DescriptionDo not rely on a texture's internalformat matching format
After recently implemented support for rendering to 32-bit floating point
textures on ES3, texture's internal format and format do not necessarily
always match. Fix the command decoder code that relied on them matching.
BUG=329605
TEST=gpu_unittests, WebGL conformance tests
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=252268
Patch Set 1 #
Total comments: 3
Patch Set 2 : Add unit tests for TexSubImage2D on GLES3 #
Messages
Total messages: 11 (0 generated)
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