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Issue 1700153002: Wrapperless dart:html and friends (Closed) Base URL: https://github.com/dart-lang/dev_compiler.git@master
Patch Set: A couple more tweaks Created 4 years, 10 months ago
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1 /**
2 * 3D programming in the browser.
3 */
4 library dart.dom.web_gl;
5
6 import 'dart:collection';
7 import 'dart:_internal';
8 import 'dart:html';
9 import 'dart:html_common';
10 import 'dart:_native_typed_data';
11 import 'dart:typed_data';
12 import 'dart:_js_helper' show Creates, JSName, Native, Returns, convertDartClosu reToJS;
13 import 'dart:_foreign_helper' show JS;
14 import 'dart:_interceptors' show Interceptor, JSExtendableArray;
15 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
16 // for details. All rights reserved. Use of this source code is governed by a
17 // BSD-style license that can be found in the LICENSE file.
18
19
20 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
21 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
22 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
23 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
24 const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
25 const int ALPHA = RenderingContext.ALPHA;
26 const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
27 const int ALWAYS = RenderingContext.ALWAYS;
28 const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
29 const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
30 const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
31 const int BACK = RenderingContext.BACK;
32 const int BLEND = RenderingContext.BLEND;
33 const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
34 const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
35 const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
36 const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
37 const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
38 const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
39 const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
40 const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
41 const int BLUE_BITS = RenderingContext.BLUE_BITS;
42 const int BOOL = RenderingContext.BOOL;
43 const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
44 const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
45 const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
46 const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
47 const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
48 const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
49 const int BYTE = RenderingContext.BYTE;
50 const int CCW = RenderingContext.CCW;
51 const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
52 const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
53 const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
54 const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
55 const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
56 const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
57 const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMA TS;
58 const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
59 const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
60 const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
61 const int CULL_FACE = RenderingContext.CULL_FACE;
62 const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
63 const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
64 const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
65 const int CW = RenderingContext.CW;
66 const int DECR = RenderingContext.DECR;
67 const int DECR_WRAP = RenderingContext.DECR_WRAP;
68 const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
69 const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
70 const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
71 const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
72 const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
73 const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
74 const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
75 const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
76 const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
77 const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
78 const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
79 const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
80 const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
81 const int DITHER = RenderingContext.DITHER;
82 const int DONT_CARE = RenderingContext.DONT_CARE;
83 const int DST_ALPHA = RenderingContext.DST_ALPHA;
84 const int DST_COLOR = RenderingContext.DST_COLOR;
85 const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
86 const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
87 const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_B INDING;
88 const int EQUAL = RenderingContext.EQUAL;
89 const int FASTEST = RenderingContext.FASTEST;
90 const int FLOAT = RenderingContext.FLOAT;
91 const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
92 const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
93 const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
94 const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
95 const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
96 const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
97 const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
98 const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
99 const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTA CHMENT_OBJECT_NAME;
100 const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTA CHMENT_OBJECT_TYPE;
101 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEB UFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
102 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_AT TACHMENT_TEXTURE_LEVEL;
103 const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
104 const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
105 const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOM PLETE_ATTACHMENT;
106 const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOM PLETE_DIMENSIONS;
107 const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFF ER_INCOMPLETE_MISSING_ATTACHMENT;
108 const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
109 const int FRONT = RenderingContext.FRONT;
110 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
111 const int FRONT_FACE = RenderingContext.FRONT_FACE;
112 const int FUNC_ADD = RenderingContext.FUNC_ADD;
113 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
114 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
115 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
116 const int GEQUAL = RenderingContext.GEQUAL;
117 const int GREATER = RenderingContext.GREATER;
118 const int GREEN_BITS = RenderingContext.GREEN_BITS;
119 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
120 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
121 const int HIGH_INT = RenderingContext.HIGH_INT;
122 const int INCR = RenderingContext.INCR;
123 const int INCR_WRAP = RenderingContext.INCR_WRAP;
124 const int INT = RenderingContext.INT;
125 const int INT_VEC2 = RenderingContext.INT_VEC2;
126 const int INT_VEC3 = RenderingContext.INT_VEC3;
127 const int INT_VEC4 = RenderingContext.INT_VEC4;
128 const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
129 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O PERATION;
130 const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
131 const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
132 const int INVERT = RenderingContext.INVERT;
133 const int KEEP = RenderingContext.KEEP;
134 const int LEQUAL = RenderingContext.LEQUAL;
135 const int LESS = RenderingContext.LESS;
136 const int LINEAR = RenderingContext.LINEAR;
137 const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
138 const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
139 const int LINES = RenderingContext.LINES;
140 const int LINE_LOOP = RenderingContext.LINE_LOOP;
141 const int LINE_STRIP = RenderingContext.LINE_STRIP;
142 const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
143 const int LINK_STATUS = RenderingContext.LINK_STATUS;
144 const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
145 const int LOW_INT = RenderingContext.LOW_INT;
146 const int LUMINANCE = RenderingContext.LUMINANCE;
147 const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
148 const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTU RE_IMAGE_UNITS;
149 const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE ;
150 const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_V ECTORS;
151 const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
152 const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
153 const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
154 const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
155 const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
156 const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_I MAGE_UNITS;
157 const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTO RS;
158 const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
159 const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
160 const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
161 const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
162 const int NEAREST = RenderingContext.NEAREST;
