Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2)

Unified Diff: tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart

Issue 1700153002: Wrapperless dart:html and friends (Closed) Base URL: https://github.com/dart-lang/dev_compiler.git@master
Patch Set: A couple more tweaks Created 4 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « tool/input_sdk/lib/web_audio/ddc/web_audio_ddc.dart ('k') | tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
diff --git a/tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
new file mode 100644
index 0000000000000000000000000000000000000000..2ce52d443cddc971ac19a66afcdc66843603cf16
--- /dev/null
+++ b/tool/input_sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
@@ -0,0 +1,3358 @@
+/**
+ * 3D programming in the browser.
+ */
+library dart.dom.web_gl;
+
+import 'dart:collection';
+import 'dart:_internal';
+import 'dart:html';
+import 'dart:html_common';
+import 'dart:_native_typed_data';
+import 'dart:typed_data';
+import 'dart:_js_helper' show Creates, JSName, Native, Returns, convertDartClosureToJS;
+import 'dart:_foreign_helper' show JS;
+import 'dart:_interceptors' show Interceptor, JSExtendableArray;
+// DO NOT EDIT - unless you are editing documentation as per:
+// https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation
+// Auto-generated dart:web_gl library.
+
+
+
+
+
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
+const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
+const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
+const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
+const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
+const int ALPHA = RenderingContext.ALPHA;
+const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
+const int ALWAYS = RenderingContext.ALWAYS;
+const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
+const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
+const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
+const int BACK = RenderingContext.BACK;
+const int BLEND = RenderingContext.BLEND;
+const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
+const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
+const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
+const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
+const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
+const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
+const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
+const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
+const int BLUE_BITS = RenderingContext.BLUE_BITS;
+const int BOOL = RenderingContext.BOOL;
+const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
+const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
+const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
+const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
+const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
+const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
+const int BYTE = RenderingContext.BYTE;
+const int CCW = RenderingContext.CCW;
+const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
+const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
+const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
+const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
+const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
+const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
+const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS;
+const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
+const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
+const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
+const int CULL_FACE = RenderingContext.CULL_FACE;
+const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
+const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
+const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
+const int CW = RenderingContext.CW;
+const int DECR = RenderingContext.DECR;
+const int DECR_WRAP = RenderingContext.DECR_WRAP;
+const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
+const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
+const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
+const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
+const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
+const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
+const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
+const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
+const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
+const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
+const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
+const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
+const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
+const int DITHER = RenderingContext.DITHER;
+const int DONT_CARE = RenderingContext.DONT_CARE;
+const int DST_ALPHA = RenderingContext.DST_ALPHA;
+const int DST_COLOR = RenderingContext.DST_COLOR;
+const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
+const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
+const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
+const int EQUAL = RenderingContext.EQUAL;
+const int FASTEST = RenderingContext.FASTEST;
+const int FLOAT = RenderingContext.FLOAT;
+const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
+const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
+const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
+const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
+const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
+const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
+const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
+const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
+const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
+const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
+const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
+const int FRONT = RenderingContext.FRONT;
+const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
+const int FRONT_FACE = RenderingContext.FRONT_FACE;
+const int FUNC_ADD = RenderingContext.FUNC_ADD;
+const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
+const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
+const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
+const int GEQUAL = RenderingContext.GEQUAL;
+const int GREATER = RenderingContext.GREATER;
+const int GREEN_BITS = RenderingContext.GREEN_BITS;
+const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
+const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
+const int HIGH_INT = RenderingContext.HIGH_INT;
+const int INCR = RenderingContext.INCR;
+const int INCR_WRAP = RenderingContext.INCR_WRAP;
+const int INT = RenderingContext.INT;
+const int INT_VEC2 = RenderingContext.INT_VEC2;
+const int INT_VEC3 = RenderingContext.INT_VEC3;
+const int INT_VEC4 = RenderingContext.INT_VEC4;
+const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
+const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
+const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
+const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
+const int INVERT = RenderingContext.INVERT;
+const int KEEP = RenderingContext.KEEP;
+const int LEQUAL = RenderingContext.LEQUAL;
+const int LESS = RenderingContext.LESS;
+const int LINEAR = RenderingContext.LINEAR;
+const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
+const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
+const int LINES = RenderingContext.LINES;
+const int LINE_LOOP = RenderingContext.LINE_LOOP;
+const int LINE_STRIP = RenderingContext.LINE_STRIP;
+const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
+const int LINK_STATUS = RenderingContext.LINK_STATUS;
+const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
+const int LOW_INT = RenderingContext.LOW_INT;
+const int LUMINANCE = RenderingContext.LUMINANCE;
+const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
+const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
+const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
+const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
+const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
+const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
+const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
+const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
+const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
+const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
+const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
+const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
+const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
+const int NEAREST = RenderingContext.NEAREST;
+const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
+const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
+const int NEVER = RenderingContext.NEVER;
+const int NICEST = RenderingContext.NICEST;
+const int NONE = RenderingContext.NONE;
+const int NOTEQUAL = RenderingContext.NOTEQUAL;
+const int NO_ERROR = RenderingContext.NO_ERROR;
+const int ONE = RenderingContext.ONE;
+const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
+const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
+const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
+const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
+const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
+const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
+const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
+const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
+const int POINTS = RenderingContext.POINTS;
+const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
+const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
+const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
+const int RED_BITS = RenderingContext.RED_BITS;
+const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
+const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
+const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
+const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
+const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
+const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
+const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
+const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
+const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
+const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE;
+const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
+const int RENDERER = RenderingContext.RENDERER;
+const int REPEAT = RenderingContext.REPEAT;
+const int REPLACE = RenderingContext.REPLACE;
+const int RGB = RenderingContext.RGB;
+const int RGB565 = RenderingContext.RGB565;
+const int RGB5_A1 = RenderingContext.RGB5_A1;
+const int RGBA = RenderingContext.RGBA;
+const int RGBA4 = RenderingContext.RGBA4;
+const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
+const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
+const int SAMPLES = RenderingContext.SAMPLES;
+const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
+const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
+const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
+const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
+const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
+const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
+const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
+const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
+const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
+const int SHORT = RenderingContext.SHORT;
+const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
+const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
+const int SRC_COLOR = RenderingContext.SRC_COLOR;
+const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
+const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
+const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
+const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
+const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
+const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
+const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
+const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
+const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
+const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
+const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
+const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
+const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
+const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
+const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
+const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
+const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
+const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
+const int STENCIL_REF = RenderingContext.STENCIL_REF;
+const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
+const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
+const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
+const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
+const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
+const int TEXTURE = RenderingContext.TEXTURE;
+const int TEXTURE0 = RenderingContext.TEXTURE0;
+const int TEXTURE1 = RenderingContext.TEXTURE1;
+const int TEXTURE10 = RenderingContext.TEXTURE10;
+const int TEXTURE11 = RenderingContext.TEXTURE11;
+const int TEXTURE12 = RenderingContext.TEXTURE12;
+const int TEXTURE13 = RenderingContext.TEXTURE13;
+const int TEXTURE14 = RenderingContext.TEXTURE14;
+const int TEXTURE15 = RenderingContext.TEXTURE15;
+const int TEXTURE16 = RenderingContext.TEXTURE16;
+const int TEXTURE17 = RenderingContext.TEXTURE17;
+const int TEXTURE18 = RenderingContext.TEXTURE18;
+const int TEXTURE19 = RenderingContext.TEXTURE19;
+const int TEXTURE2 = RenderingContext.TEXTURE2;
+const int TEXTURE20 = RenderingContext.TEXTURE20;
+const int TEXTURE21 = RenderingContext.TEXTURE21;
+const int TEXTURE22 = RenderingContext.TEXTURE22;
+const int TEXTURE23 = RenderingContext.TEXTURE23;
+const int TEXTURE24 = RenderingContext.TEXTURE24;
+const int TEXTURE25 = RenderingContext.TEXTURE25;
+const int TEXTURE26 = RenderingContext.TEXTURE26;
+const int TEXTURE27 = RenderingContext.TEXTURE27;
+const int TEXTURE28 = RenderingContext.TEXTURE28;
+const int TEXTURE29 = RenderingContext.TEXTURE29;
+const int TEXTURE3 = RenderingContext.TEXTURE3;
+const int TEXTURE30 = RenderingContext.TEXTURE30;
+const int TEXTURE31 = RenderingContext.TEXTURE31;
+const int TEXTURE4 = RenderingContext.TEXTURE4;
+const int TEXTURE5 = RenderingContext.TEXTURE5;
+const int TEXTURE6 = RenderingContext.TEXTURE6;
+const int TEXTURE7 = RenderingContext.TEXTURE7;
+const int TEXTURE8 = RenderingContext.TEXTURE8;
+const int TEXTURE9 = RenderingContext.TEXTURE9;
+const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
+const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
+const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
+const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
+const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
+const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
+const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
+const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
+const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
+const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
+const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
+const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
+const int TRIANGLES = RenderingContext.TRIANGLES;
+const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
+const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
+const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
+const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
+const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
+const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
+const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
+const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
+const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
+const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
+const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
+const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
+const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
+const int VENDOR = RenderingContext.VENDOR;
+const int VERSION = RenderingContext.VERSION;
+const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
+const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
+const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
+const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
+const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
+const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
+const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
+const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
+const int VIEWPORT = RenderingContext.VIEWPORT;
+const int ZERO = RenderingContext.ZERO;
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLActiveInfo')
+@Unstable()
+@Native("WebGLActiveInfo")
+class ActiveInfo extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ActiveInfo._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLActiveInfo.name')
+ @DocsEditable()
+ final String name;
+
+ @DomName('WebGLActiveInfo.size')
+ @DocsEditable()
+ final int size;
+
+ @DomName('WebGLActiveInfo.type')
+ @DocsEditable()
+ final int type;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('ANGLEInstancedArrays')
+@Experimental() // untriaged
+@Native("ANGLEInstancedArrays")
+class AngleInstancedArrays extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory AngleInstancedArrays._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('ANGLEInstancedArrays.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE')
+ @DocsEditable()
+ @Experimental() // untriaged
+ static const int VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
+
+ @JSName('drawArraysInstancedANGLE')
+ @DomName('ANGLEInstancedArrays.drawArraysInstancedANGLE')
+ @DocsEditable()
+ @Experimental() // untriaged
+ void drawArraysInstancedAngle(int mode, int first, int count, int primcount) native;
+
+ @JSName('drawElementsInstancedANGLE')
+ @DomName('ANGLEInstancedArrays.drawElementsInstancedANGLE')
+ @DocsEditable()
+ @Experimental() // untriaged
+ void drawElementsInstancedAngle(int mode, int count, int type, int offset, int primcount) native;
+
+ @JSName('vertexAttribDivisorANGLE')
+ @DomName('ANGLEInstancedArrays.vertexAttribDivisorANGLE')
+ @DocsEditable()
+ @Experimental() // untriaged
+ void vertexAttribDivisorAngle(int index, int divisor) native;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLBuffer')
+@Unstable()
+@Native("WebGLBuffer")
+class Buffer extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory Buffer._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLCompressedTextureATC')
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_atc/
+@Experimental()
+@Native("WebGLCompressedTextureATC")
+class CompressedTextureAtc extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory CompressedTextureAtc._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLCompressedTextureATC.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL')
+ @DocsEditable()
+ static const int COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;
+
+ @DomName('WebGLCompressedTextureATC.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL')
+ @DocsEditable()
+ static const int COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
+
+ @DomName('WebGLCompressedTextureATC.COMPRESSED_RGB_ATC_WEBGL')
+ @DocsEditable()
+ static const int COMPRESSED_RGB_ATC_WEBGL = 0x8C92;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLCompressedTextureETC1')
+@Experimental() // untriaged
+@Native("WebGLCompressedTextureETC1")
+class CompressedTextureETC1 extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory CompressedTextureETC1._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLCompressedTextureETC1.COMPRESSED_RGB_ETC1_WEBGL')
+ @DocsEditable()
+ @Experimental() // untriaged
+ static const int COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLCompressedTexturePVRTC')
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/
+@Experimental() // experimental
+@Native("WebGLCompressedTexturePVRTC")
+class CompressedTexturePvrtc extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory CompressedTexturePvrtc._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG')
+ @DocsEditable()
+ static const int COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
+
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG')
+ @DocsEditable()
+ static const int COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
+
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_2BPPV1_IMG')
+ @DocsEditable()
+ static const int COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
+
+ @DomName('WebGLCompressedTexturePVRTC.COMPRESSED_RGB_PVRTC_4BPPV1_IMG')
+ @DocsEditable()
+ static const int COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLCompressedTextureS3TC')
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
+@Experimental() // experimental
+@Native("WebGLCompressedTextureS3TC")
+class CompressedTextureS3TC extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory CompressedTextureS3TC._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT1_EXT')
+ @DocsEditable()
+ static const int COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
+
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT3_EXT')
+ @DocsEditable()
+ static const int COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
+
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT5_EXT')
+ @DocsEditable()
+ static const int COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
+
+ @DomName('WebGLCompressedTextureS3TC.COMPRESSED_RGB_S3TC_DXT1_EXT')
+ @DocsEditable()
+ static const int COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+/**
+ * The properties of a WebGL rendering context.
