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Unified Diff: tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart

Issue 1700153002: Wrapperless dart:html and friends (Closed) Base URL: https://github.com/dart-lang/dev_compiler.git@master
Patch Set: A couple more tweaks Created 4 years, 10 months ago
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Index: tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart
diff --git a/tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart b/tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart
deleted file mode 100644
index 1fcb166df2f4f0dd051fa4c39d933895bf127639..0000000000000000000000000000000000000000
--- a/tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart
+++ /dev/null
@@ -1,332 +0,0 @@
-/**
- * 3D programming in the browser.
- */
-library dart.dom.web_gl;
-
-import 'dart:collection';
-import 'dart:_internal';
-import 'dart:html';
-import 'dart:html_common';
-import 'dart:_native_typed_data';
-import 'dart:typed_data';
-import 'dart:_js_helper' show Creates, JSName, Native, Returns, convertDartClosureToJS;
-import 'dart:_foreign_helper' show JS;
-import 'dart:_interceptors' show Interceptor, JSExtendableArray;
-// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
-const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
-const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
-const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
-const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
-const int ALPHA = RenderingContext.ALPHA;
-const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
-const int ALWAYS = RenderingContext.ALWAYS;
-const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
-const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
-const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
-const int BACK = RenderingContext.BACK;
-const int BLEND = RenderingContext.BLEND;
-const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
-const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
-const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
-const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
-const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
-const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
-const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
-const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
-const int BLUE_BITS = RenderingContext.BLUE_BITS;
-const int BOOL = RenderingContext.BOOL;
-const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
-const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
-const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
-const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
-const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
-const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
-const int BYTE = RenderingContext.BYTE;
-const int CCW = RenderingContext.CCW;
-const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
-const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
-const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
-const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
-const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
-const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
-const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS;
-const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
-const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
-const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
-const int CULL_FACE = RenderingContext.CULL_FACE;
-const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
-const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
-const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
-const int CW = RenderingContext.CW;
-const int DECR = RenderingContext.DECR;
-const int DECR_WRAP = RenderingContext.DECR_WRAP;
-const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
-const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
-const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
-const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
-const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
-const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
-const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
-const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
-const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
-const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
-const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
-const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
-const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
-const int DITHER = RenderingContext.DITHER;
-const int DONT_CARE = RenderingContext.DONT_CARE;
-const int DST_ALPHA = RenderingContext.DST_ALPHA;
-const int DST_COLOR = RenderingContext.DST_COLOR;
-const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
-const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
-const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
-const int EQUAL = RenderingContext.EQUAL;
-const int FASTEST = RenderingContext.FASTEST;
-const int FLOAT = RenderingContext.FLOAT;
-const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
-const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
-const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
-const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
-const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
-const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
-const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
-const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
-const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
-const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
-const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
-const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
-const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
-const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
-const int FRONT = RenderingContext.FRONT;
-const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
-const int FRONT_FACE = RenderingContext.FRONT_FACE;
-const int FUNC_ADD = RenderingContext.FUNC_ADD;
-const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
-const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
-const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
-const int GEQUAL = RenderingContext.GEQUAL;
-const int GREATER = RenderingContext.GREATER;
-const int GREEN_BITS = RenderingContext.GREEN_BITS;
-const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
-const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
-const int HIGH_INT = RenderingContext.HIGH_INT;
-const int INCR = RenderingContext.INCR;
-const int INCR_WRAP = RenderingContext.INCR_WRAP;
-const int INT = RenderingContext.INT;
-const int INT_VEC2 = RenderingContext.INT_VEC2;
-const int INT_VEC3 = RenderingContext.INT_VEC3;
-const int INT_VEC4 = RenderingContext.INT_VEC4;
-const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
-const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
-const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
-const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
-const int INVERT = RenderingContext.INVERT;
-const int KEEP = RenderingContext.KEEP;
-const int LEQUAL = RenderingContext.LEQUAL;
-const int LESS = RenderingContext.LESS;
-const int LINEAR = RenderingContext.LINEAR;
-const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
-const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
-const int LINES = RenderingContext.LINES;
-const int LINE_LOOP = RenderingContext.LINE_LOOP;
-const int LINE_STRIP = RenderingContext.LINE_STRIP;
-const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
-const int LINK_STATUS = RenderingContext.LINK_STATUS;
-const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
-const int LOW_INT = RenderingContext.LOW_INT;
-const int LUMINANCE = RenderingContext.LUMINANCE;
-const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
-const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
-const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
-const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
-const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
-const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
-const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
-const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
-const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
-const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
-const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
-const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
-const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
-const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
