Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.h |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.h b/content/browser/gamepad/gamepad_platform_data_fetcher_android.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b74ef28fb3dbccbb2aecd41bfe02e84357cba917 |
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+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.h |
@@ -0,0 +1,53 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ |
+#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ |
+ |
+#include <jni.h> |
+ |
+#include "base/android/jni_android.h" |
+#include "base/synchronization/lock.h" |
+#include "content/browser/gamepad/gamepad_data_fetcher.h" |
+#include "content/browser/gamepad/gamepad_standard_mappings.h" |
+#include "third_party/WebKit/public/platform/WebGamepads.h" |
+ |
+namespace content { |
+ |
+class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { |
+ public: |
+ GamepadPlatformDataFetcherAndroid(); |
+ virtual ~GamepadPlatformDataFetcherAndroid(); |
+ |
+ // GamepadDataFetcher implementation. |
+ virtual void GetGamepadData(blink::WebGamepads* pads, |
+ bool devices_changed_hint) OVERRIDE; |
+ virtual void PauseHint(bool paused); |
jdduke (slow)
2014/03/07 23:16:39
OVERRIDE?
kbalazs
2014/03/12 00:17:36
Done.
|
+ |
+ // Called by GamepadAdapter (java). |
+ void RefreshDevice(JNIEnv* env, |
jdduke (slow)
2014/03/07 23:16:39
See .cc comments about how this function can be ma
kbalazs
2014/03/12 00:17:36
I think the jni generator only supports methods so
jdduke (slow)
2014/03/12 01:06:18
ViewConfiguration https://code.google.com/p/chromi
|
+ jobject obj, |
+ int index, |
+ bool connected, |
+ jstring id, |
+ jstring mapping, |
+ long timestamp, |
+ jfloatArray axes, |
+ jfloatArray buttons); |
+ |
+ static bool RegisterGamepadAdapter(JNIEnv* env); |
+ |
+ private: |
+ // Data to fetch into. |
+ blink::WebGamepads* data_; |
jdduke (slow)
2014/03/07 23:16:39
I'm not sure we need to hold on to this reference.
kbalazs
2014/03/12 00:17:36
I kept it as I think it makes more sense than pass
jdduke (slow)
2014/03/12 01:06:18
Except, we're not passing "back and forth" as much
|
+ |
+ // The java GamepadAdapter object. |
+ base::android::ScopedJavaGlobalRef<jobject> j_gamepad_adapter_; |
jdduke (slow)
2014/03/07 23:16:39
I'm not sure we need this either. The call into t
kbalazs
2014/03/12 00:17:36
Done.
|
+ |
+ DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ |