OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 #include <string.h> | 8 #include <string.h> |
9 | 9 |
10 #include "base/mac/foundation_util.h" | 10 #include "base/mac/foundation_util.h" |
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50 const uint32_t kGameControlsUsagePage = 0x05; | 50 const uint32_t kGameControlsUsagePage = 0x05; |
51 const uint32_t kButtonUsagePage = 0x09; | 51 const uint32_t kButtonUsagePage = 0x09; |
52 const uint32_t kJoystickUsageNumber = 0x04; | 52 const uint32_t kJoystickUsageNumber = 0x04; |
53 const uint32_t kGameUsageNumber = 0x05; | 53 const uint32_t kGameUsageNumber = 0x05; |
54 const uint32_t kMultiAxisUsageNumber = 0x08; | 54 const uint32_t kMultiAxisUsageNumber = 0x08; |
55 const uint32_t kAxisMinimumUsageNumber = 0x30; | 55 const uint32_t kAxisMinimumUsageNumber = 0x30; |
56 | 56 |
57 } // namespace | 57 } // namespace |
58 | 58 |
59 GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac() | 59 GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac() |
60 : enabled_(true), | 60 : enabled_(true), paused_(false) { |
61 paused_(false) { | |
62 memset(associated_, 0, sizeof(associated_)); | 61 memset(associated_, 0, sizeof(associated_)); |
63 } | |
64 | 62 |
65 void GamepadPlatformDataFetcherMac::OnAddedToProvider() { | 63 xbox_fetcher_.reset(new XboxDataFetcher(this)); |
| 64 if (!xbox_fetcher_->RegisterForNotifications()) |
| 65 xbox_fetcher_.reset(); |
| 66 |
66 hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault, | 67 hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault, |
67 kIOHIDOptionsTypeNone)); | 68 kIOHIDOptionsTypeNone)); |
68 if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) { | 69 if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) { |
69 enabled_ = false; | 70 enabled_ = false; |
70 return; | 71 return; |
71 } | 72 } |
72 | 73 |
73 base::scoped_nsobject<NSArray> criteria([[NSArray alloc] initWithObjects: | 74 base::scoped_nsobject<NSArray> criteria([[NSArray alloc] initWithObjects: |
74 DeviceMatching(kGenericDesktopUsagePage, kJoystickUsageNumber), | 75 DeviceMatching(kGenericDesktopUsagePage, kJoystickUsageNumber), |
75 DeviceMatching(kGenericDesktopUsagePage, kGameUsageNumber), | 76 DeviceMatching(kGenericDesktopUsagePage, kGameUsageNumber), |
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99 ValueChangedCallback, | 100 ValueChangedCallback, |
100 this); | 101 this); |
101 | 102 |
102 IOHIDManagerScheduleWithRunLoop( | 103 IOHIDManagerScheduleWithRunLoop( |
103 hid_manager_ref_, | 104 hid_manager_ref_, |
104 CFRunLoopGetMain(), | 105 CFRunLoopGetMain(), |
105 kCFRunLoopDefaultMode); | 106 kCFRunLoopDefaultMode); |
106 | 107 |
107 enabled_ = IOHIDManagerOpen(hid_manager_ref_, | 108 enabled_ = IOHIDManagerOpen(hid_manager_ref_, |
108 kIOHIDOptionsTypeNone) == kIOReturnSuccess; | 109 kIOHIDOptionsTypeNone) == kIOReturnSuccess; |
| 110 |
| 111 if (xbox_fetcher_) |
| 112 xbox_fetcher_->RegisterForNotifications(); |
109 } | 113 } |
110 | 114 |
111 void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() { | 115 void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() { |
112 IOHIDManagerUnscheduleFromRunLoop( | 116 IOHIDManagerUnscheduleFromRunLoop( |
113 hid_manager_ref_, | 117 hid_manager_ref_, |
114 CFRunLoopGetCurrent(), | 118 CFRunLoopGetCurrent(), |
115 kCFRunLoopDefaultMode); | 119 kCFRunLoopDefaultMode); |
116 IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone); | 120 IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone); |
| 121 if (xbox_fetcher_) |
| 122 xbox_fetcher_->UnregisterFromNotifications(); |
117 } | 123 } |
118 | 124 |
119 void GamepadPlatformDataFetcherMac::PauseHint(bool pause) { | 125 void GamepadPlatformDataFetcherMac::PauseHint(bool pause) { |
120 paused_ = pause; | 126 paused_ = pause; |
121 } | 127 } |
122 | 128 |
123 GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() { | 129 GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() { |
124 UnregisterFromNotifications(); | 130 UnregisterFromNotifications(); |
125 } | 131 } |
126 | 132 |
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144 } | 150 } |
145 | 151 |
146 void GamepadPlatformDataFetcherMac::ValueChangedCallback(void* context, | 152 void GamepadPlatformDataFetcherMac::ValueChangedCallback(void* context, |
147 IOReturn result, | 153 IOReturn result, |
148 void* sender, | 154 void* sender, |
149 IOHIDValueRef ref) { | 155 IOHIDValueRef ref) { |
