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Issue 165483003: Gamepad API for Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: incorporated comments Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include "base/android/jni_array.h"
8 #include "base/android/jni_string.h"
9 #include "base/debug/trace_event.h"
10 #include "base/strings/string16.h"
11 #include "jni/GamepadAdapter_jni.h"
12 #include "third_party/WebKit/public/platform/WebGamepad.h"
13
14 namespace content {
15
16 namespace {
17
18 void CopyJavaStringToWebUCharArray(
19 JNIEnv* env, jstring src, blink::WebUChar* array, size_t array_length) {
20 COMPILE_ASSERT(sizeof(base::string16::value_type) == sizeof(blink::WebUChar),
21 string16_and_WebUChar_are_same_size);
22 base::string16 data;
23 base::android::ConvertJavaStringToUTF16(env, src, &data);
24 CHECK(array_length > 0);
25 const size_t bytes_to_copy = std::min(data.size(), array_length - 1);
26 memcpy(array, data.data(), bytes_to_copy);
27 array[bytes_to_copy] = 0;
28 }
29
30 }
31
32 using base::android::AttachCurrentThread;
33 using blink::WebGamepad;
34 using blink::WebGamepads;
jdduke (slow) 2014/03/07 23:16:39 Please move the using statements above the initial
kbalazs 2014/03/12 00:17:36 Done.
35
36 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
37 j_gamepad_adapter_.Reset(
jdduke (slow) 2014/03/07 23:16:39 If the GamePadAdapter is a singleton in practice,
kbalazs 2014/03/12 00:17:36 Done.
38 Java_GamepadAdapter_attach(AttachCurrentThread(),
39 reinterpret_cast<intptr_t>(this)));
40 }
41
42 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
43 }
44
45 void GamepadPlatformDataFetcherAndroid::GetGamepadData(
46 blink::WebGamepads* pads,
47 bool devices_changed_hint) {
48 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
49 data_ = pads;
50 data_->length = WebGamepads::itemsLengthCap;
jdduke (slow) 2014/03/07 23:16:39 Rather than storing |data_| and assuming we'll get
jdduke (slow) 2014/03/07 23:33:27 I see now, you definitely still need attach in som
kbalazs 2014/03/12 00:17:36 Done.
51 Java_GamepadAdapter_getGamepadData(
52 AttachCurrentThread(), j_gamepad_adapter_.obj());
53 data_ = NULL;
54 }
55
56 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
57 Java_GamepadAdapter_setFetched(
jdduke (slow) 2014/03/07 23:16:39 Same with the other function, make this a static c
kbalazs 2014/03/12 00:17:36 Done.
58 AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused);
59 }
60
61 void GamepadPlatformDataFetcherAndroid::RefreshDevice(
jdduke (slow) 2014/03/07 23:16:39 This function can be made static (and local to thi
62 JNIEnv* env,
63 jobject obj,
64 int index,
65 bool connected,
66 jstring id,
67 jstring mapping,
68 long timestamp,
69 jfloatArray axes,
70 jfloatArray buttons) {
71 CHECK(data_);
72 WebGamepad& pad = data_->items[index];
73 pad.connected = connected;
74 if (!connected)
75 return;
76 CopyJavaStringToWebUCharArray(env, id, pad.id, WebGamepad::idLengthCap);
77 CopyJavaStringToWebUCharArray(env, mapping, pad.mapping,
78 WebGamepad::mappingLengthCap);
79 pad.timestamp = timestamp;
80 std::vector<float> axes_data;
81 base::android::JavaFloatArrayToFloatVector(env, axes, &axes_data);
82 pad.axesLength = std::min(axes_data.size(), WebGamepad::axesLengthCap);
83 memcpy(pad.axes, axes_data.begin(), pad.axesLength * sizeof(float));
jdduke (slow) 2014/03/07 23:16:39 Could you add a line space in between each logical
kbalazs 2014/03/12 00:17:36 Done.
84 std::vector<float> buttons_data;
85 base::android::JavaFloatArrayToFloatVector(env, buttons, &buttons_data);
86 pad.buttonsLength =
87 std::min(buttons_data.size(), WebGamepad::buttonsLengthCap);
88 for (unsigned i = 0; i < pad.buttonsLength; ++i) {
89 float value = buttons_data[i];
90 pad.buttons[i].pressed = value;
91 pad.buttons[i].value = value;
92 }
93 }
94
95 bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) {
96 return RegisterNativesImpl(env);
97 }
98
99 }
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