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Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm

Issue 1627643002: Revert of Refactoring gamepad polling to support dynamically added sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm b/content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm
index 609d29fc41a9720858a5465ba2fc12984f12a9c1..4d55c5585621b71194d03a07c10419be2f2fec28 100644
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm
@@ -57,12 +57,13 @@
} // namespace
GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac()
- : enabled_(true),
- paused_(false) {
+ : enabled_(true), paused_(false) {
memset(associated_, 0, sizeof(associated_));
-}
-
-void GamepadPlatformDataFetcherMac::OnAddedToProvider() {
+
+ xbox_fetcher_.reset(new XboxDataFetcher(this));
+ if (!xbox_fetcher_->RegisterForNotifications())
+ xbox_fetcher_.reset();
+
hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone));
if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) {
@@ -106,6 +107,9 @@
enabled_ = IOHIDManagerOpen(hid_manager_ref_,
kIOHIDOptionsTypeNone) == kIOReturnSuccess;
+
+ if (xbox_fetcher_)
+ xbox_fetcher_->RegisterForNotifications();
}
void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() {
@@ -114,6 +118,8 @@
CFRunLoopGetCurrent(),
kCFRunLoopDefaultMode);
IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone);
+ if (xbox_fetcher_)
+ xbox_fetcher_->UnregisterFromNotifications();
}
void GamepadPlatformDataFetcherMac::PauseHint(bool pause) {
@@ -151,10 +157,10 @@
}
bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
- PadState* state,
size_t slot) {
- WebGamepad& pad = state->data;
+ WebGamepad& pad = pad_state_[slot].data;
AssociatedData& associated = associated_[slot];
+ CHECK(!associated.is_xbox);
pad.axesLength = 0;
pad.buttonsLength = 0;
@@ -172,18 +178,18 @@
usage_page == kButtonUsagePage) {
uint32_t button_index = usage - 1;
if (button_index < WebGamepad::buttonsLengthCap) {
- associated.button_elements[button_index] = element;
+ associated.hid.button_elements[button_index] = element;
pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1);
}
}
else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) {
uint32_t axis_index = usage - kAxisMinimumUsageNumber;
if (axis_index < WebGamepad::axesLengthCap) {
- associated.axis_minimums[axis_index] =
+ associated.hid.axis_minimums[axis_index] =
IOHIDElementGetLogicalMin(element);
- associated.axis_maximums[axis_index] =
+ associated.hid.axis_maximums[axis_index] =
IOHIDElementGetLogicalMax(element);
- associated.axis_elements[axis_index] = element;
+ associated.hid.axis_elements[axis_index] = element;
pad.axesLength = std::max(pad.axesLength, axis_index + 1);
} else {
mapped_all_axes = false;
@@ -202,15 +208,15 @@
usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap &&
usage_page <= kGameControlsUsagePage) {
for (; next_index < WebGamepad::axesLengthCap; ++next_index) {
- if (associated.axis_elements[next_index] == NULL)
+ if (associated.hid.axis_elements[next_index] == NULL)
break;
}
if (next_index < WebGamepad::axesLengthCap) {
- associated.axis_minimums[next_index] =
+ associated.hid.axis_minimums[next_index] =
IOHIDElementGetLogicalMin(element);
- associated.axis_maximums[next_index] =
+ associated.hid.axis_maximums[next_index] =
IOHIDElementGetLogicalMax(element);
- associated.axis_elements[next_index] = element;
+ associated.hid.axis_elements[next_index] = element;
pad.axesLength = std::max(pad.axesLength, next_index + 1);
}
}
@@ -226,7 +232,7 @@
size_t GamepadPlatformDataFetcherMac::GetEmptySlot() {
// Find a free slot for this device.
for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (associated_[slot].device_ref == nullptr)
+ if (!pad_state_[slot].data.connected)
return slot;
}
return WebGamepads::itemsLengthCap;
@@ -236,8 +242,30 @@
for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
// If we already have this device, and it's already connected, don't do
// anything now.
- if (associated_[slot].device_ref == device)
+ if (pad_state_[slot].data.connected &&
+ !associated_[slot].is_xbox &&
+ associated_[slot].hid.device_ref == device)
return WebGamepads::itemsLengthCap;
+ }
+ return GetEmptySlot();
+}
+
+size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice(
+ XboxController* device) {
+ for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (associated_[slot].is_xbox &&
+ associated_[slot].xbox.location_id == device->location_id()) {
+ if (pad_state_[slot].data.connected) {
+ // The device is already connected. No idea why we got a second "device
+ // added" call, but let's not add it twice.