+ *
+ * If [alpha] is `true`, then the context has an alpha channel.
+ *
+ * If [antialias] is `true`, then antialiasing is performed by the browser, but
+ * only if the browser's implementation of WebGL supports antialiasing.
+ *
+ * If [depth] is `true`, then the context has a depth buffer of at least 16
+ * bits.
+ *
+ * If [premultipliedAlpha] is `true`, then the context's colors are assumed to
+ * be premultiplied. This means that color values are assumed to have been
+ * multiplied by their alpha values. If [alpha] is `false`, then this flag is
+ * ignored.
+ *
+ * If [preserveDrawingBuffer] is `false`, then all contents of the context are
+ * cleared. If `true`, then all values will remain until changed or cleared.
+ *
+ * If [stencil] is `true`, then the context has a stencil buffer of at least 8
+ * bits.
+ */
+@DomName('WebGLContextAttributes')
+@Unstable()
+@Native("WebGLContextAttributes")
+class ContextAttributes extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ContextAttributes._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLContextAttributes.alpha')
+ @DocsEditable()
+ bool alpha;
+
+ @DomName('WebGLContextAttributes.antialias')
+ @DocsEditable()
+ bool antialias;
+
+ @DomName('WebGLContextAttributes.depth')
+ @DocsEditable()
+ bool depth;
+
+ @DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat')
+ @DocsEditable()
+ @Experimental() // untriaged
+ bool failIfMajorPerformanceCaveat;
+
+ @DomName('WebGLContextAttributes.premultipliedAlpha')
+ @DocsEditable()
+ bool premultipliedAlpha;
+
+ @DomName('WebGLContextAttributes.preserveDrawingBuffer')
+ @DocsEditable()
+ bool preserveDrawingBuffer;
+
+ @DomName('WebGLContextAttributes.stencil')
+ @DocsEditable()
+ bool stencil;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLContextEvent')
+@Unstable()
+@Native("WebGLContextEvent")
+class ContextEvent extends Event {
+ // To suppress missing implicit constructor warnings.
+ factory ContextEvent._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLContextEvent.statusMessage')
+ @DocsEditable()
+ final String statusMessage;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLDebugRendererInfo')
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/
+@Experimental() // experimental
+@Native("WebGLDebugRendererInfo")
+class DebugRendererInfo extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory DebugRendererInfo._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLDebugRendererInfo.UNMASKED_RENDERER_WEBGL')
+ @DocsEditable()
+ static const int UNMASKED_RENDERER_WEBGL = 0x9246;
+
+ @DomName('WebGLDebugRendererInfo.UNMASKED_VENDOR_WEBGL')
+ @DocsEditable()
+ static const int UNMASKED_VENDOR_WEBGL = 0x9245;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLDebugShaders')
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/
+@Experimental() // experimental
+@Native("WebGLDebugShaders")
+class DebugShaders extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory DebugShaders._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLDebugShaders.getTranslatedShaderSource')
+ @DocsEditable()
+ String getTranslatedShaderSource(Shader shader) native;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLDepthTexture')
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
+@Experimental() // experimental
+@Native("WebGLDepthTexture")
+class DepthTexture extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory DepthTexture._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLDepthTexture.UNSIGNED_INT_24_8_WEBGL')
+ @DocsEditable()
+ static const int UNSIGNED_INT_24_8_WEBGL = 0x84FA;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLDrawBuffers')
+// http://www.khronos.org/registry/webgl/specs/latest/
+@Experimental() // stable
+@Native("WebGLDrawBuffers")
+class DrawBuffers extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory DrawBuffers._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT0_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT0_WEBGL = 0x8CE0;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT10_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT10_WEBGL = 0x8CEA;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT11_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT11_WEBGL = 0x8CEB;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT12_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT12_WEBGL = 0x8CEC;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT13_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT13_WEBGL = 0x8CED;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT14_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT14_WEBGL = 0x8CEE;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT15_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT15_WEBGL = 0x8CEF;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT1_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT1_WEBGL = 0x8CE1;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT2_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT2_WEBGL = 0x8CE2;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT3_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT3_WEBGL = 0x8CE3;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT4_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT4_WEBGL = 0x8CE4;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT5_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT5_WEBGL = 0x8CE5;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT6_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT6_WEBGL = 0x8CE6;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT7_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT7_WEBGL = 0x8CE7;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT8_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT8_WEBGL = 0x8CE8;
+
+ @DomName('WebGLDrawBuffers.COLOR_ATTACHMENT9_WEBGL')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT9_WEBGL = 0x8CE9;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER0_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER0_WEBGL = 0x8825;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER10_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER10_WEBGL = 0x882F;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER11_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER11_WEBGL = 0x8830;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER12_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER12_WEBGL = 0x8831;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER13_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER13_WEBGL = 0x8832;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER14_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER14_WEBGL = 0x8833;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER15_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER15_WEBGL = 0x8834;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER1_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER1_WEBGL = 0x8826;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER2_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER2_WEBGL = 0x8827;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER3_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER3_WEBGL = 0x8828;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER4_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER4_WEBGL = 0x8829;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER5_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER5_WEBGL = 0x882A;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER6_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER6_WEBGL = 0x882B;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER7_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER7_WEBGL = 0x882C;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER8_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER8_WEBGL = 0x882D;
+
+ @DomName('WebGLDrawBuffers.DRAW_BUFFER9_WEBGL')
+ @DocsEditable()
+ static const int DRAW_BUFFER9_WEBGL = 0x882E;
+
+ @DomName('WebGLDrawBuffers.MAX_COLOR_ATTACHMENTS_WEBGL')
+ @DocsEditable()
+ static const int MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
+
+ @DomName('WebGLDrawBuffers.MAX_DRAW_BUFFERS_WEBGL')
+ @DocsEditable()
+ static const int MAX_DRAW_BUFFERS_WEBGL = 0x8824;
+
+ @JSName('drawBuffersWEBGL')
+ @DomName('WebGLDrawBuffers.drawBuffersWEBGL')
+ @DocsEditable()
+ void drawBuffersWebgl(List<int> buffers) native;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('EXTBlendMinMax')
+@Experimental() // untriaged
+@Native("EXTBlendMinMax")
+class ExtBlendMinMax extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ExtBlendMinMax._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('EXTBlendMinMax.MAX_EXT')
+ @DocsEditable()
+ @Experimental() // untriaged
+ static const int MAX_EXT = 0x8008;
+
+ @DomName('EXTBlendMinMax.MIN_EXT')
+ @DocsEditable()
+ @Experimental() // untriaged
+ static const int MIN_EXT = 0x8007;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('EXTFragDepth')
+// http://www.khronos.org/registry/webgl/extensions/EXT_frag_depth/
+@Experimental()
+@Native("EXTFragDepth")
+class ExtFragDepth extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ExtFragDepth._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('EXTShaderTextureLOD')
+@Experimental() // untriaged
+@Native("EXTShaderTextureLOD")
+class ExtShaderTextureLod extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ExtShaderTextureLod._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('EXTTextureFilterAnisotropic')
+// http://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/
+@Experimental()
+@Native("EXTTextureFilterAnisotropic")
+class ExtTextureFilterAnisotropic extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ExtTextureFilterAnisotropic._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('EXTTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT')
+ @DocsEditable()
+ static const int MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
+
+ @DomName('EXTTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT')
+ @DocsEditable()
+ static const int TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLFramebuffer')
+@Unstable()
+@Native("WebGLFramebuffer")
+class Framebuffer extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory Framebuffer._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLLoseContext')
+// http://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/
+@Experimental()
+@Native("WebGLLoseContext,WebGLExtensionLoseContext")
+class LoseContext extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory LoseContext._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLLoseContext.loseContext')
+ @DocsEditable()
+ void loseContext() native;
+
+ @DomName('WebGLLoseContext.restoreContext')
+ @DocsEditable()
+ void restoreContext() native;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('OESElementIndexUint')
+// http://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/
+@Experimental() // experimental
+@Native("OESElementIndexUint")
+class OesElementIndexUint extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory OesElementIndexUint._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('OESStandardDerivatives')
+// http://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/
+@Experimental() // experimental
+@Native("OESStandardDerivatives")
+class OesStandardDerivatives extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory OesStandardDerivatives._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('OESStandardDerivatives.FRAGMENT_SHADER_DERIVATIVE_HINT_OES')
+ @DocsEditable()
+ static const int FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('OESTextureFloat')
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_float/
+@Experimental() // experimental
+@Native("OESTextureFloat")
+class OesTextureFloat extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory OesTextureFloat._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('OESTextureFloatLinear')
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_float_linear/
+@Experimental()
+@Native("OESTextureFloatLinear")
+class OesTextureFloatLinear extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory OesTextureFloatLinear._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('OESTextureHalfFloat')
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/
+@Experimental() // experimental
+@Native("OESTextureHalfFloat")
+class OesTextureHalfFloat extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory OesTextureHalfFloat._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('OESTextureHalfFloat.HALF_FLOAT_OES')
+ @DocsEditable()
+ static const int HALF_FLOAT_OES = 0x8D61;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('OESTextureHalfFloatLinear')
+// http://www.khronos.org/registry/webgl/extensions/OES_texture_half_float_linear/
+@Experimental()
+@Native("OESTextureHalfFloatLinear")
+class OesTextureHalfFloatLinear extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory OesTextureHalfFloatLinear._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('OESVertexArrayObject')
+// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/
+@Experimental() // experimental
+@Native("OESVertexArrayObject")
+class OesVertexArrayObject extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory OesVertexArrayObject._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('OESVertexArrayObject.VERTEX_ARRAY_BINDING_OES')
+ @DocsEditable()
+ static const int VERTEX_ARRAY_BINDING_OES = 0x85B5;
+
+ @JSName('bindVertexArrayOES')
+ @DomName('OESVertexArrayObject.bindVertexArrayOES')
+ @DocsEditable()
+ void bindVertexArray(VertexArrayObject arrayObject) native;
+
+ @JSName('createVertexArrayOES')
+ @DomName('OESVertexArrayObject.createVertexArrayOES')
+ @DocsEditable()
+ VertexArrayObject createVertexArray() native;
+
+ @JSName('deleteVertexArrayOES')
+ @DomName('OESVertexArrayObject.deleteVertexArrayOES')
+ @DocsEditable()
+ void deleteVertexArray(VertexArrayObject arrayObject) native;
+
+ @JSName('isVertexArrayOES')
+ @DomName('OESVertexArrayObject.isVertexArrayOES')
+ @DocsEditable()
+ bool isVertexArray(VertexArrayObject arrayObject) native;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLProgram')
+@Unstable()
+@Native("WebGLProgram")
+class Program extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory Program._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLRenderbuffer')
+@Unstable()
+@Native("WebGLRenderbuffer")
+class Renderbuffer extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory Renderbuffer._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DomName('WebGLRenderingContext')
+@SupportedBrowser(SupportedBrowser.CHROME)
+@SupportedBrowser(SupportedBrowser.FIREFOX)
+@Experimental()
+@Unstable()
+@Native("WebGLRenderingContext")
+class RenderingContext extends Interceptor implements CanvasRenderingContext {
+ // To suppress missing implicit constructor warnings.
