Index: src/gpu/gl/GrGLUniformHandler.h |
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h |
index a782bcb1c3d7494aa11a317d5da6913bdea7fc3f..7ce826cc5de6c34b310323439d0913ae4407b074 100644 |
--- a/src/gpu/gl/GrGLUniformHandler.h |
+++ b/src/gpu/gl/GrGLUniformHandler.h |
@@ -38,7 +38,7 @@ private: |
int arrayCount, |
const char** outName) override; |
- void appendUniformDecls(ShaderVisibility, SkString*) const override; |
+ void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
// Manually set uniform locations for all our uniforms. |
void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); |