| Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| index 30bf86d2106c98ac3960865d3f6373e601dd2e92..c94a85534f7fb7b3ec767ecced979b2a50c7af30 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| @@ -112,13 +112,11 @@
|
| this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
|
| }
|
|
|
| -bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
|
| - if (featureBit & fFeaturesAddedMask) {
|
| - return false;
|
| +void GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
|
| + if (!(featureBit & fFeaturesAddedMask)) {
|
| + this->extensions().appendf("#extension %s: require\n", extensionName);
|
| + fFeaturesAddedMask |= featureBit;
|
| }
|
| - this->extensions().appendf("#extension %s: require\n", extensionName);
|
| - fFeaturesAddedMask |= featureBit;
|
| - return true;
|
| }
|
|
|
| void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
|
|
|