+ factory RenderingContext._() { throw new UnsupportedError("Not supported"); }
+
+ /// Checks if this type is supported on the current platform.
+ static bool get supported => JS('bool', '!!(window.WebGLRenderingContext)');
+
+ @DomName('WebGLRenderingContext.ACTIVE_ATTRIBUTES')
+ @DocsEditable()
+ static const int ACTIVE_ATTRIBUTES = 0x8B89;
+
+ @DomName('WebGLRenderingContext.ACTIVE_TEXTURE')
+ @DocsEditable()
+ static const int ACTIVE_TEXTURE = 0x84E0;
+
+ @DomName('WebGLRenderingContext.ACTIVE_UNIFORMS')
+ @DocsEditable()
+ static const int ACTIVE_UNIFORMS = 0x8B86;
+
+ @DomName('WebGLRenderingContext.ALIASED_LINE_WIDTH_RANGE')
+ @DocsEditable()
+ static const int ALIASED_LINE_WIDTH_RANGE = 0x846E;
+
+ @DomName('WebGLRenderingContext.ALIASED_POINT_SIZE_RANGE')
+ @DocsEditable()
+ static const int ALIASED_POINT_SIZE_RANGE = 0x846D;
+
+ @DomName('WebGLRenderingContext.ALPHA')
+ @DocsEditable()
+ static const int ALPHA = 0x1906;
+
+ @DomName('WebGLRenderingContext.ALPHA_BITS')
+ @DocsEditable()
+ static const int ALPHA_BITS = 0x0D55;
+
+ @DomName('WebGLRenderingContext.ALWAYS')
+ @DocsEditable()
+ static const int ALWAYS = 0x0207;
+
+ @DomName('WebGLRenderingContext.ARRAY_BUFFER')
+ @DocsEditable()
+ static const int ARRAY_BUFFER = 0x8892;
+
+ @DomName('WebGLRenderingContext.ARRAY_BUFFER_BINDING')
+ @DocsEditable()
+ static const int ARRAY_BUFFER_BINDING = 0x8894;
+
+ @DomName('WebGLRenderingContext.ATTACHED_SHADERS')
+ @DocsEditable()
+ static const int ATTACHED_SHADERS = 0x8B85;
+
+ @DomName('WebGLRenderingContext.BACK')
+ @DocsEditable()
+ static const int BACK = 0x0405;
+
+ @DomName('WebGLRenderingContext.BLEND')
+ @DocsEditable()
+ static const int BLEND = 0x0BE2;
+
+ @DomName('WebGLRenderingContext.BLEND_COLOR')
+ @DocsEditable()
+ static const int BLEND_COLOR = 0x8005;
+
+ @DomName('WebGLRenderingContext.BLEND_DST_ALPHA')
+ @DocsEditable()
+ static const int BLEND_DST_ALPHA = 0x80CA;
+
+ @DomName('WebGLRenderingContext.BLEND_DST_RGB')
+ @DocsEditable()
+ static const int BLEND_DST_RGB = 0x80C8;
+
+ @DomName('WebGLRenderingContext.BLEND_EQUATION')
+ @DocsEditable()
+ static const int BLEND_EQUATION = 0x8009;
+
+ @DomName('WebGLRenderingContext.BLEND_EQUATION_ALPHA')
+ @DocsEditable()
+ static const int BLEND_EQUATION_ALPHA = 0x883D;
+
+ @DomName('WebGLRenderingContext.BLEND_EQUATION_RGB')
+ @DocsEditable()
+ static const int BLEND_EQUATION_RGB = 0x8009;
+
+ @DomName('WebGLRenderingContext.BLEND_SRC_ALPHA')
+ @DocsEditable()
+ static const int BLEND_SRC_ALPHA = 0x80CB;
+
+ @DomName('WebGLRenderingContext.BLEND_SRC_RGB')
+ @DocsEditable()
+ static const int BLEND_SRC_RGB = 0x80C9;
+
+ @DomName('WebGLRenderingContext.BLUE_BITS')
+ @DocsEditable()
+ static const int BLUE_BITS = 0x0D54;
+
+ @DomName('WebGLRenderingContext.BOOL')
+ @DocsEditable()
+ static const int BOOL = 0x8B56;
+
+ @DomName('WebGLRenderingContext.BOOL_VEC2')
+ @DocsEditable()
+ static const int BOOL_VEC2 = 0x8B57;
+
+ @DomName('WebGLRenderingContext.BOOL_VEC3')
+ @DocsEditable()
+ static const int BOOL_VEC3 = 0x8B58;
+
+ @DomName('WebGLRenderingContext.BOOL_VEC4')
+ @DocsEditable()
+ static const int BOOL_VEC4 = 0x8B59;
+
+ @DomName('WebGLRenderingContext.BROWSER_DEFAULT_WEBGL')
+ @DocsEditable()
+ static const int BROWSER_DEFAULT_WEBGL = 0x9244;
+
+ @DomName('WebGLRenderingContext.BUFFER_SIZE')
+ @DocsEditable()
+ static const int BUFFER_SIZE = 0x8764;
+
+ @DomName('WebGLRenderingContext.BUFFER_USAGE')
+ @DocsEditable()
+ static const int BUFFER_USAGE = 0x8765;
+
+ @DomName('WebGLRenderingContext.BYTE')
+ @DocsEditable()
+ static const int BYTE = 0x1400;
+
+ @DomName('WebGLRenderingContext.CCW')
+ @DocsEditable()
+ static const int CCW = 0x0901;
+
+ @DomName('WebGLRenderingContext.CLAMP_TO_EDGE')
+ @DocsEditable()
+ static const int CLAMP_TO_EDGE = 0x812F;
+
+ @DomName('WebGLRenderingContext.COLOR_ATTACHMENT0')
+ @DocsEditable()
+ static const int COLOR_ATTACHMENT0 = 0x8CE0;
+
+ @DomName('WebGLRenderingContext.COLOR_BUFFER_BIT')
+ @DocsEditable()
+ static const int COLOR_BUFFER_BIT = 0x00004000;
+
+ @DomName('WebGLRenderingContext.COLOR_CLEAR_VALUE')
+ @DocsEditable()
+ static const int COLOR_CLEAR_VALUE = 0x0C22;
+
+ @DomName('WebGLRenderingContext.COLOR_WRITEMASK')
+ @DocsEditable()
+ static const int COLOR_WRITEMASK = 0x0C23;
+
+ @DomName('WebGLRenderingContext.COMPILE_STATUS')
+ @DocsEditable()
+ static const int COMPILE_STATUS = 0x8B81;
+
+ @DomName('WebGLRenderingContext.COMPRESSED_TEXTURE_FORMATS')
+ @DocsEditable()
+ static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
+
+ @DomName('WebGLRenderingContext.CONSTANT_ALPHA')
+ @DocsEditable()
+ static const int CONSTANT_ALPHA = 0x8003;
+
+ @DomName('WebGLRenderingContext.CONSTANT_COLOR')
+ @DocsEditable()
+ static const int CONSTANT_COLOR = 0x8001;
+
+ @DomName('WebGLRenderingContext.CONTEXT_LOST_WEBGL')
+ @DocsEditable()
+ static const int CONTEXT_LOST_WEBGL = 0x9242;
+
+ @DomName('WebGLRenderingContext.CULL_FACE')
+ @DocsEditable()
+ static const int CULL_FACE = 0x0B44;
+
+ @DomName('WebGLRenderingContext.CULL_FACE_MODE')
+ @DocsEditable()
+ static const int CULL_FACE_MODE = 0x0B45;
+
+ @DomName('WebGLRenderingContext.CURRENT_PROGRAM')
+ @DocsEditable()
+ static const int CURRENT_PROGRAM = 0x8B8D;
+
+ @DomName('WebGLRenderingContext.CURRENT_VERTEX_ATTRIB')
+ @DocsEditable()
+ static const int CURRENT_VERTEX_ATTRIB = 0x8626;
+
+ @DomName('WebGLRenderingContext.CW')
+ @DocsEditable()
+ static const int CW = 0x0900;
+
+ @DomName('WebGLRenderingContext.DECR')
+ @DocsEditable()
+ static const int DECR = 0x1E03;
+
+ @DomName('WebGLRenderingContext.DECR_WRAP')
+ @DocsEditable()
+ static const int DECR_WRAP = 0x8508;
+
+ @DomName('WebGLRenderingContext.DELETE_STATUS')
+ @DocsEditable()
+ static const int DELETE_STATUS = 0x8B80;
+
+ @DomName('WebGLRenderingContext.DEPTH_ATTACHMENT')
+ @DocsEditable()
+ static const int DEPTH_ATTACHMENT = 0x8D00;
+
+ @DomName('WebGLRenderingContext.DEPTH_BITS')
+ @DocsEditable()
+ static const int DEPTH_BITS = 0x0D56;
+
+ @DomName('WebGLRenderingContext.DEPTH_BUFFER_BIT')
+ @DocsEditable()
+ static const int DEPTH_BUFFER_BIT = 0x00000100;
+
+ @DomName('WebGLRenderingContext.DEPTH_CLEAR_VALUE')
+ @DocsEditable()
+ static const int DEPTH_CLEAR_VALUE = 0x0B73;
+
+ @DomName('WebGLRenderingContext.DEPTH_COMPONENT')
+ @DocsEditable()
+ static const int DEPTH_COMPONENT = 0x1902;
+
+ @DomName('WebGLRenderingContext.DEPTH_COMPONENT16')
+ @DocsEditable()
+ static const int DEPTH_COMPONENT16 = 0x81A5;
+
+ @DomName('WebGLRenderingContext.DEPTH_FUNC')
+ @DocsEditable()
+ static const int DEPTH_FUNC = 0x0B74;
+
+ @DomName('WebGLRenderingContext.DEPTH_RANGE')
+ @DocsEditable()
+ static const int DEPTH_RANGE = 0x0B70;
+
+ @DomName('WebGLRenderingContext.DEPTH_STENCIL')
+ @DocsEditable()
+ static const int DEPTH_STENCIL = 0x84F9;
+
+ @DomName('WebGLRenderingContext.DEPTH_STENCIL_ATTACHMENT')
+ @DocsEditable()
+ static const int DEPTH_STENCIL_ATTACHMENT = 0x821A;
+
+ @DomName('WebGLRenderingContext.DEPTH_TEST')
+ @DocsEditable()
+ static const int DEPTH_TEST = 0x0B71;
+
+ @DomName('WebGLRenderingContext.DEPTH_WRITEMASK')
+ @DocsEditable()
+ static const int DEPTH_WRITEMASK = 0x0B72;
+
+ @DomName('WebGLRenderingContext.DITHER')
+ @DocsEditable()
+ static const int DITHER = 0x0BD0;
+
+ @DomName('WebGLRenderingContext.DONT_CARE')
+ @DocsEditable()
+ static const int DONT_CARE = 0x1100;
+
+ @DomName('WebGLRenderingContext.DST_ALPHA')
+ @DocsEditable()
+ static const int DST_ALPHA = 0x0304;
+
+ @DomName('WebGLRenderingContext.DST_COLOR')
+ @DocsEditable()
+ static const int DST_COLOR = 0x0306;
+
+ @DomName('WebGLRenderingContext.DYNAMIC_DRAW')
+ @DocsEditable()
+ static const int DYNAMIC_DRAW = 0x88E8;
+
+ @DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER')
+ @DocsEditable()
+ static const int ELEMENT_ARRAY_BUFFER = 0x8893;
+
+ @DomName('WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING')
+ @DocsEditable()
+ static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
+
+ @DomName('WebGLRenderingContext.EQUAL')
+ @DocsEditable()
+ static const int EQUAL = 0x0202;
+
+ @DomName('WebGLRenderingContext.FASTEST')
+ @DocsEditable()
+ static const int FASTEST = 0x1101;
+
+ @DomName('WebGLRenderingContext.FLOAT')
+ @DocsEditable()
+ static const int FLOAT = 0x1406;
+
+ @DomName('WebGLRenderingContext.FLOAT_MAT2')
+ @DocsEditable()
+ static const int FLOAT_MAT2 = 0x8B5A;
+
+ @DomName('WebGLRenderingContext.FLOAT_MAT3')
+ @DocsEditable()
+ static const int FLOAT_MAT3 = 0x8B5B;
+
+ @DomName('WebGLRenderingContext.FLOAT_MAT4')
+ @DocsEditable()
+ static const int FLOAT_MAT4 = 0x8B5C;
+
+ @DomName('WebGLRenderingContext.FLOAT_VEC2')
+ @DocsEditable()
+ static const int FLOAT_VEC2 = 0x8B50;
+
+ @DomName('WebGLRenderingContext.FLOAT_VEC3')
+ @DocsEditable()
+ static const int FLOAT_VEC3 = 0x8B51;
+
+ @DomName('WebGLRenderingContext.FLOAT_VEC4')
+ @DocsEditable()
+ static const int FLOAT_VEC4 = 0x8B52;
+
+ @DomName('WebGLRenderingContext.FRAGMENT_SHADER')
+ @DocsEditable()
+ static const int FRAGMENT_SHADER = 0x8B30;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER')
+ @DocsEditable()
+ static const int FRAMEBUFFER = 0x8D40;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME')
+ @DocsEditable()
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE')
+ @DocsEditable()
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE')
+ @DocsEditable()
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL')
+ @DocsEditable()
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_BINDING')
+ @DocsEditable()
+ static const int FRAMEBUFFER_BINDING = 0x8CA6;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_COMPLETE')
