Chromium Code Reviews| Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.h |
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.h b/content/browser/gamepad/gamepad_platform_data_fetcher_android.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b74ef28fb3dbccbb2aecd41bfe02e84357cba917 |
| --- /dev/null |
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.h |
| @@ -0,0 +1,53 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ |
| +#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ |
| + |
| +#include <jni.h> |
| + |
| +#include "base/android/jni_android.h" |
| +#include "base/synchronization/lock.h" |
| +#include "content/browser/gamepad/gamepad_data_fetcher.h" |
| +#include "content/browser/gamepad/gamepad_standard_mappings.h" |
| +#include "third_party/WebKit/public/platform/WebGamepads.h" |
| + |
| +namespace content { |
| + |
| +class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { |
| + public: |
| + GamepadPlatformDataFetcherAndroid(); |
| + virtual ~GamepadPlatformDataFetcherAndroid(); |
| + |
| + // GamepadDataFetcher implementation. |
| + virtual void GetGamepadData(blink::WebGamepads* pads, |
| + bool devices_changed_hint) OVERRIDE; |
| + virtual void PauseHint(bool paused); |
|
jdduke (slow)
2014/03/07 23:16:39
OVERRIDE?
kbalazs
2014/03/12 00:17:36
Done.
|
| + |
| + // Called by GamepadAdapter (java). |
| + void RefreshDevice(JNIEnv* env, |
|
jdduke (slow)
2014/03/07 23:16:39
See .cc comments about how this function can be ma
kbalazs
2014/03/12 00:17:36
I think the jni generator only supports methods so
jdduke (slow)
2014/03/12 01:06:18
ViewConfiguration https://code.google.com/p/chromi
|
| + jobject obj, |
| + int index, |
| + bool connected, |
| + jstring id, |
| + jstring mapping, |
| + long timestamp, |
| + jfloatArray axes, |
| + jfloatArray buttons); |
| + |
| + static bool RegisterGamepadAdapter(JNIEnv* env); |
| + |
| + private: |
| + // Data to fetch into. |
| + blink::WebGamepads* data_; |
|
jdduke (slow)
2014/03/07 23:16:39
I'm not sure we need to hold on to this reference.
kbalazs
2014/03/12 00:17:36
I kept it as I think it makes more sense than pass
jdduke (slow)
2014/03/12 01:06:18
Except, we're not passing "back and forth" as much
|
| + |
| + // The java GamepadAdapter object. |
| + base::android::ScopedJavaGlobalRef<jobject> j_gamepad_adapter_; |
|
jdduke (slow)
2014/03/07 23:16:39
I'm not sure we need this either. The call into t
kbalazs
2014/03/12 00:17:36
Done.
|
| + |
| + DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_ |