Chromium Code Reviews| Index: ui/gfx/path_mac.mm |
| diff --git a/ui/gfx/path_mac.mm b/ui/gfx/path_mac.mm |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..80c444cf347746b4d06db3ed950e198a23454fd8 |
| --- /dev/null |
| +++ b/ui/gfx/path_mac.mm |
| @@ -0,0 +1,111 @@ |
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
|
tapted
2016/01/28 05:59:21
nit: no (c)
karandeepb
2016/02/04 03:39:27
Done.
|
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#import "ui/gfx/path_mac.h" |
| + |
| +#import <Cocoa/Cocoa.h> |
| + |
| +#include "third_party/skia/include/core/SkRegion.h" |
| +#include "ui/gfx/path.h" |
| + |
| +namespace { |
| + |
| +// Convert an SkPoint to an NSPoint. |
| +NSPoint GetNSPointFromSkPoint(const SkPoint& point) { |
| + return NSMakePoint(point.x(), point.y()); |
| +} |
| + |
| +} // namespace |
| + |
| +namespace gfx { |
| + |
| +NSBezierPath* CreateNSBezierPathFromSkRegion(const SkRegion& region) { |
| + NSBezierPath* result = [NSBezierPath bezierPath]; |
| + for (SkRegion::Iterator i(region); !i.done(); i.next()) { |
| + const SkIRect& rect = i.rect(); |
| + [result appendBezierPathWithRect:NSMakeRect(rect.x(), rect.y(), |
| + rect.width(), rect.height())]; |
| + } |
| + return result; |
| +} |
| + |
| +NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) { |
|
karandeepb
2016/01/27 23:25:03
A simpler implementation like that in path_win.cc
|
| + NSBezierPath* result = [NSBezierPath bezierPath]; |
| + SkPath::RawIter iter(path); |
| + SkPoint points[4]; |
| + SkPath::Verb verb; |
| + while ((verb = iter.next(points)) != SkPath::kDone_Verb) { |
| + switch (verb) { |
| + case SkPath::kMove_Verb: |
| + [result moveToPoint:GetNSPointFromSkPoint(points[0])]; |
| + break; |
| + case SkPath::kLine_Verb: |
| + DCHECK(NSEqualPoints([result currentPoint], |
| + GetNSPointFromSkPoint(points[0]))); |
| + [result lineToPoint:GetNSPointFromSkPoint(points[1])]; |
| + break; |
| + case SkPath::kQuad_Verb: { |
|
tapted
2016/01/28 05:59:21
typically if any `case` has curlies in Chrome, all
karandeepb
2016/02/04 03:39:27
Done.
|
| + DCHECK(NSEqualPoints([result currentPoint], |
| + GetNSPointFromSkPoint(points[0]))); |
| + SkPoint quad[] = {points[0], points[1], points[2]}; |
| + // NSBezierPath does not support quadratic bezier curves. Hence convert |
| + // to cubic bezier curve. |
| + SkPath::ConvertQuadToCubic(quad, points); |
|
tapted
2016/01/28 05:59:21
Does this function exist? Maybe you modified SkPat
karandeepb
2016/02/04 03:39:27
Yeah I did modify SkPath to expose the internal sk
|
| + [result curveToPoint:GetNSPointFromSkPoint(points[3]) |
| + controlPoint1:GetNSPointFromSkPoint(points[1]) |
| + controlPoint2:GetNSPointFromSkPoint(points[2])]; |
| + break; |
| + } |
| + case SkPath::kCubic_Verb: |
| + DCHECK(NSEqualPoints([result currentPoint], |
| + GetNSPointFromSkPoint(points[0]))); |
| + [result curveToPoint:GetNSPointFromSkPoint(points[3]) |
| + controlPoint1:GetNSPointFromSkPoint(points[1]) |
| + controlPoint2:GetNSPointFromSkPoint(points[2])]; |
| + break; |
| + case SkPath::kConic_Verb: { |
| + DCHECK(NSEqualPoints([result currentPoint], |
| + GetNSPointFromSkPoint(points[0]))); |
| + // Approximate with quads. Use two for now, increase if more precision |
|
tapted
2016/01/28 05:59:21
I think we can avoid this with [NSBezierPath appen
karandeepb
2016/02/04 03:39:27
I don't think we can approximate a kConicVerb(whic
|
| + // is needed. |
| + const size_t kPow2 = 1; |
| + const size_t quadCount = 1 << kPow2; |
| + SkPoint quads[1 + 2 * quadCount]; |
| + SkPath::ConvertConicToQuads(points[0], points[1], points[2], |
| + iter.conicWeight(), quads, kPow2); |
| + for (size_t i = 0; i < quadCount; i++) { |
| + SkPoint quad[] = {quads[2 * i], quads[2 * i + 1], quads[2 * i + 2]}; |
| + SkPath::ConvertQuadToCubic(quad, points); |
| + [result curveToPoint:GetNSPointFromSkPoint(points[3]) |
| + controlPoint1:GetNSPointFromSkPoint(points[1]) |
| + controlPoint2:GetNSPointFromSkPoint(points[2])]; |
| + } |
| + break; |
| + } |
| + case SkPath::kClose_Verb: |
| + [result closePath]; |
| + break; |
| + default: |
| + NOTREACHED(); |
| + } |
| + } |
| + |
| + // Set up the fill type. NSBezierCurve does not have inverse fill types. |
| + if (!path.isInverseFillType()) { |
|
tapted
2016/01/28 05:59:21
instead can we DCHECK(!path.isInverseFillType());
karandeepb
2016/02/04 03:39:27
Done.
|
| + switch (path.getFillType()) { |
| + case SkPath::kWinding_FillType: |
| + [result setWindingRule:NSNonZeroWindingRule]; |
| + break; |
| + case SkPath::kEvenOdd_FillType: |
| + [result setWindingRule:NSEvenOddWindingRule]; |
| + break; |
| + default: |
| + NOTREACHED(); |
| + } |
| + } |
| + |
| + return result; |
| +} |
| + |
| +} // namespace gfx |