| Index: src/gpu/gl/GrGLUniformHandler.h
|
| diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h
|
| index a782bcb1c3d7494aa11a317d5da6913bdea7fc3f..7ce826cc5de6c34b310323439d0913ae4407b074 100644
|
| --- a/src/gpu/gl/GrGLUniformHandler.h
|
| +++ b/src/gpu/gl/GrGLUniformHandler.h
|
| @@ -38,7 +38,7 @@ private:
|
| int arrayCount,
|
| const char** outName) override;
|
|
|
| - void appendUniformDecls(ShaderVisibility, SkString*) const override;
|
| + void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
|
|
|
| // Manually set uniform locations for all our uniforms.
|
| void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
|
|
|