+ @DocsEditable()
+ static const int FRAMEBUFFER_COMPLETE = 0x8CD5;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT')
+ @DocsEditable()
+ static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS')
+ @DocsEditable()
+ static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT')
+ @DocsEditable()
+ static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
+
+ @DomName('WebGLRenderingContext.FRAMEBUFFER_UNSUPPORTED')
+ @DocsEditable()
+ static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
+
+ @DomName('WebGLRenderingContext.FRONT')
+ @DocsEditable()
+ static const int FRONT = 0x0404;
+
+ @DomName('WebGLRenderingContext.FRONT_AND_BACK')
+ @DocsEditable()
+ static const int FRONT_AND_BACK = 0x0408;
+
+ @DomName('WebGLRenderingContext.FRONT_FACE')
+ @DocsEditable()
+ static const int FRONT_FACE = 0x0B46;
+
+ @DomName('WebGLRenderingContext.FUNC_ADD')
+ @DocsEditable()
+ static const int FUNC_ADD = 0x8006;
+
+ @DomName('WebGLRenderingContext.FUNC_REVERSE_SUBTRACT')
+ @DocsEditable()
+ static const int FUNC_REVERSE_SUBTRACT = 0x800B;
+
+ @DomName('WebGLRenderingContext.FUNC_SUBTRACT')
+ @DocsEditable()
+ static const int FUNC_SUBTRACT = 0x800A;
+
+ @DomName('WebGLRenderingContext.GENERATE_MIPMAP_HINT')
+ @DocsEditable()
+ static const int GENERATE_MIPMAP_HINT = 0x8192;
+
+ @DomName('WebGLRenderingContext.GEQUAL')
+ @DocsEditable()
+ static const int GEQUAL = 0x0206;
+
+ @DomName('WebGLRenderingContext.GREATER')
+ @DocsEditable()
+ static const int GREATER = 0x0204;
+
+ @DomName('WebGLRenderingContext.GREEN_BITS')
+ @DocsEditable()
+ static const int GREEN_BITS = 0x0D53;
+
+ @DomName('WebGLRenderingContext.HIGH_FLOAT')
+ @DocsEditable()
+ static const int HIGH_FLOAT = 0x8DF2;
+
+ @DomName('WebGLRenderingContext.HIGH_INT')
+ @DocsEditable()
+ static const int HIGH_INT = 0x8DF5;
+
+ @DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT')
+ @DocsEditable()
+ @Experimental() // untriaged
+ static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
+
+ @DomName('WebGLRenderingContext.IMPLEMENTATION_COLOR_READ_TYPE')
+ @DocsEditable()
+ @Experimental() // untriaged
+ static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
+
+ @DomName('WebGLRenderingContext.INCR')
+ @DocsEditable()
+ static const int INCR = 0x1E02;
+
+ @DomName('WebGLRenderingContext.INCR_WRAP')
+ @DocsEditable()
+ static const int INCR_WRAP = 0x8507;
+
+ @DomName('WebGLRenderingContext.INT')
+ @DocsEditable()
+ static const int INT = 0x1404;
+
+ @DomName('WebGLRenderingContext.INT_VEC2')
+ @DocsEditable()
+ static const int INT_VEC2 = 0x8B53;
+
+ @DomName('WebGLRenderingContext.INT_VEC3')
+ @DocsEditable()
+ static const int INT_VEC3 = 0x8B54;
+
+ @DomName('WebGLRenderingContext.INT_VEC4')
+ @DocsEditable()
+ static const int INT_VEC4 = 0x8B55;
+
+ @DomName('WebGLRenderingContext.INVALID_ENUM')
+ @DocsEditable()
+ static const int INVALID_ENUM = 0x0500;
+
+ @DomName('WebGLRenderingContext.INVALID_FRAMEBUFFER_OPERATION')
+ @DocsEditable()
+ static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
+
+ @DomName('WebGLRenderingContext.INVALID_OPERATION')
+ @DocsEditable()
+ static const int INVALID_OPERATION = 0x0502;
+
+ @DomName('WebGLRenderingContext.INVALID_VALUE')
+ @DocsEditable()
+ static const int INVALID_VALUE = 0x0501;
+
+ @DomName('WebGLRenderingContext.INVERT')
+ @DocsEditable()
+ static const int INVERT = 0x150A;
+
+ @DomName('WebGLRenderingContext.KEEP')
+ @DocsEditable()
+ static const int KEEP = 0x1E00;
+
+ @DomName('WebGLRenderingContext.LEQUAL')
+ @DocsEditable()
+ static const int LEQUAL = 0x0203;
+
+ @DomName('WebGLRenderingContext.LESS')
+ @DocsEditable()
+ static const int LESS = 0x0201;
+
+ @DomName('WebGLRenderingContext.LINEAR')
+ @DocsEditable()
+ static const int LINEAR = 0x2601;
+
+ @DomName('WebGLRenderingContext.LINEAR_MIPMAP_LINEAR')
+ @DocsEditable()
+ static const int LINEAR_MIPMAP_LINEAR = 0x2703;
+
+ @DomName('WebGLRenderingContext.LINEAR_MIPMAP_NEAREST')
+ @DocsEditable()
+ static const int LINEAR_MIPMAP_NEAREST = 0x2701;
+
+ @DomName('WebGLRenderingContext.LINES')
+ @DocsEditable()
+ static const int LINES = 0x0001;
+
+ @DomName('WebGLRenderingContext.LINE_LOOP')
+ @DocsEditable()
+ static const int LINE_LOOP = 0x0002;
+
+ @DomName('WebGLRenderingContext.LINE_STRIP')
+ @DocsEditable()
+ static const int LINE_STRIP = 0x0003;
+
+ @DomName('WebGLRenderingContext.LINE_WIDTH')
+ @DocsEditable()
+ static const int LINE_WIDTH = 0x0B21;
+
+ @DomName('WebGLRenderingContext.LINK_STATUS')
+ @DocsEditable()
+ static const int LINK_STATUS = 0x8B82;
+
+ @DomName('WebGLRenderingContext.LOW_FLOAT')
+ @DocsEditable()
+ static const int LOW_FLOAT = 0x8DF0;
+
+ @DomName('WebGLRenderingContext.LOW_INT')
+ @DocsEditable()
+ static const int LOW_INT = 0x8DF3;
+
+ @DomName('WebGLRenderingContext.LUMINANCE')
+ @DocsEditable()
+ static const int LUMINANCE = 0x1909;
+
+ @DomName('WebGLRenderingContext.LUMINANCE_ALPHA')
+ @DocsEditable()
+ static const int LUMINANCE_ALPHA = 0x190A;
+
+ @DomName('WebGLRenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS')
+ @DocsEditable()
+ static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
+
+ @DomName('WebGLRenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE')
+ @DocsEditable()
+ static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
+
+ @DomName('WebGLRenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS')
+ @DocsEditable()
+ static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
+
+ @DomName('WebGLRenderingContext.MAX_RENDERBUFFER_SIZE')
+ @DocsEditable()
+ static const int MAX_RENDERBUFFER_SIZE = 0x84E8;
+
+ @DomName('WebGLRenderingContext.MAX_TEXTURE_IMAGE_UNITS')
+ @DocsEditable()
+ static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
+
+ @DomName('WebGLRenderingContext.MAX_TEXTURE_SIZE')
+ @DocsEditable()
+ static const int MAX_TEXTURE_SIZE = 0x0D33;
+
+ @DomName('WebGLRenderingContext.MAX_VARYING_VECTORS')
+ @DocsEditable()
+ static const int MAX_VARYING_VECTORS = 0x8DFC;
+
+ @DomName('WebGLRenderingContext.MAX_VERTEX_ATTRIBS')
+ @DocsEditable()
+ static const int MAX_VERTEX_ATTRIBS = 0x8869;
+
+ @DomName('WebGLRenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS')
+ @DocsEditable()
+ static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
+
+ @DomName('WebGLRenderingContext.MAX_VERTEX_UNIFORM_VECTORS')
+ @DocsEditable()
+ static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
+
+ @DomName('WebGLRenderingContext.MAX_VIEWPORT_DIMS')
+ @DocsEditable()
+ static const int MAX_VIEWPORT_DIMS = 0x0D3A;
+
+ @DomName('WebGLRenderingContext.MEDIUM_FLOAT')
+ @DocsEditable()
+ static const int MEDIUM_FLOAT = 0x8DF1;
+
+ @DomName('WebGLRenderingContext.MEDIUM_INT')
+ @DocsEditable()
+ static const int MEDIUM_INT = 0x8DF4;
+
+ @DomName('WebGLRenderingContext.MIRRORED_REPEAT')
+ @DocsEditable()
+ static const int MIRRORED_REPEAT = 0x8370;
+
+ @DomName('WebGLRenderingContext.NEAREST')
+ @DocsEditable()
+ static const int NEAREST = 0x2600;
+
+ @DomName('WebGLRenderingContext.NEAREST_MIPMAP_LINEAR')
+ @DocsEditable()
+ static const int NEAREST_MIPMAP_LINEAR = 0x2702;
+
+ @DomName('WebGLRenderingContext.NEAREST_MIPMAP_NEAREST')
+ @DocsEditable()
+ static const int NEAREST_MIPMAP_NEAREST = 0x2700;
+
+ @DomName('WebGLRenderingContext.NEVER')
+ @DocsEditable()
+ static const int NEVER = 0x0200;
+
+ @DomName('WebGLRenderingContext.NICEST')
+ @DocsEditable()
+ static const int NICEST = 0x1102;
+
+ @DomName('WebGLRenderingContext.NONE')
+ @DocsEditable()
+ static const int NONE = 0;
+
+ @DomName('WebGLRenderingContext.NOTEQUAL')
+ @DocsEditable()
+ static const int NOTEQUAL = 0x0205;
+
+ @DomName('WebGLRenderingContext.NO_ERROR')
+ @DocsEditable()
+ static const int NO_ERROR = 0;
+
+ @DomName('WebGLRenderingContext.ONE')
+ @DocsEditable()
+ static const int ONE = 1;
+
+ @DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_ALPHA')
+ @DocsEditable()
+ static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
+
+ @DomName('WebGLRenderingContext.ONE_MINUS_CONSTANT_COLOR')
+ @DocsEditable()
+ static const int ONE_MINUS_CONSTANT_COLOR = 0x8002;
+
+ @DomName('WebGLRenderingContext.ONE_MINUS_DST_ALPHA')
+ @DocsEditable()
+ static const int ONE_MINUS_DST_ALPHA = 0x0305;
+
+ @DomName('WebGLRenderingContext.ONE_MINUS_DST_COLOR')
+ @DocsEditable()
+ static const int ONE_MINUS_DST_COLOR = 0x0307;
+
+ @DomName('WebGLRenderingContext.ONE_MINUS_SRC_ALPHA')
+ @DocsEditable()
+ static const int ONE_MINUS_SRC_ALPHA = 0x0303;
+
+ @DomName('WebGLRenderingContext.ONE_MINUS_SRC_COLOR')
+ @DocsEditable()
+ static const int ONE_MINUS_SRC_COLOR = 0x0301;
+
+ @DomName('WebGLRenderingContext.OUT_OF_MEMORY')
+ @DocsEditable()
+ static const int OUT_OF_MEMORY = 0x0505;
+
+ @DomName('WebGLRenderingContext.PACK_ALIGNMENT')
+ @DocsEditable()
+ static const int PACK_ALIGNMENT = 0x0D05;
+
+ @DomName('WebGLRenderingContext.POINTS')
+ @DocsEditable()
+ static const int POINTS = 0x0000;
+
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_FACTOR')
+ @DocsEditable()
+ static const int POLYGON_OFFSET_FACTOR = 0x8038;
+
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_FILL')
+ @DocsEditable()
+ static const int POLYGON_OFFSET_FILL = 0x8037;
+
+ @DomName('WebGLRenderingContext.POLYGON_OFFSET_UNITS')
+ @DocsEditable()
+ static const int POLYGON_OFFSET_UNITS = 0x2A00;
+
+ @DomName('WebGLRenderingContext.RED_BITS')
+ @DocsEditable()
+ static const int RED_BITS = 0x0D52;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER')
+ @DocsEditable()
+ static const int RENDERBUFFER = 0x8D41;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_ALPHA_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_BINDING')