150 InstanceFromContext(context)->ValueChanged(ref); | 156 InstanceFromContext(context)->ValueChanged(ref); |
151 } | 157 } |
152 | 158 |
153 bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements, | 159 bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements, |
154 PadState* state, | |
155 size_t slot) { | 160 size_t slot) { |
156 WebGamepad& pad = state->data; | 161 WebGamepad& pad = pad_state_[slot].data; |
157 AssociatedData& associated = associated_[slot]; | 162 AssociatedData& associated = associated_[slot]; |
| 163 CHECK(!associated.is_xbox); |
158 | 164 |
159 pad.axesLength = 0; | 165 pad.axesLength = 0; |
160 pad.buttonsLength = 0; | 166 pad.buttonsLength = 0; |
161 pad.timestamp = 0; | 167 pad.timestamp = 0; |
162 memset(pad.axes, 0, sizeof(pad.axes)); | 168 memset(pad.axes, 0, sizeof(pad.axes)); |
163 memset(pad.buttons, 0, sizeof(pad.buttons)); | 169 memset(pad.buttons, 0, sizeof(pad.buttons)); |
164 | 170 |
165 bool mapped_all_axes = true; | 171 bool mapped_all_axes = true; |
166 | 172 |
167 for (id elem in elements) { | 173 for (id elem in elements) { |
168 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); | 174 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); |
169 uint32_t usage_page = IOHIDElementGetUsagePage(element); | 175 uint32_t usage_page = IOHIDElementGetUsagePage(element); |
170 uint32_t usage = IOHIDElementGetUsage(element); | 176 uint32_t usage = IOHIDElementGetUsage(element); |
171 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button && | 177 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button && |
172 usage_page == kButtonUsagePage) { | 178 usage_page == kButtonUsagePage) { |
173 uint32_t button_index = usage - 1; | 179 uint32_t button_index = usage - 1; |
174 if (button_index < WebGamepad::buttonsLengthCap) { | 180 if (button_index < WebGamepad::buttonsLengthCap) { |
175 associated.button_elements[button_index] = element; | 181 associated.hid.button_elements[button_index] = element; |
176 pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1); | 182 pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1); |
177 } | 183 } |
178 } | 184 } |
179 else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) { | 185 else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) { |
180 uint32_t axis_index = usage - kAxisMinimumUsageNumber; | 186 uint32_t axis_index = usage - kAxisMinimumUsageNumber; |
181 if (axis_index < WebGamepad::axesLengthCap) { | 187 if (axis_index < WebGamepad::axesLengthCap) { |
182 associated.axis_minimums[axis_index] = | 188 associated.hid.axis_minimums[axis_index] = |
183 IOHIDElementGetLogicalMin(element); | 189 IOHIDElementGetLogicalMin(element); |
184 associated.axis_maximums[axis_index] = | 190 associated.hid.axis_maximums[axis_index] = |
185 IOHIDElementGetLogicalMax(element); | 191 IOHIDElementGetLogicalMax(element); |
186 associated.axis_elements[axis_index] = element; | 192 associated.hid.axis_elements[axis_index] = element; |
187 pad.axesLength = std::max(pad.axesLength, axis_index + 1); | 193 pad.axesLength = std::max(pad.axesLength, axis_index + 1); |
188 } else { | 194 } else { |
189 mapped_all_axes = false; | 195 mapped_all_axes = false; |
190 } | 196 } |
191 } | 197 } |
192 } | 198 } |
193 | 199 |
194 if (!mapped_all_axes) { | 200 if (!mapped_all_axes) { |
195 // For axes who's usage puts them outside the standard axesLengthCap range. | 201 // For axes who's usage puts them outside the standard axesLengthCap range. |
196 uint32_t next_index = 0; | 202 uint32_t next_index = 0; |
197 for (id elem in elements) { | 203 for (id elem in elements) { |
198 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); | 204 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); |
199 uint32_t usage_page = IOHIDElementGetUsagePage(element); | 205 uint32_t usage_page = IOHIDElementGetUsagePage(element); |
200 uint32_t usage = IOHIDElementGetUsage(element); | 206 uint32_t usage = IOHIDElementGetUsage(element); |
201 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc && | 207 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc && |
202 usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap && | 208 usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap && |
203 usage_page <= kGameControlsUsagePage) { | 209 usage_page <= kGameControlsUsagePage) { |
204 for (; next_index < WebGamepad::axesLengthCap; ++next_index) { | 210 for (; next_index < WebGamepad::axesLengthCap; ++next_index) { |
