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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 1684063006: Add GrShaderFlags enum (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Bit->Flag Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrMatrixConvolutionEffect.h" 7 #include "GrMatrixConvolutionEffect.h"
8 #include "glsl/GrGLSLFragmentProcessor.h" 8 #include "glsl/GrGLSLFragmentProcessor.h"
9 #include "glsl/GrGLSLFragmentShaderBuilder.h" 9 #include "glsl/GrGLSLFragmentShaderBuilder.h"
10 #include "glsl/GrGLSLProgramDataManager.h" 10 #include "glsl/GrGLSLProgramDataManager.h"
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33 }; 33 };
34 34
35 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) { 35 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
36 const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffe ct>(); 36 const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffe ct>();
37 const GrTextureDomain& domain = mce.domain(); 37 const GrTextureDomain& domain = mce.domain();
38 38
39 int kWidth = mce.kernelSize().width(); 39 int kWidth = mce.kernelSize().width();
40 int kHeight = mce.kernelSize().height(); 40 int kHeight = mce.kernelSize().height();
41 41
42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
43 fImageIncrementUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragm ent_Visibility, 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
44 kVec2f_GrSLType, kDefault_Gr SLPrecision, 44 kVec2f_GrSLType, kDefault_Gr SLPrecision,
45 "ImageIncrement"); 45 "ImageIncrement");
46 fKernelUni = uniformHandler->addUniformArray(GrGLSLUniformHandler::kFragment _Visibility, 46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
47 kFloat_GrSLType, kDefault_GrSLP recision, 47 kFloat_GrSLType, kDefault_GrSLP recision,
48 "Kernel", 48 "Kernel",
49 kWidth * kHeight); 49 kWidth * kHeight);
50 fKernelOffsetUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragmen t_Visibility, 50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
51 kVec2f_GrSLType, kDefault_GrSL Precision, 51 kVec2f_GrSLType, kDefault_GrSL Precision,
52 "KernelOffset"); 52 "KernelOffset");
53 fGainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibi lity, 53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
54 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Gain"); 54 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Gain");
55 fBiasUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibi lity, 55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
56 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Bias"); 56 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Bias");
57 57
58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); 58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); 60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
61 const char* gain = uniformHandler->getUniformCStr(fGainUni); 61 const char* gain = uniformHandler->getUniformCStr(fGainUni);
62 const char* bias = uniformHandler->getUniformCStr(fBiasUni); 62 const char* bias = uniformHandler->getUniformCStr(fBiasUni);
63 63
64 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; 64 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
65 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); 65 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
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248 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], 248 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx],
249 bounds, 249 bounds,
250 kernelSize, 250 kernelSize,
251 kernel.get(), 251 kernel.get(),
252 gain, 252 gain,
253 bias, 253 bias,
254 kernelOffset, 254 kernelOffset,
255 tileMode, 255 tileMode,
256 convolveAlpha); 256 convolveAlpha);
257 } 257 }
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