+ @DocsEditable()
+ static const int RENDERBUFFER_BINDING = 0x8CA7;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_BLUE_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_BLUE_SIZE = 0x8D52;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_DEPTH_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_GREEN_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_GREEN_SIZE = 0x8D51;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_HEIGHT')
+ @DocsEditable()
+ static const int RENDERBUFFER_HEIGHT = 0x8D43;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_INTERNAL_FORMAT')
+ @DocsEditable()
+ static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_RED_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_RED_SIZE = 0x8D50;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_STENCIL_SIZE')
+ @DocsEditable()
+ static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
+
+ @DomName('WebGLRenderingContext.RENDERBUFFER_WIDTH')
+ @DocsEditable()
+ static const int RENDERBUFFER_WIDTH = 0x8D42;
+
+ @DomName('WebGLRenderingContext.RENDERER')
+ @DocsEditable()
+ static const int RENDERER = 0x1F01;
+
+ @DomName('WebGLRenderingContext.REPEAT')
+ @DocsEditable()
+ static const int REPEAT = 0x2901;
+
+ @DomName('WebGLRenderingContext.REPLACE')
+ @DocsEditable()
+ static const int REPLACE = 0x1E01;
+
+ @DomName('WebGLRenderingContext.RGB')
+ @DocsEditable()
+ static const int RGB = 0x1907;
+
+ @DomName('WebGLRenderingContext.RGB565')
+ @DocsEditable()
+ static const int RGB565 = 0x8D62;
+
+ @DomName('WebGLRenderingContext.RGB5_A1')
+ @DocsEditable()
+ static const int RGB5_A1 = 0x8057;
+
+ @DomName('WebGLRenderingContext.RGBA')
+ @DocsEditable()
+ static const int RGBA = 0x1908;
+
+ @DomName('WebGLRenderingContext.RGBA4')
+ @DocsEditable()
+ static const int RGBA4 = 0x8056;
+
+ @DomName('WebGLRenderingContext.SAMPLER_2D')
+ @DocsEditable()
+ static const int SAMPLER_2D = 0x8B5E;
+
+ @DomName('WebGLRenderingContext.SAMPLER_CUBE')
+ @DocsEditable()
+ static const int SAMPLER_CUBE = 0x8B60;
+
+ @DomName('WebGLRenderingContext.SAMPLES')
+ @DocsEditable()
+ static const int SAMPLES = 0x80A9;
+
+ @DomName('WebGLRenderingContext.SAMPLE_ALPHA_TO_COVERAGE')
+ @DocsEditable()
+ static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
+
+ @DomName('WebGLRenderingContext.SAMPLE_BUFFERS')
+ @DocsEditable()
+ static const int SAMPLE_BUFFERS = 0x80A8;
+
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE')
+ @DocsEditable()
+ static const int SAMPLE_COVERAGE = 0x80A0;
+
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE_INVERT')
+ @DocsEditable()
+ static const int SAMPLE_COVERAGE_INVERT = 0x80AB;
+
+ @DomName('WebGLRenderingContext.SAMPLE_COVERAGE_VALUE')
+ @DocsEditable()
+ static const int SAMPLE_COVERAGE_VALUE = 0x80AA;
+
+ @DomName('WebGLRenderingContext.SCISSOR_BOX')
+ @DocsEditable()
+ static const int SCISSOR_BOX = 0x0C10;
+
+ @DomName('WebGLRenderingContext.SCISSOR_TEST')
+ @DocsEditable()
+ static const int SCISSOR_TEST = 0x0C11;
+
+ @DomName('WebGLRenderingContext.SHADER_TYPE')
+ @DocsEditable()
+ static const int SHADER_TYPE = 0x8B4F;
+
+ @DomName('WebGLRenderingContext.SHADING_LANGUAGE_VERSION')
+ @DocsEditable()
+ static const int SHADING_LANGUAGE_VERSION = 0x8B8C;
+
+ @DomName('WebGLRenderingContext.SHORT')
+ @DocsEditable()
+ static const int SHORT = 0x1402;
+
+ @DomName('WebGLRenderingContext.SRC_ALPHA')
+ @DocsEditable()
+ static const int SRC_ALPHA = 0x0302;
+
+ @DomName('WebGLRenderingContext.SRC_ALPHA_SATURATE')
+ @DocsEditable()
+ static const int SRC_ALPHA_SATURATE = 0x0308;
+
+ @DomName('WebGLRenderingContext.SRC_COLOR')
+ @DocsEditable()
+ static const int SRC_COLOR = 0x0300;
+
+ @DomName('WebGLRenderingContext.STATIC_DRAW')
+ @DocsEditable()
+ static const int STATIC_DRAW = 0x88E4;
+
+ @DomName('WebGLRenderingContext.STENCIL_ATTACHMENT')
+ @DocsEditable()
+ static const int STENCIL_ATTACHMENT = 0x8D20;
+
+ @DomName('WebGLRenderingContext.STENCIL_BACK_FAIL')
+ @DocsEditable()
+ static const int STENCIL_BACK_FAIL = 0x8801;
+
+ @DomName('WebGLRenderingContext.STENCIL_BACK_FUNC')
+ @DocsEditable()
+ static const int STENCIL_BACK_FUNC = 0x8800;
+
+ @DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL')
+ @DocsEditable()
+ static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
+
+ @DomName('WebGLRenderingContext.STENCIL_BACK_PASS_DEPTH_PASS')
+ @DocsEditable()
+ static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
+
+ @DomName('WebGLRenderingContext.STENCIL_BACK_REF')
+ @DocsEditable()
+ static const int STENCIL_BACK_REF = 0x8CA3;
+
+ @DomName('WebGLRenderingContext.STENCIL_BACK_VALUE_MASK')
+ @DocsEditable()
+ static const int STENCIL_BACK_VALUE_MASK = 0x8CA4;
+
+ @DomName('WebGLRenderingContext.STENCIL_BACK_WRITEMASK')
+ @DocsEditable()
+ static const int STENCIL_BACK_WRITEMASK = 0x8CA5;
+
+ @DomName('WebGLRenderingContext.STENCIL_BITS')
+ @DocsEditable()
+ static const int STENCIL_BITS = 0x0D57;
+
+ @DomName('WebGLRenderingContext.STENCIL_BUFFER_BIT')
+ @DocsEditable()
+ static const int STENCIL_BUFFER_BIT = 0x00000400;
+
+ @DomName('WebGLRenderingContext.STENCIL_CLEAR_VALUE')
+ @DocsEditable()
+ static const int STENCIL_CLEAR_VALUE = 0x0B91;
+
+ @DomName('WebGLRenderingContext.STENCIL_FAIL')
+ @DocsEditable()
+ static const int STENCIL_FAIL = 0x0B94;
+
+ @DomName('WebGLRenderingContext.STENCIL_FUNC')
+ @DocsEditable()
+ static const int STENCIL_FUNC = 0x0B92;
+
+ @DomName('WebGLRenderingContext.STENCIL_INDEX')
+ @DocsEditable()
+ static const int STENCIL_INDEX = 0x1901;
+
+ @DomName('WebGLRenderingContext.STENCIL_INDEX8')
+ @DocsEditable()
+ static const int STENCIL_INDEX8 = 0x8D48;
+
+ @DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_FAIL')
+ @DocsEditable()
+ static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
+
+ @DomName('WebGLRenderingContext.STENCIL_PASS_DEPTH_PASS')
+ @DocsEditable()
+ static const int STENCIL_PASS_DEPTH_PASS = 0x0B96;
+
+ @DomName('WebGLRenderingContext.STENCIL_REF')
+ @DocsEditable()
+ static const int STENCIL_REF = 0x0B97;
+
+ @DomName('WebGLRenderingContext.STENCIL_TEST')
+ @DocsEditable()
+ static const int STENCIL_TEST = 0x0B90;
+
+ @DomName('WebGLRenderingContext.STENCIL_VALUE_MASK')
+ @DocsEditable()
+ static const int STENCIL_VALUE_MASK = 0x0B93;
+
+ @DomName('WebGLRenderingContext.STENCIL_WRITEMASK')
+ @DocsEditable()
+ static const int STENCIL_WRITEMASK = 0x0B98;
+
+ @DomName('WebGLRenderingContext.STREAM_DRAW')
+ @DocsEditable()
+ static const int STREAM_DRAW = 0x88E0;
+
+ @DomName('WebGLRenderingContext.SUBPIXEL_BITS')
+ @DocsEditable()
+ static const int SUBPIXEL_BITS = 0x0D50;
+
+ @DomName('WebGLRenderingContext.TEXTURE')
+ @DocsEditable()
+ static const int TEXTURE = 0x1702;
+
+ @DomName('WebGLRenderingContext.TEXTURE0')
+ @DocsEditable()
+ static const int TEXTURE0 = 0x84C0;
+
+ @DomName('WebGLRenderingContext.TEXTURE1')
+ @DocsEditable()
+ static const int TEXTURE1 = 0x84C1;
+
+ @DomName('WebGLRenderingContext.TEXTURE10')
+ @DocsEditable()
+ static const int TEXTURE10 = 0x84CA;
+
+ @DomName('WebGLRenderingContext.TEXTURE11')
+ @DocsEditable()
+ static const int TEXTURE11 = 0x84CB;
+
+ @DomName('WebGLRenderingContext.TEXTURE12')
+ @DocsEditable()
+ static const int TEXTURE12 = 0x84CC;
+
+ @DomName('WebGLRenderingContext.TEXTURE13')
+ @DocsEditable()
+ static const int TEXTURE13 = 0x84CD;
+
+ @DomName('WebGLRenderingContext.TEXTURE14')
+ @DocsEditable()
+ static const int TEXTURE14 = 0x84CE;
+
+ @DomName('WebGLRenderingContext.TEXTURE15')
+ @DocsEditable()
+ static const int TEXTURE15 = 0x84CF;
+
+ @DomName('WebGLRenderingContext.TEXTURE16')
+ @DocsEditable()
+ static const int TEXTURE16 = 0x84D0;
+
+ @DomName('WebGLRenderingContext.TEXTURE17')
+ @DocsEditable()
+ static const int TEXTURE17 = 0x84D1;
+
+ @DomName('WebGLRenderingContext.TEXTURE18')
+ @DocsEditable()
+ static const int TEXTURE18 = 0x84D2;
+
+ @DomName('WebGLRenderingContext.TEXTURE19')
+ @DocsEditable()
+ static const int TEXTURE19 = 0x84D3;
+
+ @DomName('WebGLRenderingContext.TEXTURE2')
+ @DocsEditable()
+ static const int TEXTURE2 = 0x84C2;
+
+ @DomName('WebGLRenderingContext.TEXTURE20')
+ @DocsEditable()
+ static const int TEXTURE20 = 0x84D4;
+
+ @DomName('WebGLRenderingContext.TEXTURE21')
+ @DocsEditable()
+ static const int TEXTURE21 = 0x84D5;
+
+ @DomName('WebGLRenderingContext.TEXTURE22')
+ @DocsEditable()
+ static const int TEXTURE22 = 0x84D6;
+
+ @DomName('WebGLRenderingContext.TEXTURE23')
+ @DocsEditable()
+ static const int TEXTURE23 = 0x84D7;
+
+ @DomName('WebGLRenderingContext.TEXTURE24')
+ @DocsEditable()
+ static const int TEXTURE24 = 0x84D8;
+
+ @DomName('WebGLRenderingContext.TEXTURE25')
+ @DocsEditable()
+ static const int TEXTURE25 = 0x84D9;
+
+ @DomName('WebGLRenderingContext.TEXTURE26')
+ @DocsEditable()
+ static const int TEXTURE26 = 0x84DA;
+
+ @DomName('WebGLRenderingContext.TEXTURE27')
+ @DocsEditable()
+ static const int TEXTURE27 = 0x84DB;
+
+ @DomName('WebGLRenderingContext.TEXTURE28')
+ @DocsEditable()
+ static const int TEXTURE28 = 0x84DC;
+
+ @DomName('WebGLRenderingContext.TEXTURE29')
+ @DocsEditable()
+ static const int TEXTURE29 = 0x84DD;
+
+ @DomName('WebGLRenderingContext.TEXTURE3')
+ @DocsEditable()
+ static const int TEXTURE3 = 0x84C3;
+
+ @DomName('WebGLRenderingContext.TEXTURE30')
+ @DocsEditable()
+ static const int TEXTURE30 = 0x84DE;
+
+ @DomName('WebGLRenderingContext.TEXTURE31')
+ @DocsEditable()
+ static const int TEXTURE31 = 0x84DF;
+
+ @DomName('WebGLRenderingContext.TEXTURE4')
+ @DocsEditable()
+ static const int TEXTURE4 = 0x84C4;
+