205 if (associated.axis_elements[next_index] == NULL) | 211 if (associated.hid.axis_elements[next_index] == NULL) |
206 break; | 212 break; |
207 } | 213 } |
208 if (next_index < WebGamepad::axesLengthCap) { | 214 if (next_index < WebGamepad::axesLengthCap) { |
209 associated.axis_minimums[next_index] = | 215 associated.hid.axis_minimums[next_index] = |
210 IOHIDElementGetLogicalMin(element); | 216 IOHIDElementGetLogicalMin(element); |
211 associated.axis_maximums[next_index] = | 217 associated.hid.axis_maximums[next_index] = |
212 IOHIDElementGetLogicalMax(element); | 218 IOHIDElementGetLogicalMax(element); |
213 associated.axis_elements[next_index] = element; | 219 associated.hid.axis_elements[next_index] = element; |
214 pad.axesLength = std::max(pad.axesLength, next_index + 1); | 220 pad.axesLength = std::max(pad.axesLength, next_index + 1); |
215 } | 221 } |
216 } | 222 } |
217 | 223 |
218 if (next_index >= WebGamepad::axesLengthCap) | 224 if (next_index >= WebGamepad::axesLengthCap) |
219 break; | 225 break; |
220 } | 226 } |
221 } | 227 } |
222 | 228 |
223 return (pad.axesLength > 0 || pad.buttonsLength > 0); | 229 return (pad.axesLength > 0 || pad.buttonsLength > 0); |
224 } | 230 } |
225 | 231 |
226 size_t GamepadPlatformDataFetcherMac::GetEmptySlot() { | 232 size_t GamepadPlatformDataFetcherMac::GetEmptySlot() { |
227 // Find a free slot for this device. | 233 // Find a free slot for this device. |
228 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 234 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
229 if (associated_[slot].device_ref == nullptr) | 235 if (!pad_state_[slot].data.connected) |
230 return slot; | 236 return slot; |
231 } | 237 } |
232 return WebGamepads::itemsLengthCap; | 238 return WebGamepads::itemsLengthCap; |
233 } | 239 } |
234 | 240 |
235 size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) { | 241 size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) { |
236 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 242 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
237 // If we already have this device, and it's already connected, don't do | 243 // If we already have this device, and it's already connected, don't do |
238 // anything now. | 244 // anything now. |
239 if (associated_[slot].device_ref == device) | 245 if (pad_state_[slot].data.connected && |
| 246 !associated_[slot].is_xbox && |
| 247 associated_[slot].hid.device_ref == device) |
240 return WebGamepads::itemsLengthCap; | 248 return WebGamepads::itemsLengthCap; |
241 } | 249 } |
242 return GetEmptySlot(); | 250 return GetEmptySlot(); |
243 } | 251 } |
| 252 |
| 253 size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice( |
| 254 XboxController* device) { |
| 255 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
| 256 if (associated_[slot].is_xbox && |
| 257 associated_[slot].xbox.location_id == device->location_id()) { |
| 258 if (pad_state_[slot].data.connected) { |
| 259 // The device is already connected. No idea why we got a second "device |
| 260 // added" call, but let's not add it twice. |
| 261 DCHECK_EQ(associated_[slot].xbox.device, device); |
| 262 return WebGamepads::itemsLengthCap; |
| 263 } else { |
| 264 // A device with the same location ID was previously connected, so put |
| 265 // it in the same slot. |
| 266 return slot; |
| 267 } |
| 268 } |
| 269 } |
| 270 return GetEmptySlot(); |
| 271 } |
244 | 272 |
245 void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) { | 273 void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) { |
246 using base::mac::CFToNSCast; | 274 using base::mac::CFToNSCast; |
247 using base::mac::CFCastStrict; | 275 using base::mac::CFCastStrict; |
248 | 276 |
249 if (!enabled_) | 277 if (!enabled_) |
250 return; | 278 return; |
251 | 279 |
252 NSNumber* location_id = CFToNSCast(CFCastStrict<CFNumberRef>( | |
253 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDLocationIDKey)))); | |
254 int location_int = [location_id intValue]; | |
255 | |
256 // Find an index for this device. | 280 // Find an index for this device. |
257 size_t slot = GetSlotForDevice(device); | 281 size_t slot = GetSlotForDevice(device); |
| 282 |
258 // We can't handle this many connected devices. | 283 // We can't handle this many connected devices. |
259 if (slot == WebGamepads::itemsLengthCap) | 284 if (slot == WebGamepads::itemsLengthCap) |
260 return; | 285 return; |
261 | 286 |