163 const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
164 const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
165 const int NEVER = RenderingContext.NEVER;
166 const int NICEST = RenderingContext.NICEST;
167 const int NONE = RenderingContext.NONE;
168 const int NOTEQUAL = RenderingContext.NOTEQUAL;
169 const int NO_ERROR = RenderingContext.NO_ERROR;
170 const int ONE = RenderingContext.ONE;
171 const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
172 const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
173 const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
174 const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
175 const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
176 const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
177 const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
178 const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
179 const int POINTS = RenderingContext.POINTS;
180 const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
181 const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
182 const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
183 const int RED_BITS = RenderingContext.RED_BITS;
184 const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
185 const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
186 const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
187 const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
188 const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
189 const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
190 const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
191 const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_ FORMAT;
192 const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
193 const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE ;
194 const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
195 const int RENDERER = RenderingContext.RENDERER;
196 const int REPEAT = RenderingContext.REPEAT;
197 const int REPLACE = RenderingContext.REPLACE;
198 const int RGB = RenderingContext.RGB;
199 const int RGB565 = RenderingContext.RGB565;
200 const int RGB5_A1 = RenderingContext.RGB5_A1;
201 const int RGBA = RenderingContext.RGBA;
202 const int RGBA4 = RenderingContext.RGBA4;
203 const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
204 const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
205 const int SAMPLES = RenderingContext.SAMPLES;
206 const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
207 const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
208 const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
209 const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
210 const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
211 const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
212 const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
213 const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
214 const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
215 const int SHORT = RenderingContext.SHORT;
216 const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
217 const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
218 const int SRC_COLOR = RenderingContext.SRC_COLOR;
219 const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
220 const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
221 const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
222 const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
223 const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPT H_FAIL;
224 const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPT H_PASS;
225 const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
226 const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
227 const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
228 const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
229 const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
230 const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
231 const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
232 const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
233 const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
234 const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
235 const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
236 const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
237 const int STENCIL_REF = RenderingContext.STENCIL_REF;
238 const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
239 const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
240 const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
241 const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
242 const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
243 const int TEXTURE = RenderingContext.TEXTURE;
244 const int TEXTURE0 = RenderingContext.TEXTURE0;
245 const int TEXTURE1 = RenderingContext.TEXTURE1;
246 const int TEXTURE10 = RenderingContext.TEXTURE10;
247 const int TEXTURE11 = RenderingContext.TEXTURE11;
248 const int TEXTURE12 = RenderingContext.TEXTURE12;
249 const int TEXTURE13 = RenderingContext.TEXTURE13;
250 const int TEXTURE14 = RenderingContext.TEXTURE14;
251 const int TEXTURE15 = RenderingContext.TEXTURE15;
252 const int TEXTURE16 = RenderingContext.TEXTURE16;
253 const int TEXTURE17 = RenderingContext.TEXTURE17;
254 const int TEXTURE18 = RenderingContext.TEXTURE18;
255 const int TEXTURE19 = RenderingContext.TEXTURE19;
256 const int TEXTURE2 = RenderingContext.TEXTURE2;
257 const int TEXTURE20 = RenderingContext.TEXTURE20;
258 const int TEXTURE21 = RenderingContext.TEXTURE21;
259 const int TEXTURE22 = RenderingContext.TEXTURE22;
260 const int TEXTURE23 = RenderingContext.TEXTURE23;
261 const int TEXTURE24 = RenderingContext.TEXTURE24;
262 const int TEXTURE25 = RenderingContext.TEXTURE25;
263 const int TEXTURE26 = RenderingContext.TEXTURE26;
264 const int TEXTURE27 = RenderingContext.TEXTURE27;
265 const int TEXTURE28 = RenderingContext.TEXTURE28;
266 const int TEXTURE29 = RenderingContext.TEXTURE29;
267 const int TEXTURE3 = RenderingContext.TEXTURE3;
268 const int TEXTURE30 = RenderingContext.TEXTURE30;
269 const int TEXTURE31 = RenderingContext.TEXTURE31;
270 const int TEXTURE4 = RenderingContext.TEXTURE4;
271 const int TEXTURE5 = RenderingContext.TEXTURE5;
272 const int TEXTURE6 = RenderingContext.TEXTURE6;
273 const int TEXTURE7 = RenderingContext.TEXTURE7;
274 const int TEXTURE8 = RenderingContext.TEXTURE8;
275 const int TEXTURE9 = RenderingContext.TEXTURE9;
276 const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
277 const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
278 const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
279 const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
280 const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_X;
281 const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_Y;
282 const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_Z;
283 const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_X;
284 const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_Y;
285 const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_Z;
286 const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
287 const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
288 const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
289 const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
290 const int TRIANGLES = RenderingContext.TRIANGLES;
291 const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
292 const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
293 const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
294 const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPAC E_CONVERSION_WEBGL;
295 const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
296 const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_A LPHA_WEBGL;
297 const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
298 const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
299 const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
300 const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
301 const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
302 const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
303 const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
304 const int VENDOR = RenderingContext.VENDOR;
305 const int VERSION = RenderingContext.VERSION;
306 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR RAY_BUFFER_BINDING;
307 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA BLED;
308 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_ NORMALIZED;
309 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI NTER;
310 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
311 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI DE;
312 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
313 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
314 const int VIEWPORT = RenderingContext.VIEWPORT;
315 const int ZERO = RenderingContext.ZERO;
316 // DO NOT EDIT - unless you are editing documentation as per:
317 // https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation
318 // Auto-generated dart:web_gl library.
319
320
321
322
323
324 // FIXME: Can we make this private?
325 final web_glBlinkMap = {
326
327 };
328
329 // FIXME: Can we make this private?
330 final web_glBlinkFunctionMap = {
331
332 };
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