+ @DomName('WebGLRenderingContext.TEXTURE5')
+ @DocsEditable()
+ static const int TEXTURE5 = 0x84C5;
+
+ @DomName('WebGLRenderingContext.TEXTURE6')
+ @DocsEditable()
+ static const int TEXTURE6 = 0x84C6;
+
+ @DomName('WebGLRenderingContext.TEXTURE7')
+ @DocsEditable()
+ static const int TEXTURE7 = 0x84C7;
+
+ @DomName('WebGLRenderingContext.TEXTURE8')
+ @DocsEditable()
+ static const int TEXTURE8 = 0x84C8;
+
+ @DomName('WebGLRenderingContext.TEXTURE9')
+ @DocsEditable()
+ static const int TEXTURE9 = 0x84C9;
+
+ @DomName('WebGLRenderingContext.TEXTURE_2D')
+ @DocsEditable()
+ static const int TEXTURE_2D = 0x0DE1;
+
+ @DomName('WebGLRenderingContext.TEXTURE_BINDING_2D')
+ @DocsEditable()
+ static const int TEXTURE_BINDING_2D = 0x8069;
+
+ @DomName('WebGLRenderingContext.TEXTURE_BINDING_CUBE_MAP')
+ @DocsEditable()
+ static const int TEXTURE_BINDING_CUBE_MAP = 0x8514;
+
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP')
+ @DocsEditable()
+ static const int TEXTURE_CUBE_MAP = 0x8513;
+
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X')
+ @DocsEditable()
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
+
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y')
+ @DocsEditable()
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
+
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z')
+ @DocsEditable()
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
+
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X')
+ @DocsEditable()
+ static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
+
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y')
+ @DocsEditable()
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
+
+ @DomName('WebGLRenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z')
+ @DocsEditable()
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
+
+ @DomName('WebGLRenderingContext.TEXTURE_MAG_FILTER')
+ @DocsEditable()
+ static const int TEXTURE_MAG_FILTER = 0x2800;
+
+ @DomName('WebGLRenderingContext.TEXTURE_MIN_FILTER')
+ @DocsEditable()
+ static const int TEXTURE_MIN_FILTER = 0x2801;
+
+ @DomName('WebGLRenderingContext.TEXTURE_WRAP_S')
+ @DocsEditable()
+ static const int TEXTURE_WRAP_S = 0x2802;
+
+ @DomName('WebGLRenderingContext.TEXTURE_WRAP_T')
+ @DocsEditable()
+ static const int TEXTURE_WRAP_T = 0x2803;
+
+ @DomName('WebGLRenderingContext.TRIANGLES')
+ @DocsEditable()
+ static const int TRIANGLES = 0x0004;
+
+ @DomName('WebGLRenderingContext.TRIANGLE_FAN')
+ @DocsEditable()
+ static const int TRIANGLE_FAN = 0x0006;
+
+ @DomName('WebGLRenderingContext.TRIANGLE_STRIP')
+ @DocsEditable()
+ static const int TRIANGLE_STRIP = 0x0005;
+
+ @DomName('WebGLRenderingContext.UNPACK_ALIGNMENT')
+ @DocsEditable()
+ static const int UNPACK_ALIGNMENT = 0x0CF5;
+
+ @DomName('WebGLRenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL')
+ @DocsEditable()
+ static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
+
+ @DomName('WebGLRenderingContext.UNPACK_FLIP_Y_WEBGL')
+ @DocsEditable()
+ static const int UNPACK_FLIP_Y_WEBGL = 0x9240;
+
+ @DomName('WebGLRenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL')
+ @DocsEditable()
+ static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
+
+ @DomName('WebGLRenderingContext.UNSIGNED_BYTE')
+ @DocsEditable()
+ static const int UNSIGNED_BYTE = 0x1401;
+
+ @DomName('WebGLRenderingContext.UNSIGNED_INT')
+ @DocsEditable()
+ static const int UNSIGNED_INT = 0x1405;
+
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT')
+ @DocsEditable()
+ static const int UNSIGNED_SHORT = 0x1403;
+
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_4_4_4_4')
+ @DocsEditable()
+ static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
+
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_5_5_1')
+ @DocsEditable()
+ static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
+
+ @DomName('WebGLRenderingContext.UNSIGNED_SHORT_5_6_5')
+ @DocsEditable()
+ static const int UNSIGNED_SHORT_5_6_5 = 0x8363;
+
+ @DomName('WebGLRenderingContext.VALIDATE_STATUS')
+ @DocsEditable()
+ static const int VALIDATE_STATUS = 0x8B83;
+
+ @DomName('WebGLRenderingContext.VENDOR')
+ @DocsEditable()
+ static const int VENDOR = 0x1F00;
+
+ @DomName('WebGLRenderingContext.VERSION')
+ @DocsEditable()
+ static const int VERSION = 0x1F02;
+
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING')
+ @DocsEditable()
+ static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
+
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED')
+ @DocsEditable()
+ static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
+
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED')
+ @DocsEditable()
+ static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
+
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_POINTER')
+ @DocsEditable()
+ static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
+
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_SIZE')
+ @DocsEditable()
+ static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
+
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE')
+ @DocsEditable()
+ static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
+
+ @DomName('WebGLRenderingContext.VERTEX_ATTRIB_ARRAY_TYPE')
+ @DocsEditable()
+ static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
+
+ @DomName('WebGLRenderingContext.VERTEX_SHADER')
+ @DocsEditable()
+ static const int VERTEX_SHADER = 0x8B31;
+
+ @DomName('WebGLRenderingContext.VIEWPORT')
+ @DocsEditable()
+ static const int VIEWPORT = 0x0BA2;
+
+ @DomName('WebGLRenderingContext.ZERO')
+ @DocsEditable()
+ static const int ZERO = 0;
+
+ // From WebGLRenderingContextBase
+
+ @DomName('WebGLRenderingContext.canvas')
+ @DocsEditable()
+ @Experimental() // untriaged
+ final CanvasElement canvas;
+
+ @DomName('WebGLRenderingContext.drawingBufferHeight')
+ @DocsEditable()
+ final int drawingBufferHeight;
+
+ @DomName('WebGLRenderingContext.drawingBufferWidth')
+ @DocsEditable()
+ final int drawingBufferWidth;
+
+ @DomName('WebGLRenderingContext.activeTexture')
+ @DocsEditable()
+ void activeTexture(int texture) native;
+
+ @DomName('WebGLRenderingContext.attachShader')
+ @DocsEditable()
+ void attachShader(Program program, Shader shader) native;
+
+ @DomName('WebGLRenderingContext.bindAttribLocation')
+ @DocsEditable()
+ void bindAttribLocation(Program program, int index, String name) native;
+
+ @DomName('WebGLRenderingContext.bindBuffer')
+ @DocsEditable()
+ void bindBuffer(int target, Buffer buffer) native;
+
+ @DomName('WebGLRenderingContext.bindFramebuffer')
+ @DocsEditable()
+ void bindFramebuffer(int target, Framebuffer framebuffer) native;
+
+ @DomName('WebGLRenderingContext.bindRenderbuffer')
+ @DocsEditable()
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.bindTexture')
+ @DocsEditable()
+ void bindTexture(int target, Texture texture) native;
+
+ @DomName('WebGLRenderingContext.blendColor')
+ @DocsEditable()
+ void blendColor(num red, num green, num blue, num alpha) native;
+
+ @DomName('WebGLRenderingContext.blendEquation')
+ @DocsEditable()
+ void blendEquation(int mode) native;
+
+ @DomName('WebGLRenderingContext.blendEquationSeparate')
+ @DocsEditable()
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native;
+
+ @DomName('WebGLRenderingContext.blendFunc')
+ @DocsEditable()
+ void blendFunc(int sfactor, int dfactor) native;
+
+ @DomName('WebGLRenderingContext.blendFuncSeparate')
+ @DocsEditable()
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
+
+ @JSName('bufferData')
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
+ @DocsEditable()
+ void bufferByteData(int target, ByteBuffer data, int usage) native;
+
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
+ @DocsEditable()
+ void bufferData(int target, data_OR_size, int usage) native;
+
+ @JSName('bufferData')
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
+ @DocsEditable()
+ void bufferDataTyped(int target, TypedData data, int usage) native;
+
+ @JSName('bufferSubData')
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
+ @DocsEditable()
+ void bufferSubByteData(int target, int offset, ByteBuffer data) native;
+
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
+ @DocsEditable()
+ void bufferSubData(int target, int offset, data) native;
+
+ @JSName('bufferSubData')
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
+ @DocsEditable()
+ void bufferSubDataTyped(int target, int offset, TypedData data) native;
+
+ @DomName('WebGLRenderingContext.checkFramebufferStatus')
+ @DocsEditable()
+ int checkFramebufferStatus(int target) native;
+
+ @DomName('WebGLRenderingContext.clear')
+ @DocsEditable()
+ void clear(int mask) native;
+
+ @DomName('WebGLRenderingContext.clearColor')
+ @DocsEditable()
+ void clearColor(num red, num green, num blue, num alpha) native;
+
+ @DomName('WebGLRenderingContext.clearDepth')
+ @DocsEditable()
+ void clearDepth(num depth) native;
+
+ @DomName('WebGLRenderingContext.clearStencil')
+ @DocsEditable()
+ void clearStencil(int s) native;
+
+ @DomName('WebGLRenderingContext.colorMask')
+ @DocsEditable()
+ void colorMask(bool red, bool green, bool blue, bool alpha) native;
+
+ @DomName('WebGLRenderingContext.compileShader')
+ @DocsEditable()
+ void compileShader(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.compressedTexImage2D')
+ @DocsEditable()
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native;
+
+ @DomName('WebGLRenderingContext.compressedTexSubImage2D')
+ @DocsEditable()
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native;
+
+ @DomName('WebGLRenderingContext.copyTexImage2D')
+ @DocsEditable()
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
+
