| Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| index a7f829e766e3107fc7c5932101b1b6553841c7b8..ac7889d0b290a754985dbc2d1308edc01ed93060 100644
|
| --- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| @@ -40,19 +40,19 @@ void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
|
| int kHeight = mce.kernelSize().height();
|
|
|
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| - fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "ImageIncrement");
|
| - fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "Kernel",
|
| kWidth * kHeight);
|
| - fKernelOffsetUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "KernelOffset");
|
| - fGainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
|
| - fBiasUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
|
|
|
| const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
|
|
|