| Index: src/gpu/GrPathProcessor.cpp
|
| diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
|
| index 405152cea84bd9baa06690e49b18d8aef7f91278..cb33010f7e7dec60e685a184169dcaca72d34ff5 100644
|
| --- a/src/gpu/GrPathProcessor.cpp
|
| +++ b/src/gpu/GrPathProcessor.cpp
|
| @@ -35,12 +35,11 @@ public:
|
| // Setup uniform color
|
| if (pathProc.overrides().readsColor()) {
|
| const char* stagedLocalVarName;
|
| - fColorUniform = args.fUniformHandler->addUniform(
|
| - GrGLSLUniformHandler::kFragment_Visibility,
|
| - kVec4f_GrSLType,
|
| - kDefault_GrSLPrecision,
|
| - "Color",
|
| - &stagedLocalVarName);
|
| + fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
|
| + kVec4f_GrSLType,
|
| + kDefault_GrSLPrecision,
|
| + "Color",
|
| + &stagedLocalVarName);
|
| fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName);
|
| }
|
|
|
|
|