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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ | |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ | |
| 7 | |
| 8 #include <jni.h> | |
| 9 | |
| 10 #include "base/android/jni_android.h" | |
| 11 #include "base/synchronization/lock.h" | |
| 12 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
| 13 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
| 14 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 15 | |
| 16 namespace content { | |
| 17 | |
| 18 class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { | |
| 19 public: | |
| 20 GamepadPlatformDataFetcherAndroid(); | |
| 21 virtual ~GamepadPlatformDataFetcherAndroid(); | |
| 22 | |
| 23 // GamepadDataFetcher implementation. | |
| 24 virtual void GetGamepadData(blink::WebGamepads* pads, | |
| 25 bool devices_changed_hint) OVERRIDE; | |
| 26 virtual void PauseHint(bool paused); | |
|
jdduke (slow)
2014/03/07 23:16:39
OVERRIDE?
kbalazs
2014/03/12 00:17:36
Done.
| |
| 27 | |
| 28 // Called by GamepadAdapter (java). | |
| 29 void RefreshDevice(JNIEnv* env, | |
|
jdduke (slow)
2014/03/07 23:16:39
See .cc comments about how this function can be ma
kbalazs
2014/03/12 00:17:36
I think the jni generator only supports methods so
jdduke (slow)
2014/03/12 01:06:18
ViewConfiguration https://code.google.com/p/chromi
| |
| 30 jobject obj, | |
| 31 int index, | |
| 32 bool connected, | |
| 33 jstring id, | |
| 34 jstring mapping, | |
| 35 long timestamp, | |
| 36 jfloatArray axes, | |
| 37 jfloatArray buttons); | |
| 38 | |
| 39 static bool RegisterGamepadAdapter(JNIEnv* env); | |
| 40 | |
| 41 private: | |
| 42 // Data to fetch into. | |
| 43 blink::WebGamepads* data_; | |
|
jdduke (slow)
2014/03/07 23:16:39
I'm not sure we need to hold on to this reference.
kbalazs
2014/03/12 00:17:36
I kept it as I think it makes more sense than pass
jdduke (slow)
2014/03/12 01:06:18
Except, we're not passing "back and forth" as much
| |
| 44 | |
| 45 // The java GamepadAdapter object. | |
| 46 base::android::ScopedJavaGlobalRef<jobject> j_gamepad_adapter_; | |
|
jdduke (slow)
2014/03/07 23:16:39
I'm not sure we need this either. The call into t
kbalazs
2014/03/12 00:17:36
Done.
| |
| 47 | |
| 48 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); | |
| 49 }; | |
| 50 | |
| 51 } // namespace content | |
| 52 | |
| 53 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ | |
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