Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..98c82d5ff51b21ca49b78e8c1b7fc5c011aea1cd |
--- /dev/null |
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
@@ -0,0 +1,99 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
+ |
+#include "base/android/jni_array.h" |
+#include "base/android/jni_string.h" |
+#include "base/debug/trace_event.h" |
+#include "base/strings/string16.h" |
+#include "jni/GamepadAdapter_jni.h" |
+#include "third_party/WebKit/public/platform/WebGamepad.h" |
+ |
+namespace content { |
+ |
+namespace { |
+ |
+void CopyJavaStringToWebUCharArray( |
+ JNIEnv* env, jstring src, blink::WebUChar* array, size_t array_length) { |
+ COMPILE_ASSERT(sizeof(base::string16::value_type) == sizeof(blink::WebUChar), |
+ string16_and_WebUChar_are_same_size); |
+ base::string16 data; |
+ base::android::ConvertJavaStringToUTF16(env, src, &data); |
+ CHECK(array_length > 0); |
+ const size_t bytes_to_copy = std::min(data.size(), array_length - 1); |
+ memcpy(array, data.data(), bytes_to_copy); |
+ array[bytes_to_copy] = 0; |
+} |
+ |
+} |
+ |
+using base::android::AttachCurrentThread; |
+using blink::WebGamepad; |
+using blink::WebGamepads; |
jdduke (slow)
2014/03/07 23:16:39
Please move the using statements above the initial
kbalazs
2014/03/12 00:17:36
Done.
|
+ |
+GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
+ j_gamepad_adapter_.Reset( |
jdduke (slow)
2014/03/07 23:16:39
If the GamePadAdapter is a singleton in practice,
kbalazs
2014/03/12 00:17:36
Done.
|
+ Java_GamepadAdapter_attach(AttachCurrentThread(), |
+ reinterpret_cast<intptr_t>(this))); |
+} |
+ |
+GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { |
+} |
+ |
+void GamepadPlatformDataFetcherAndroid::GetGamepadData( |
+ blink::WebGamepads* pads, |
+ bool devices_changed_hint) { |
+ TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
+ data_ = pads; |
+ data_->length = WebGamepads::itemsLengthCap; |
jdduke (slow)
2014/03/07 23:16:39
Rather than storing |data_| and assuming we'll get
jdduke (slow)
2014/03/07 23:33:27
I see now, you definitely still need attach in som
kbalazs
2014/03/12 00:17:36
Done.
|
+ Java_GamepadAdapter_getGamepadData( |
+ AttachCurrentThread(), j_gamepad_adapter_.obj()); |
+ data_ = NULL; |
+} |
+ |
+void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { |
+ Java_GamepadAdapter_setFetched( |
jdduke (slow)
2014/03/07 23:16:39
Same with the other function, make this a static c
kbalazs
2014/03/12 00:17:36
Done.
|
+ AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused); |
+} |
+ |
+void GamepadPlatformDataFetcherAndroid::RefreshDevice( |
jdduke (slow)
2014/03/07 23:16:39
This function can be made static (and local to thi
|
+ JNIEnv* env, |
+ jobject obj, |
+ int index, |
+ bool connected, |
+ jstring id, |
+ jstring mapping, |
+ long timestamp, |
+ jfloatArray axes, |
+ jfloatArray buttons) { |
+ CHECK(data_); |
+ WebGamepad& pad = data_->items[index]; |
+ pad.connected = connected; |
+ if (!connected) |
+ return; |
+ CopyJavaStringToWebUCharArray(env, id, pad.id, WebGamepad::idLengthCap); |
+ CopyJavaStringToWebUCharArray(env, mapping, pad.mapping, |
+ WebGamepad::mappingLengthCap); |
+ pad.timestamp = timestamp; |
+ std::vector<float> axes_data; |
+ base::android::JavaFloatArrayToFloatVector(env, axes, &axes_data); |
+ pad.axesLength = std::min(axes_data.size(), WebGamepad::axesLengthCap); |
+ memcpy(pad.axes, axes_data.begin(), pad.axesLength * sizeof(float)); |
jdduke (slow)
2014/03/07 23:16:39
Could you add a line space in between each logical
kbalazs
2014/03/12 00:17:36
Done.
|
+ std::vector<float> buttons_data; |
+ base::android::JavaFloatArrayToFloatVector(env, buttons, &buttons_data); |
+ pad.buttonsLength = |
+ std::min(buttons_data.size(), WebGamepad::buttonsLengthCap); |
+ for (unsigned i = 0; i < pad.buttonsLength; ++i) { |
+ float value = buttons_data[i]; |
+ pad.buttons[i].pressed = value; |
+ pad.buttons[i].value = value; |
+ } |
+} |
+ |
+bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) { |
+ return RegisterNativesImpl(env); |
+} |
+ |
+} |