Index: src/gpu/gl/GrGLProgramDataManager.cpp |
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp |
index a03f1b292230df64ed0bb9d66594a4ab7ddbb57f..a75ecde635376276197457ddba1115742e2b2dc2 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.cpp |
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp |
@@ -32,12 +32,12 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, |
); |
// TODO: Move the Xoom uniform array in both FS and VS bug workaround here. |
- if (GrGLSLUniformHandler::kVertex_Visibility & builderUniform.fVisibility) { |
+ if (kVertex_GrShaderFlag & builderUniform.fVisibility) { |
uniform.fVSLocation = builderUniform.fLocation; |
} else { |
uniform.fVSLocation = kUnusedUniform; |
} |
- if (GrGLSLUniformHandler::kFragment_Visibility & builderUniform.fVisibility) { |
+ if (kFragment_GrShaderFlag & builderUniform.fVisibility) { |
uniform.fFSLocation = builderUniform.fLocation; |
} else { |
uniform.fFSLocation = kUnusedUniform; |