+ @DomName('WebGLRenderingContext.copyTexSubImage2D')
+ @DocsEditable()
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
+
+ @DomName('WebGLRenderingContext.createBuffer')
+ @DocsEditable()
+ Buffer createBuffer() native;
+
+ @DomName('WebGLRenderingContext.createFramebuffer')
+ @DocsEditable()
+ Framebuffer createFramebuffer() native;
+
+ @DomName('WebGLRenderingContext.createProgram')
+ @DocsEditable()
+ Program createProgram() native;
+
+ @DomName('WebGLRenderingContext.createRenderbuffer')
+ @DocsEditable()
+ Renderbuffer createRenderbuffer() native;
+
+ @DomName('WebGLRenderingContext.createShader')
+ @DocsEditable()
+ Shader createShader(int type) native;
+
+ @DomName('WebGLRenderingContext.createTexture')
+ @DocsEditable()
+ Texture createTexture() native;
+
+ @DomName('WebGLRenderingContext.cullFace')
+ @DocsEditable()
+ void cullFace(int mode) native;
+
+ @DomName('WebGLRenderingContext.deleteBuffer')
+ @DocsEditable()
+ void deleteBuffer(Buffer buffer) native;
+
+ @DomName('WebGLRenderingContext.deleteFramebuffer')
+ @DocsEditable()
+ void deleteFramebuffer(Framebuffer framebuffer) native;
+
+ @DomName('WebGLRenderingContext.deleteProgram')
+ @DocsEditable()
+ void deleteProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.deleteRenderbuffer')
+ @DocsEditable()
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.deleteShader')
+ @DocsEditable()
+ void deleteShader(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.deleteTexture')
+ @DocsEditable()
+ void deleteTexture(Texture texture) native;
+
+ @DomName('WebGLRenderingContext.depthFunc')
+ @DocsEditable()
+ void depthFunc(int func) native;
+
+ @DomName('WebGLRenderingContext.depthMask')
+ @DocsEditable()
+ void depthMask(bool flag) native;
+
+ @DomName('WebGLRenderingContext.depthRange')
+ @DocsEditable()
+ void depthRange(num zNear, num zFar) native;
+
+ @DomName('WebGLRenderingContext.detachShader')
+ @DocsEditable()
+ void detachShader(Program program, Shader shader) native;
+
+ @DomName('WebGLRenderingContext.disable')
+ @DocsEditable()
+ void disable(int cap) native;
+
+ @DomName('WebGLRenderingContext.disableVertexAttribArray')
+ @DocsEditable()
+ void disableVertexAttribArray(int index) native;
+
+ @DomName('WebGLRenderingContext.drawArrays')
+ @DocsEditable()
+ void drawArrays(int mode, int first, int count) native;
+
+ @DomName('WebGLRenderingContext.drawElements')
+ @DocsEditable()
+ void drawElements(int mode, int count, int type, int offset) native;
+
+ @DomName('WebGLRenderingContext.enable')
+ @DocsEditable()
+ void enable(int cap) native;
+
+ @DomName('WebGLRenderingContext.enableVertexAttribArray')
+ @DocsEditable()
+ void enableVertexAttribArray(int index) native;
+
+ @DomName('WebGLRenderingContext.finish')
+ @DocsEditable()
+ void finish() native;
+
+ @DomName('WebGLRenderingContext.flush')
+ @DocsEditable()
+ void flush() native;
+
+ @DomName('WebGLRenderingContext.framebufferRenderbuffer')
+ @DocsEditable()
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.framebufferTexture2D')
+ @DocsEditable()
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native;
+
+ @DomName('WebGLRenderingContext.frontFace')
+ @DocsEditable()
+ void frontFace(int mode) native;
+
+ @DomName('WebGLRenderingContext.generateMipmap')
+ @DocsEditable()
+ void generateMipmap(int target) native;
+
+ @DomName('WebGLRenderingContext.getActiveAttrib')
+ @DocsEditable()
+ ActiveInfo getActiveAttrib(Program program, int index) native;
+
+ @DomName('WebGLRenderingContext.getActiveUniform')
+ @DocsEditable()
+ ActiveInfo getActiveUniform(Program program, int index) native;
+
+ @DomName('WebGLRenderingContext.getAttachedShaders')
+ @DocsEditable()
+ List<Shader> getAttachedShaders(Program program) native;
+
+ @DomName('WebGLRenderingContext.getAttribLocation')
+ @DocsEditable()
+ int getAttribLocation(Program program, String name) native;
+
+ @DomName('WebGLRenderingContext.getBufferParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getBufferParameter(int target, int pname) native;
+
+ @DomName('WebGLRenderingContext.getContextAttributes')
+ @DocsEditable()
+ @Creates('ContextAttributes|=Object')
+ ContextAttributes getContextAttributes() {
+ return convertNativeToDart_ContextAttributes(_getContextAttributes_1());
+ }
+ @JSName('getContextAttributes')
+ @DomName('WebGLRenderingContext.getContextAttributes')
+ @DocsEditable()
+ @Creates('ContextAttributes|=Object')
+ _getContextAttributes_1() native;
+
+ @DomName('WebGLRenderingContext.getError')
+ @DocsEditable()
+ int getError() native;
+
+ @DomName('WebGLRenderingContext.getExtension')
+ @DocsEditable()
+ Object getExtension(String name) native;
+
+ @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
+ @DocsEditable()
+ @Creates('int|Renderbuffer|Texture|Null')
+ @Returns('int|Renderbuffer|Texture|Null')
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
+
+ @DomName('WebGLRenderingContext.getParameter')
+ @DocsEditable()
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ Object getParameter(int pname) native;
+
+ @DomName('WebGLRenderingContext.getProgramInfoLog')
+ @DocsEditable()
+ String getProgramInfoLog(Program program) native;
+
+ @DomName('WebGLRenderingContext.getProgramParameter')
+ @DocsEditable()
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getProgramParameter(Program program, int pname) native;
+
+ @DomName('WebGLRenderingContext.getRenderbufferParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getRenderbufferParameter(int target, int pname) native;
+
+ @DomName('WebGLRenderingContext.getShaderInfoLog')
+ @DocsEditable()
+ String getShaderInfoLog(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.getShaderParameter')
+ @DocsEditable()
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getShaderParameter(Shader shader, int pname) native;
+
+ @DomName('WebGLRenderingContext.getShaderPrecisionFormat')
+ @DocsEditable()
+ ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native;
+
+ @DomName('WebGLRenderingContext.getShaderSource')
+ @DocsEditable()
+ String getShaderSource(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.getSupportedExtensions')
+ @DocsEditable()
+ List<String> getSupportedExtensions() native;
+
+ @DomName('WebGLRenderingContext.getTexParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getTexParameter(int target, int pname) native;
+
+ @DomName('WebGLRenderingContext.getUniform')
+ @DocsEditable()
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
+ Object getUniform(Program program, UniformLocation location) native;
+
+ @DomName('WebGLRenderingContext.getUniformLocation')
+ @DocsEditable()
+ UniformLocation getUniformLocation(Program program, String name) native;
+
+ @DomName('WebGLRenderingContext.getVertexAttrib')
+ @DocsEditable()
+ @Creates('Null|num|bool|NativeFloat32List|Buffer')
+ @Returns('Null|num|bool|NativeFloat32List|Buffer')
+ Object getVertexAttrib(int index, int pname) native;
+
+ @DomName('WebGLRenderingContext.getVertexAttribOffset')
+ @DocsEditable()
+ int getVertexAttribOffset(int index, int pname) native;
+
+ @DomName('WebGLRenderingContext.hint')
+ @DocsEditable()
+ void hint(int target, int mode) native;
+
+ @DomName('WebGLRenderingContext.isBuffer')
+ @DocsEditable()
+ bool isBuffer(Buffer buffer) native;
+
+ @DomName('WebGLRenderingContext.isContextLost')
+ @DocsEditable()
+ bool isContextLost() native;
+
+ @DomName('WebGLRenderingContext.isEnabled')
+ @DocsEditable()
+ bool isEnabled(int cap) native;
+
+ @DomName('WebGLRenderingContext.isFramebuffer')
+ @DocsEditable()
+ bool isFramebuffer(Framebuffer framebuffer) native;
+
+ @DomName('WebGLRenderingContext.isProgram')
+ @DocsEditable()
+ bool isProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.isRenderbuffer')
+ @DocsEditable()
+ bool isRenderbuffer(Renderbuffer renderbuffer) native;
+
+ @DomName('WebGLRenderingContext.isShader')
+ @DocsEditable()
+ bool isShader(Shader shader) native;
+
+ @DomName('WebGLRenderingContext.isTexture')
+ @DocsEditable()
+ bool isTexture(Texture texture) native;
+
+ @DomName('WebGLRenderingContext.lineWidth')
+ @DocsEditable()
+ void lineWidth(num width) native;
+
+ @DomName('WebGLRenderingContext.linkProgram')
+ @DocsEditable()
+ void linkProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.pixelStorei')
+ @DocsEditable()
+ void pixelStorei(int pname, int param) native;
+
+ @DomName('WebGLRenderingContext.polygonOffset')
+ @DocsEditable()
+ void polygonOffset(num factor, num units) native;
+
+ @DomName('WebGLRenderingContext.readPixels')
+ @DocsEditable()
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native;
+
+ @DomName('WebGLRenderingContext.renderbufferStorage')
+ @DocsEditable()
+ void renderbufferStorage(int target, int internalformat, int width, int height) native;
+
+ @DomName('WebGLRenderingContext.sampleCoverage')
+ @DocsEditable()
+ void sampleCoverage(num value, bool invert) native;
+
+ @DomName('WebGLRenderingContext.scissor')
+ @DocsEditable()
+ void scissor(int x, int y, int width, int height) native;
+
+ @DomName('WebGLRenderingContext.shaderSource')
+ @DocsEditable()
+ void shaderSource(Shader shader, String string) native;
+
+ @DomName('WebGLRenderingContext.stencilFunc')
+ @DocsEditable()
+ void stencilFunc(int func, int ref, int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilFuncSeparate')
+ @DocsEditable()
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilMask')
+ @DocsEditable()
+ void stencilMask(int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilMaskSeparate')
+ @DocsEditable()
+ void stencilMaskSeparate(int face, int mask) native;
+
+ @DomName('WebGLRenderingContext.stencilOp')
