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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSwizzle.h" | 8 #include "GrSwizzle.h" |
9 #include "glsl/GrGLSLShaderBuilder.h" | 9 #include "glsl/GrGLSLShaderBuilder.h" |
10 #include "glsl/GrGLSLCaps.h" | 10 #include "glsl/GrGLSLCaps.h" |
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105 | 105 |
106 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, | 106 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, |
107 const GrGLSLTextureSamp
ler& sampler, | 107 const GrGLSLTextureSamp
ler& sampler, |
108 const char* coordName, | 108 const char* coordName, |
109 GrSLType varyingType) { | 109 GrSLType varyingType) { |
110 SkString lookup; | 110 SkString lookup; |
111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); | 111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
112 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); | 112 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
113 } | 113 } |
114 | 114 |
115 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionN
ame) { | 115 void GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionN
ame) { |
116 if (featureBit & fFeaturesAddedMask) { | 116 if (!(featureBit & fFeaturesAddedMask)) { |
117 return false; | 117 this->extensions().appendf("#extension %s: require\n", extensionName); |
| 118 fFeaturesAddedMask |= featureBit; |
118 } | 119 } |
119 this->extensions().appendf("#extension %s: require\n", extensionName); | |
120 fFeaturesAddedMask |= featureBit; | |
121 return true; | |
122 } | 120 } |
123 | 121 |
124 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const
{ | 122 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const
{ |
125 for (int i = 0; i < vars.count(); ++i) { | 123 for (int i = 0; i < vars.count(); ++i) { |
126 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); | 124 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
127 out->append(";\n"); | 125 out->append(";\n"); |
128 } | 126 } |
129 } | 127 } |
130 | 128 |
131 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifi
er interface) { | 129 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifi
er interface) { |
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168 this->code().append("}"); | 166 this->code().append("}"); |
169 | 167 |
170 for (int i = 0; i <= fCodeIndex; i++) { | 168 for (int i = 0; i <= fCodeIndex; i++) { |
171 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 169 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
172 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 170 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
173 } | 171 } |
174 | 172 |
175 fFinalized = true; | 173 fFinalized = true; |
176 } | 174 } |
177 | 175 |
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