; |
-const int LESS = RenderingContext.LESS; |
-const int LINEAR = RenderingContext.LINEAR; |
-const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR; |
-const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST; |
-const int LINES = RenderingContext.LINES; |
-const int LINE_LOOP = RenderingContext.LINE_LOOP; |
-const int LINE_STRIP = RenderingContext.LINE_STRIP; |
-const int LINE_WIDTH = RenderingContext.LINE_WIDTH; |
-const int LINK_STATUS = RenderingContext.LINK_STATUS; |
-const int LOW_FLOAT = RenderingContext.LOW_FLOAT; |
-const int LOW_INT = RenderingContext.LOW_INT; |
-const int LUMINANCE = RenderingContext.LUMINANCE; |
-const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA; |
-const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
-const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE; |
-const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS; |
-const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE; |
-const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS; |
-const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE; |
-const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS; |
-const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS; |
-const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
-const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS; |
-const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS; |
-const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT; |
-const int MEDIUM_INT = RenderingContext.MEDIUM_INT; |
-const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT; |
-const int NEAREST = RenderingContext.NEAREST; |
-const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR; |
-const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST; |
-const int NEVER = RenderingContext.NEVER; |
-const int NICEST = RenderingContext.NICEST; |
-const int NONE = RenderingContext.NONE; |
-const int NOTEQUAL = RenderingContext.NOTEQUAL; |
-const int NO_ERROR = RenderingContext.NO_ERROR; |
-const int ONE = RenderingContext.ONE; |
-const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA; |
-const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR; |
-const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA; |
-const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR; |
-const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA; |
-const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR; |
-const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY; |
-const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT; |
-const int POINTS = RenderingContext.POINTS; |
-const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR; |
-const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL; |
-const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS; |
-const int RED_BITS = RenderingContext.RED_BITS; |
-const int RENDERBUFFER = RenderingContext.RENDERBUFFER; |
-const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE; |
-const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING; |
-const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE; |
-const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE; |
-const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE; |
-const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT; |
-const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT; |
-const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE; |
-const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE; |
-const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH; |
-const int RENDERER = RenderingContext.RENDERER; |
-const int REPEAT = RenderingContext.REPEAT; |
-const int REPLACE = RenderingContext.REPLACE; |
-const int RGB = RenderingContext.RGB; |
-const int RGB565 = RenderingContext.RGB565; |
-const int RGB5_A1 = RenderingContext.RGB5_A1; |
-const int RGBA = RenderingContext.RGBA; |
-const int RGBA4 = RenderingContext.RGBA4; |
-const int SAMPLER_2D = RenderingContext.SAMPLER_2D; |
-const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE; |
-const int SAMPLES = RenderingContext.SAMPLES; |
-const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE; |
-const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS; |
-const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE; |
-const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT; |
-const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE; |
-const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX; |
-const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST; |
-const int SHADER_TYPE = RenderingContext.SHADER_TYPE; |
-const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION; |
-const int SHORT = RenderingContext.SHORT; |
-const int SRC_ALPHA = RenderingContext.SRC_ALPHA; |
-const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE; |
-const int SRC_COLOR = RenderingContext.SRC_COLOR; |
-const int STATIC_DRAW = RenderingContext.STATIC_DRAW; |
-const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT; |
-const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL; |
-const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC; |
-const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL; |
-const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS; |
-const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF; |
-const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK; |
-const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK; |
-const int STENCIL_BITS = RenderingContext.STENCIL_BITS; |
-const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT; |
-const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE; |
-const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL; |
-const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC; |
-const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX; |
-const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8; |
-const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL; |
-const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS; |
-const int STENCIL_REF = RenderingContext.STENCIL_REF; |
-const int STENCIL_TEST = RenderingContext.STENCIL_TEST; |
-const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK; |
-const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK; |
-const int STREAM_DRAW = RenderingContext.STREAM_DRAW; |
-const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS; |
-const int TEXTURE = RenderingContext.TEXTURE; |
-const int TEXTURE0 = RenderingContext.TEXTURE0; |
-const int TEXTURE1 = RenderingContext.TEXTURE1; |
-const int TEXTURE10 = RenderingContext.TEXTURE10; |
-const int TEXTURE11 = RenderingContext.TEXTURE11; |
-const int TEXTURE12 = RenderingContext.TEXTURE12; |
-const int TEXTURE13 = RenderingContext.TEXTURE13; |
-const int TEXTURE14 = RenderingContext.TEXTURE14; |
-const int TEXTURE15 = RenderingContext.TEXTURE15; |
-const int TEXTURE16 = RenderingContext.TEXTURE16; |
-const int TEXTURE17 = RenderingContext.TEXTURE17; |
-const int TEXTURE18 = RenderingContext.TEXTURE18; |
-const int TEXTURE19 = RenderingContext.TEXTURE19; |
-const int TEXTURE2 = RenderingContext.TEXTURE2; |
-const int TEXTURE20 = RenderingContext.TEXTURE20; |
-const int TEXTURE21 = RenderingContext.TEXTURE21; |
-const int TEXTURE22 = RenderingContext.TEXTURE22; |
-const int TEXTURE23 = RenderingContext.TEXTURE23; |
-const int TEXTURE24 = RenderingContext.TEXTURE24; |
-const int TEXTURE25 = RenderingContext.TEXTURE25; |
-const int TEXTURE26 = RenderingContext.TEXTURE26; |
-const int TEXTURE27 = RenderingContext.TEXTURE27; |
-const int TEXTURE28 = RenderingContext.TEXTURE28; |
-const int TEXTURE29 = RenderingContext.TEXTURE29; |
-const int TEXTURE3 = RenderingContext.TEXTURE3; |
-const int TEXTURE30 = RenderingContext.TEXTURE30; |
-const int TEXTURE31 = RenderingContext.TEXTURE31; |
-const int TEXTURE4 = RenderingContext.TEXTURE4; |
-const int TEXTURE5 = RenderingContext.TEXTURE5; |
-const int TEXTURE6 = RenderingContext.TEXTURE6; |
-const int TEXTURE7 = RenderingContext.TEXTURE7; |
-const int TEXTURE8 = RenderingContext.TEXTURE8; |
-const int TEXTURE9 = RenderingContext.TEXTURE9; |
-const int TEXTURE_2D = RenderingContext.TEXTURE_2D; |
-const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D; |
-const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP; |
-const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP; |
-const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X; |
-const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y; |
-const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z; |
-const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X; |
-const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y; |
-const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z; |
-const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER; |
-const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER; |
-const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S; |
-const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T; |
-const int TRIANGLES = RenderingContext.TRIANGLES; |
-const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN; |
-const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP; |
-const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT; |
-const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL; |
-const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL; |
-const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL; |
-const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE; |
-const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT; |
-const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT; |
-const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4; |
-const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1; |
-const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5; |
-const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS; |
-const int VENDOR = RenderingContext.VENDOR; |
-const int VERSION = RenderingContext.VERSION; |
-const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; |
-const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED; |
-const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED; |
-const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER; |
-const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; |
-const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE; |
-const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; |
-const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; |
-const int VIEWPORT = RenderingContext.VIEWPORT; |
-const int ZERO = RenderingContext.ZERO; |
-// DO NOT EDIT - unless you are editing documentation as per: |
-// https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation |
-// Auto-generated dart:web_gl library. |
- |
- |
- |
- |
- |
-// FIXME: Can we make this private? |
-final web_glBlinkMap = { |
- |
-}; |
- |
-// FIXME: Can we make this private? |
-final web_glBlinkFunctionMap = { |
- |
-}; |