+ DCHECK_EQ(associated_[slot].xbox.device, device);
+ return WebGamepads::itemsLengthCap;
+ } else {
+ // A device with the same location ID was previously connected, so put
+ // it in the same slot.
+ return slot;
+ }
+ }
}
return GetEmptySlot();
}
@@ -249,29 +277,20 @@
if (!enabled_)
return;
- NSNumber* location_id = CFToNSCast(CFCastStrict<CFNumberRef>(
- IOHIDDeviceGetProperty(device, CFSTR(kIOHIDLocationIDKey))));
- int location_int = [location_id intValue];
-
// Find an index for this device.
size_t slot = GetSlotForDevice(device);
+
// We can't handle this many connected devices.
if (slot == WebGamepads::itemsLengthCap)
return;
// Clear some state that may have been left behind by previous gamepads
memset(&associated_[slot], 0, sizeof(AssociatedData));
-
- PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID,
- location_int);
- if (!state)
- return; // No available slot for this device
NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>(
IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey))));
NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>(
IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey))));
-
NSString* product = CFToNSCast(CFCastStrict<CFStringRef>(
IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey))));
int vendor_int = [vendor_id intValue];
@@ -280,38 +299,39 @@
char vendor_as_str[5], product_as_str[5];
snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int);
snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int);
- state->mapper =
+ pad_state_[slot].mapper =
GetGamepadStandardMappingFunction(vendor_as_str, product_as_str);
NSString* ident = [NSString stringWithFormat:
@"%@ (%sVendor: %04x Product: %04x)",
product,
- state->mapper ? "STANDARD GAMEPAD " : "",
+ pad_state_[slot].mapper ? "STANDARD GAMEPAD " : "",
vendor_int,
product_int];
CopyNSStringAsUTF16LittleEndian(
ident,
- state->data.id,
- sizeof(state->data.id));
-
- if (state->mapper) {
+ pad_state_[slot].data.id,
+ sizeof(pad_state_[slot].data.id));
+
+ if (pad_state_[slot].mapper) {
CopyNSStringAsUTF16LittleEndian(
@"standard",
- state->data.mapping,
- sizeof(state->data.mapping));
+ pad_state_[slot].data.mapping,
+ sizeof(pad_state_[slot].data.mapping));
} else {
- state->data.mapping[0] = 0;
+ pad_state_[slot].data.mapping[0] = 0;
}
base::ScopedCFTypeRef<CFArrayRef> elements(
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone));
- if (!AddButtonsAndAxes(CFToNSCast(elements), state, slot))
- return;
-
- associated_[slot].location_id = location_int;
- associated_[slot].device_ref = device;
- state->data.connected = true;
+ if (!AddButtonsAndAxes(CFToNSCast(elements), slot))
+ return;
+
+ associated_[slot].hid.device_ref = device;
+ pad_state_[slot].data.connected = true;
+ pad_state_[slot].axis_mask = 0;
+ pad_state_[slot].button_mask = 0;
}
void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
@@ -321,14 +341,15 @@
// Find the index for this device.
size_t slot;
for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (associated_[slot].device_ref == device)
+ if (pad_state_[slot].data.connected &&
+ !associated_[slot].is_xbox &&
+ associated_[slot].hid.device_ref == device)
break;
}
DCHECK(slot < WebGamepads::itemsLengthCap);
// Leave associated device_ref so that it will be reconnected in the same
// location. Simply mark it as disconnected.
- associated_[slot].location_id = 0;
- associated_[slot].device_ref = nullptr;
+ pad_state_[slot].data.connected = false;
}
void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
@@ -341,18 +362,15 @@
// Find device slot.
size_t slot;
for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (associated_[slot].device_ref == device)
+ if (pad_state_[slot].data.connected &&
+ !associated_[slot].is_xbox &&
+ associated_[slot].hid.device_ref == device)
break;
}
if (slot == WebGamepads::itemsLengthCap)
return;
- PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID,
- associated_[slot].location_id);
- if (!state)
- return;
-
- WebGamepad& pad = state->data;
+ WebGamepad& pad = pad_state_[slot].data;
AssociatedData& associated = associated_[slot];
uint32_t value_length = IOHIDValueGetLength(value);
@@ -364,7 +382,7 @@
// Find and fill in the associated button event, if any.