-const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
-const int NEAREST = RenderingContext.NEAREST;
-const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
-const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
-const int NEVER = RenderingContext.NEVER;
-const int NICEST = RenderingContext.NICEST;
-const int NONE = RenderingContext.NONE;
-const int NOTEQUAL = RenderingContext.NOTEQUAL;
-const int NO_ERROR = RenderingContext.NO_ERROR;
-const int ONE = RenderingContext.ONE;
-const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
-const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
-const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
-const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
-const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
-const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
-const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
-const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
-const int POINTS = RenderingContext.POINTS;
-const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
-const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
-const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
-const int RED_BITS = RenderingContext.RED_BITS;
-const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
-const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
-const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
-const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
-const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
-const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
-const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
-const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
-const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
-const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE;
-const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
-const int RENDERER = RenderingContext.RENDERER;
-const int REPEAT = RenderingContext.REPEAT;
-const int REPLACE = RenderingContext.REPLACE;
-const int RGB = RenderingContext.RGB;
-const int RGB565 = RenderingContext.RGB565;
-const int RGB5_A1 = RenderingContext.RGB5_A1;
-const int RGBA = RenderingContext.RGBA;
-const int RGBA4 = RenderingContext.RGBA4;
-const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
-const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
-const int SAMPLES = RenderingContext.SAMPLES;
-const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
-const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
-const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
-const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
-const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
-const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
-const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
-const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
-const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
-const int SHORT = RenderingContext.SHORT;
-const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
-const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
-const int SRC_COLOR = RenderingContext.SRC_COLOR;
-const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
-const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
-const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
-const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
-const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
-const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
-const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
-const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
-const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
-const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
-const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
-const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
-const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
-const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
-const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
-const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
-const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
-const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
-const int STENCIL_REF = RenderingContext.STENCIL_REF;
-const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
-const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
-const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
-const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
-const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
-const int TEXTURE = RenderingContext.TEXTURE;
-const int TEXTURE0 = RenderingContext.TEXTURE0;
-const int TEXTURE1 = RenderingContext.TEXTURE1;
-const int TEXTURE10 = RenderingContext.TEXTURE10;
-const int TEXTURE11 = RenderingContext.TEXTURE11;
-const int TEXTURE12 = RenderingContext.TEXTURE12;
-const int TEXTURE13 = RenderingContext.TEXTURE13;
-const int TEXTURE14 = RenderingContext.TEXTURE14;
-const int TEXTURE15 = RenderingContext.TEXTURE15;
-const int TEXTURE16 = RenderingContext.TEXTURE16;
-const int TEXTURE17 = RenderingContext.TEXTURE17;
-const int TEXTURE18 = RenderingContext.TEXTURE18;
-const int TEXTURE19 = RenderingContext.TEXTURE19;
-const int TEXTURE2 = RenderingContext.TEXTURE2;
-const int TEXTURE20 = RenderingContext.TEXTURE20;
-const int TEXTURE21 = RenderingContext.TEXTURE21;
-const int TEXTURE22 = RenderingContext.TEXTURE22;
-const int TEXTURE23 = RenderingContext.TEXTURE23;
-const int TEXTURE24 = RenderingContext.TEXTURE24;
-const int TEXTURE25 = RenderingContext.TEXTURE25;
-const int TEXTURE26 = RenderingContext.TEXTURE26;
-const int TEXTURE27 = RenderingContext.TEXTURE27;
-const int TEXTURE28 = RenderingContext.TEXTURE28;
-const int TEXTURE29 = RenderingContext.TEXTURE29;
-const int TEXTURE3 = RenderingContext.TEXTURE3;
-const int TEXTURE30 = RenderingContext.TEXTURE30;
-const int TEXTURE31 = RenderingContext.TEXTURE31;
-const int TEXTURE4 = RenderingContext.TEXTURE4;
-const int TEXTURE5 = RenderingContext.TEXTURE5;
-const int TEXTURE6 = RenderingContext.TEXTURE6;
-const int TEXTURE7 = RenderingContext.TEXTURE7;
-const int TEXTURE8 = RenderingContext.TEXTURE8;
-const int TEXTURE9 = RenderingContext.TEXTURE9;
-const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
-const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
-const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
-const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
-const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
-const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
-const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
-const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
-const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
-const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
-const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
-const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
-const int TRIANGLES = RenderingContext.TRIANGLES;
-const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
-const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
-const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
-const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
-const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
-const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
-const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
-const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
-const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
-const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
-const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
-const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
-const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
-const int VENDOR = RenderingContext.VENDOR;
-const int VERSION = RenderingContext.VERSION;
-const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
-const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
-const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
-const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
-const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
-const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
-const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
-const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
-const int VIEWPORT = RenderingContext.VIEWPORT;
-const int ZERO = RenderingContext.ZERO;
-// DO NOT EDIT - unless you are editing documentation as per:
-// https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation
-// Auto-generated dart:web_gl library.
-
-
-
-
-
-// FIXME: Can we make this private?
-final web_glBlinkMap = {
-
-};
-
-// FIXME: Can we make this private?
-final web_glBlinkFunctionMap = {
-
-};
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