262 // Clear some state that may have been left behind by previous gamepads | 287 // Clear some state that may have been left behind by previous gamepads |
263 memset(&associated_[slot], 0, sizeof(AssociatedData)); | 288 memset(&associated_[slot], 0, sizeof(AssociatedData)); |
264 | 289 |
265 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID, | |
266 location_int); | |
267 if (!state) | |
268 return; // No available slot for this device | |
269 | |
270 NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>( | 290 NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
271 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)))); | 291 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)))); |
272 NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>( | 292 NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
273 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)))); | 293 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)))); |
274 | |
275 NSString* product = CFToNSCast(CFCastStrict<CFStringRef>( | 294 NSString* product = CFToNSCast(CFCastStrict<CFStringRef>( |
276 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)))); | 295 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)))); |
277 int vendor_int = [vendor_id intValue]; | 296 int vendor_int = [vendor_id intValue]; |
278 int product_int = [product_id intValue]; | 297 int product_int = [product_id intValue]; |
279 | 298 |
280 char vendor_as_str[5], product_as_str[5]; | 299 char vendor_as_str[5], product_as_str[5]; |
281 snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int); | 300 snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int); |
282 snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int); | 301 snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int); |
283 state->mapper = | 302 pad_state_[slot].mapper = |
284 GetGamepadStandardMappingFunction(vendor_as_str, product_as_str); | 303 GetGamepadStandardMappingFunction(vendor_as_str, product_as_str); |
285 | 304 |
286 NSString* ident = [NSString stringWithFormat: | 305 NSString* ident = [NSString stringWithFormat: |
287 @"%@ (%sVendor: %04x Product: %04x)", | 306 @"%@ (%sVendor: %04x Product: %04x)", |
288 product, | 307 product, |
289 state->mapper ? "STANDARD GAMEPAD " : "", | 308 pad_state_[slot].mapper ? "STANDARD GAMEPAD " : "", |
290 vendor_int, | 309 vendor_int, |
291 product_int]; | 310 product_int]; |
292 CopyNSStringAsUTF16LittleEndian( | 311 CopyNSStringAsUTF16LittleEndian( |
293 ident, | 312 ident, |
294 state->data.id, | 313 pad_state_[slot].data.id, |
295 sizeof(state->data.id)); | 314 sizeof(pad_state_[slot].data.id)); |
296 | 315 |
297 if (state->mapper) { | 316 if (pad_state_[slot].mapper) { |
298 CopyNSStringAsUTF16LittleEndian( | 317 CopyNSStringAsUTF16LittleEndian( |
299 @"standard", | 318 @"standard", |
300 state->data.mapping, | 319 pad_state_[slot].data.mapping, |
301 sizeof(state->data.mapping)); | 320 sizeof(pad_state_[slot].data.mapping)); |
302 } else { | 321 } else { |
303 state->data.mapping[0] = 0; | 322 pad_state_[slot].data.mapping[0] = 0; |
304 } | 323 } |
305 | 324 |
306 base::ScopedCFTypeRef<CFArrayRef> elements( | 325 base::ScopedCFTypeRef<CFArrayRef> elements( |
307 IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone)); | 326 IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone)); |
308 | 327 |
309 if (!AddButtonsAndAxes(CFToNSCast(elements), state, slot)) | 328 if (!AddButtonsAndAxes(CFToNSCast(elements), slot)) |
310 return; | 329 return; |
311 | 330 |
312 associated_[slot].location_id = location_int; | 331 associated_[slot].hid.device_ref = device; |
313 associated_[slot].device_ref = device; | 332 pad_state_[slot].data.connected = true; |
314 state->data.connected = true; | 333 pad_state_[slot].axis_mask = 0; |
| 334 pad_state_[slot].button_mask = 0; |
315 } | 335 } |
316 | 336 |
317 void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) { | 337 void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) { |
318 if (!enabled_) | 338 if (!enabled_) |
319 return; | 339 return; |
320 | 340 |
321 // Find the index for this device. | 341 // Find the index for this device. |
322 size_t slot; | 342 size_t slot; |
323 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 343 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
324 if (associated_[slot].device_ref == device) | 344 if (pad_state_[slot].data.connected && |
| 345 !associated_[slot].is_xbox && |