for (size_t i = 0; i < pad.buttonsLength; ++i) {
- if (associated.button_elements[i] == element) {
+ if (associated.hid.button_elements[i] == element) {
pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value);
pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f;
pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
@@ -374,27 +392,119 @@
// Find and fill in the associated axis event, if any.
for (size_t i = 0; i < pad.axesLength; ++i) {
- if (associated.axis_elements[i] == element) {
+ if (associated.hid.axis_elements[i] == element) {
pad.axes[i] = NormalizeAxis(IOHIDValueGetIntegerValue(value),
- associated.axis_minimums[i],
- associated.axis_maximums[i]);
+ associated.hid.axis_minimums[i],
+ associated.hid.axis_maximums[i]);
pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
return;
}
}
}
-void GamepadPlatformDataFetcherMac::GetGamepadData(bool) {
+void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) {
if (!enabled_)
return;
- // Loop through and GetPadState to indicate the devices are still connected.
- for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (associated_[slot].device_ref != nullptr) {
- provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID,
- associated_[slot].location_id);
- }
- }
+ size_t slot = GetSlotForXboxDevice(device);
+
+ // We can't handle this many connected devices.
+ if (slot == WebGamepads::itemsLengthCap)
+ return;
+
+ device->SetLEDPattern(
+ (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot));
+
+ NSString* ident =
+ [NSString stringWithFormat:
+ @"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)",
+ device->GetControllerType() == XboxController::XBOX_360_CONTROLLER
+ ? @"Xbox 360 Controller"
+ : @"Xbox One Controller",
+ device->GetProductId(), device->GetVendorId()];
+ CopyNSStringAsUTF16LittleEndian(
+ ident,
+ pad_state_[slot].data.id,
+ sizeof(pad_state_[slot].data.id));
+
+ CopyNSStringAsUTF16LittleEndian(
+ @"standard",
+ pad_state_[slot].data.mapping,
+ sizeof(pad_state_[slot].data.mapping));
+
+ associated_[slot].is_xbox = true;
+ associated_[slot].xbox.device = device;
+ associated_[slot].xbox.location_id = device->location_id();
+ pad_state_[slot].data.connected = true;
+ pad_state_[slot].data.axesLength = 4;
+ pad_state_[slot].data.buttonsLength = 17;
+ pad_state_[slot].data.timestamp = 0;
+ pad_state_[slot].mapper = 0;
+ pad_state_[slot].axis_mask = 0;
+ pad_state_[slot].button_mask = 0;
+}
+
+void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) {
+ if (!enabled_)
+ return;
+
+ // Find the index for this device.
+ size_t slot;
+ for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (pad_state_[slot].data.connected &&
+ associated_[slot].is_xbox &&
+ associated_[slot].xbox.device == device)
+ break;
+ }
+ DCHECK(slot < WebGamepads::itemsLengthCap);
+ // Leave associated location id so that the controller will be reconnected in
+ // the same slot if it is plugged in again. Simply mark it as disconnected.
+ pad_state_[slot].data.connected = false;
+}
+
+void GamepadPlatformDataFetcherMac::XboxValueChanged(
+ XboxController* device, const XboxController::Data& data) {
+ // Find device slot.
+ size_t slot;
+ for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (pad_state_[slot].data.connected &&
+ associated_[slot].is_xbox &&
+ associated_[slot].xbox.device == device)
+ break;
+ }
+ if (slot == WebGamepads::itemsLengthCap)
+ return;
+
+ WebGamepad& pad = pad_state_[slot].data;
+
+ for (size_t i = 0; i < 6; i++) {
+ pad.buttons[i].pressed = data.buttons[i];
+ pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f;
+ }
+ pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold;
+ pad.buttons[6].value = data.triggers[0];
+ pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold;
+ pad.buttons[7].value = data.triggers[1];
+ for (size_t i = 8; i < 17; i++) {
+ pad.buttons[i].pressed = data.buttons[i - 2];
+ pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f;
+ }
+ for (size_t i = 0; i < arraysize(data.axes); i++) {
+ pad.axes[i] = data.axes[i];
+ }
+
+ pad.timestamp = base::TimeTicks::Now().ToInternalValue();
+}
+
+void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) {
+ if (!enabled_ && !xbox_fetcher_) {
+ pads->length = 0;
+ return;
+ }
+
+ pads->length = WebGamepads::itemsLengthCap;
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
+ MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
}
} // namespace content

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