+ @DocsEditable()
+ void stencilOp(int fail, int zfail, int zpass) native;
+
+ @DomName('WebGLRenderingContext.stencilOpSeparate')
+ @DocsEditable()
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
+
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) {
+ if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) {
+ _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) {
+ _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) {
+ _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) {
+ _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ throw new ArgumentError("Incorrect number or type of arguments");
+ }
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_2(target, level, internalformat, format, type, pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native;
+
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) native;
+
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) native;
+
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) {
+ var pixels_1 = convertDartToNative_ImageData(pixels);
+ _texImage2DImageData_1(target, level, internalformat, format, type, pixels_1);
+ return;
+ }
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void _texImage2DImageData_1(target, level, internalformat, format, type, pixels) native;
+
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
+ @DocsEditable()
+ void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native;
+
+ @DomName('WebGLRenderingContext.texParameterf')
+ @DocsEditable()
+ void texParameterf(int target, int pname, num param) native;
+
+ @DomName('WebGLRenderingContext.texParameteri')
+ @DocsEditable()
+ void texParameteri(int target, int pname, int param) native;
+
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) {
+ if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) {
+ _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) {
+ _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) {
+ _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) {
+ _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ throw new ArgumentError("Incorrect number or type of arguments");
+ }
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native;
+
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) native;
+
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) native;
+
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) {
+ var pixels_1 = convertDartToNative_ImageData(pixels);
+ _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels_1);
+ return;
+ }
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels) native;
+
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
+ @DocsEditable()
+ void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native;
+
+ @DomName('WebGLRenderingContext.uniform1f')
+ @DocsEditable()
+ void uniform1f(UniformLocation location, num x) native;
+
+ @DomName('WebGLRenderingContext.uniform1fv')
+ @DocsEditable()
+ void uniform1fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform1i')
+ @DocsEditable()
+ void uniform1i(UniformLocation location, int x) native;
+
+ @DomName('WebGLRenderingContext.uniform1iv')
+ @DocsEditable()
+ void uniform1iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform2f')
+ @DocsEditable()
+ void uniform2f(UniformLocation location, num x, num y) native;
+
+ @DomName('WebGLRenderingContext.uniform2fv')
+ @DocsEditable()
+ void uniform2fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform2i')
+ @DocsEditable()
+ void uniform2i(UniformLocation location, int x, int y) native;
+
+ @DomName('WebGLRenderingContext.uniform2iv')
+ @DocsEditable()
+ void uniform2iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform3f')
+ @DocsEditable()
+ void uniform3f(UniformLocation location, num x, num y, num z) native;
+
+ @DomName('WebGLRenderingContext.uniform3fv')
+ @DocsEditable()
+ void uniform3fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform3i')
+ @DocsEditable()
+ void uniform3i(UniformLocation location, int x, int y, int z) native;
+
+ @DomName('WebGLRenderingContext.uniform3iv')
+ @DocsEditable()
+ void uniform3iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform4f')
+ @DocsEditable()
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
+
+ @DomName('WebGLRenderingContext.uniform4fv')
+ @DocsEditable()
+ void uniform4fv(UniformLocation location, Float32List v) native;
+
+ @DomName('WebGLRenderingContext.uniform4i')
+ @DocsEditable()
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
+
+ @DomName('WebGLRenderingContext.uniform4iv')
+ @DocsEditable()
+ void uniform4iv(UniformLocation location, Int32List v) native;
+
+ @DomName('WebGLRenderingContext.uniformMatrix2fv')
+ @DocsEditable()
+ void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native;
+
+ @DomName('WebGLRenderingContext.uniformMatrix3fv')
+ @DocsEditable()
+ void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native;
+
+ @DomName('WebGLRenderingContext.uniformMatrix4fv')
+ @DocsEditable()
+ void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native;
+
+ @DomName('WebGLRenderingContext.useProgram')
+ @DocsEditable()
+ void useProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.validateProgram')
+ @DocsEditable()
+ void validateProgram(Program program) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib1f')
+ @DocsEditable()
+ void vertexAttrib1f(int indx, num x) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib1fv')
+ @DocsEditable()
+ void vertexAttrib1fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib2f')
+ @DocsEditable()
+ void vertexAttrib2f(int indx, num x, num y) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib2fv')
+ @DocsEditable()
+ void vertexAttrib2fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib3f')
+ @DocsEditable()
+ void vertexAttrib3f(int indx, num x, num y, num z) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib3fv')
+ @DocsEditable()
+ void vertexAttrib3fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib4f')
+ @DocsEditable()
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
+
+ @DomName('WebGLRenderingContext.vertexAttrib4fv')
+ @DocsEditable()
+ void vertexAttrib4fv(int indx, Float32List values) native;
+
+ @DomName('WebGLRenderingContext.vertexAttribPointer')
+ @DocsEditable()
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
+
+ @DomName('WebGLRenderingContext.viewport')
+ @DocsEditable()
+ void viewport(int x, int y, int width, int height) native;
+
+
+ /**
+ * Sets the currently bound texture to [data].
+ *
+ * [data] can be either an [ImageElement], a
+ * [CanvasElement], a [VideoElement], or an [ImageData] object.
+ *
+ * To use [texImage2d] with a TypedData object, use [texImage2dTyped].
+ *
+ */
+ @JSName('texImage2D')
+ void texImage2DUntyped(int targetTexture, int levelOfDetail,
+ int internalFormat, int format, int type, data) native;
+
+ /**
+ * Sets the currently bound texture to [data].
+ */
+ @JSName('texImage2D')
+ void texImage2DTyped(int targetTexture, int levelOfDetail,
+ int internalFormat, int width, int height, int border, int format,
+ int type, TypedData data) native;
+
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * [data] can be either an [ImageElement], a
+ * [CanvasElement], a [VideoElement], or an [ImageData] object.
+ *
+ * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
+ *
+ */
+ @JSName('texSubImage2D')
+ void texSubImage2DUntyped(int targetTexture, int levelOfDetail,
+ int xOffset, int yOffset, int format, int type, data) native;
+
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ */
+ @JSName('texSubImage2D')
+ void texSubImage2DTyped(int targetTexture, int levelOfDetail,
+ int xOffset, int yOffset, int width, int height, int border, int format,
+ int type, TypedData data) native;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLShader')
+@Native("WebGLShader")
+class Shader extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory Shader._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLShaderPrecisionFormat')
+@Native("WebGLShaderPrecisionFormat")
+class ShaderPrecisionFormat extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ShaderPrecisionFormat._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLShaderPrecisionFormat.precision')
+ @DocsEditable()
+ final int precision;
+
+ @DomName('WebGLShaderPrecisionFormat.rangeMax')
+ @DocsEditable()
+ final int rangeMax;
+
+ @DomName('WebGLShaderPrecisionFormat.rangeMin')
+ @DocsEditable()
+ final int rangeMin;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLTexture')
+@Native("WebGLTexture")
+class Texture extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory Texture._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLUniformLocation')
+@Native("WebGLUniformLocation")
+class UniformLocation extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory UniformLocation._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLVertexArrayObjectOES')
+// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/
+@Experimental() // experimental
+@Native("WebGLVertexArrayObjectOES")
+class VertexArrayObject extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); }
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
+@DomName('WebGLRenderingContextBase')
+@Experimental() // untriaged
+abstract class _WebGLRenderingContextBase extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory _WebGLRenderingContextBase._() { throw new UnsupportedError("Not supported"); }
+}
« no previous file with comments | « tool/input_sdk/lib/web_audio/ddc/web_audio_ddc.dart ('k') | tool/input_sdk/lib/web_gl/ddc/web_gl_ddc.dart » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698