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Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc

Issue 165483003: Gamepad API for Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: incorporated comments Created 6 years, 10 months ago
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Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
new file mode 100644
index 0000000000000000000000000000000000000000..98c82d5ff51b21ca49b78e8c1b7fc5c011aea1cd
--- /dev/null
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
@@ -0,0 +1,99 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
+
+#include "base/android/jni_array.h"
+#include "base/android/jni_string.h"
+#include "base/debug/trace_event.h"
+#include "base/strings/string16.h"
+#include "jni/GamepadAdapter_jni.h"
+#include "third_party/WebKit/public/platform/WebGamepad.h"
+
+namespace content {
+
+namespace {
+
+void CopyJavaStringToWebUCharArray(
+ JNIEnv* env, jstring src, blink::WebUChar* array, size_t array_length) {
+ COMPILE_ASSERT(sizeof(base::string16::value_type) == sizeof(blink::WebUChar),
+ string16_and_WebUChar_are_same_size);
+ base::string16 data;
+ base::android::ConvertJavaStringToUTF16(env, src, &data);
+ CHECK(array_length > 0);
+ const size_t bytes_to_copy = std::min(data.size(), array_length - 1);
+ memcpy(array, data.data(), bytes_to_copy);
+ array[bytes_to_copy] = 0;
+}
+
+}
+
+using base::android::AttachCurrentThread;
+using blink::WebGamepad;
+using blink::WebGamepads;
jdduke (slow) 2014/03/07 23:16:39 Please move the using statements above the initial
kbalazs 2014/03/12 00:17:36 Done.
+
+GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
+ j_gamepad_adapter_.Reset(
jdduke (slow) 2014/03/07 23:16:39 If the GamePadAdapter is a singleton in practice,
kbalazs 2014/03/12 00:17:36 Done.
+ Java_GamepadAdapter_attach(AttachCurrentThread(),
+ reinterpret_cast<intptr_t>(this)));
+}
+
+GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
+}
+
+void GamepadPlatformDataFetcherAndroid::GetGamepadData(
+ blink::WebGamepads* pads,
+ bool devices_changed_hint) {
+ TRACE_EVENT0("GAMEPAD", "GetGamepadData");
+ data_ = pads;
+ data_->length = WebGamepads::itemsLengthCap;
jdduke (slow) 2014/03/07 23:16:39 Rather than storing |data_| and assuming we'll get
jdduke (slow) 2014/03/07 23:33:27 I see now, you definitely still need attach in som
kbalazs 2014/03/12 00:17:36 Done.
+ Java_GamepadAdapter_getGamepadData(
+ AttachCurrentThread(), j_gamepad_adapter_.obj());
+ data_ = NULL;
+}
+
+void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
+ Java_GamepadAdapter_setFetched(
jdduke (slow) 2014/03/07 23:16:39 Same with the other function, make this a static c
kbalazs 2014/03/12 00:17:36 Done.
+ AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused);
+}
+
+void GamepadPlatformDataFetcherAndroid::RefreshDevice(
jdduke (slow) 2014/03/07 23:16:39 This function can be made static (and local to thi
+ JNIEnv* env,
+ jobject obj,
+ int index,
+ bool connected,
+ jstring id,
+ jstring mapping,
+ long timestamp,
+ jfloatArray axes,
+ jfloatArray buttons) {
+ CHECK(data_);
+ WebGamepad& pad = data_->items[index];
+ pad.connected = connected;
+ if (!connected)
+ return;
+ CopyJavaStringToWebUCharArray(env, id, pad.id, WebGamepad::idLengthCap);
+ CopyJavaStringToWebUCharArray(env, mapping, pad.mapping,
+ WebGamepad::mappingLengthCap);
+ pad.timestamp = timestamp;
+ std::vector<float> axes_data;
+ base::android::JavaFloatArrayToFloatVector(env, axes, &axes_data);
+ pad.axesLength = std::min(axes_data.size(), WebGamepad::axesLengthCap);
+ memcpy(pad.axes, axes_data.begin(), pad.axesLength * sizeof(float));
jdduke (slow) 2014/03/07 23:16:39 Could you add a line space in between each logical
kbalazs 2014/03/12 00:17:36 Done.
+ std::vector<float> buttons_data;
+ base::android::JavaFloatArrayToFloatVector(env, buttons, &buttons_data);
+ pad.buttonsLength =
+ std::min(buttons_data.size(), WebGamepad::buttonsLengthCap);
+ for (unsigned i = 0; i < pad.buttonsLength; ++i) {
+ float value = buttons_data[i];
+ pad.buttons[i].pressed = value;
+ pad.buttons[i].value = value;
+ }
+}
+
+bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) {
+ return RegisterNativesImpl(env);
+}
+
+}

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