| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index 7a63a62dec62a973bd44d38664b82732880361ff..395de32786e6a6ce63f2faa534ef4ea4b9fb020b 100644
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -49,7 +49,7 @@ public:
|
| // adjust based on gamma
|
| const char* distanceAdjustUniName = nullptr;
|
| // width, height, 1/(3*width)
|
| - fDistanceAdjustUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "DistanceAdjust", &distanceAdjustUniName);
|
| #endif
|
| @@ -316,7 +316,7 @@ public:
|
| args.fTransformsOut);
|
|
|
| const char* textureSizeUniName = nullptr;
|
| - fTextureSizeUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "TextureSize", &textureSizeUniName);
|
|
|
| @@ -594,7 +594,7 @@ public:
|
|
|
| // adjust width based on gamma
|
| const char* distanceAdjustUniName = nullptr;
|
| - fDistanceAdjustUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| "DistanceAdjust", &distanceAdjustUniName);
|
| fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
|
|
|