| 346 associated_[slot].hid.device_ref == device) |
325 break; | 347 break; |
326 } | 348 } |
327 DCHECK(slot < WebGamepads::itemsLengthCap); | 349 DCHECK(slot < WebGamepads::itemsLengthCap); |
328 // Leave associated device_ref so that it will be reconnected in the same | 350 // Leave associated device_ref so that it will be reconnected in the same |
329 // location. Simply mark it as disconnected. | 351 // location. Simply mark it as disconnected. |
330 associated_[slot].location_id = 0; | 352 pad_state_[slot].data.connected = false; |
331 associated_[slot].device_ref = nullptr; | |
332 } | 353 } |
333 | 354 |
334 void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) { | 355 void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) { |
335 if (!enabled_ || paused_) | 356 if (!enabled_ || paused_) |
336 return; | 357 return; |
337 | 358 |
338 IOHIDElementRef element = IOHIDValueGetElement(value); | 359 IOHIDElementRef element = IOHIDValueGetElement(value); |
339 IOHIDDeviceRef device = IOHIDElementGetDevice(element); | 360 IOHIDDeviceRef device = IOHIDElementGetDevice(element); |
340 | 361 |
341 // Find device slot. | 362 // Find device slot. |
342 size_t slot; | 363 size_t slot; |
343 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 364 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
344 if (associated_[slot].device_ref == device) | 365 if (pad_state_[slot].data.connected && |
| 366 !associated_[slot].is_xbox && |
| 367 associated_[slot].hid.device_ref == device) |
345 break; | 368 break; |
346 } | 369 } |
347 if (slot == WebGamepads::itemsLengthCap) | 370 if (slot == WebGamepads::itemsLengthCap) |
348 return; | 371 return; |
349 | 372 |
350 PadState* state = provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID, | 373 WebGamepad& pad = pad_state_[slot].data; |
351 associated_[slot].location_id); | |
352 if (!state) | |
353 return; | |
354 | |
355 WebGamepad& pad = state->data; | |
356 AssociatedData& associated = associated_[slot]; | 374 AssociatedData& associated = associated_[slot]; |
357 | 375 |
358 uint32_t value_length = IOHIDValueGetLength(value); | 376 uint32_t value_length = IOHIDValueGetLength(value); |
359 if (value_length > 4) { | 377 if (value_length > 4) { |
360 // Workaround for bizarre issue with PS3 controllers that try to return | 378 // Workaround for bizarre issue with PS3 controllers that try to return |
361 // massive (30+ byte) values and crash IOHIDValueGetIntegerValue | 379 // massive (30+ byte) values and crash IOHIDValueGetIntegerValue |
362 return; | 380 return; |
363 } | 381 } |
364 | 382 |
365 // Find and fill in the associated button event, if any. | 383 // Find and fill in the associated button event, if any. |
366 for (size_t i = 0; i < pad.buttonsLength; ++i) { | 384 for (size_t i = 0; i < pad.buttonsLength; ++i) { |
367 if (associated.button_elements[i] == element) { | 385 if (associated.hid.button_elements[i] == element) { |
368 pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value); | 386 pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value); |
369 pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f; | 387 pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f; |
370 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); | 388 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); |
371 return; | 389 return; |
372 } | 390 } |
373 } | 391 } |
374 | 392 |
375 // Find and fill in the associated axis event, if any. | 393 // Find and fill in the associated axis event, if any. |
376 for (size_t i = 0; i < pad.axesLength; ++i) { | 394 for (size_t i = 0; i < pad.axesLength; ++i) { |
377 if (associated.axis_elements[i] == element) { | 395 if (associated.hid.axis_elements[i] == element) { |
378 pad.axes[i] = NormalizeAxis(IOHIDValueGetIntegerValue(value), | 396 pad.axes[i] = NormalizeAxis(IOHIDValueGetIntegerValue(value), |
379 associated.axis_minimums[i], | 397 associated.hid.axis_minimums[i], |
380 associated.axis_maximums[i]); | 398 associated.hid.axis_maximums[i]); |
381 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); | 399 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); |
382 return; | 400 return; |
383 } | 401 } |
384 } | 402 } |
385 } | 403 } |
386 | 404 |
387 void GamepadPlatformDataFetcherMac::GetGamepadData(bool) { | 405 void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) { |
388 if (!enabled_) | 406 if (!enabled_) |
389 return; | 407 return; |
390 | 408 |
391 // Loop through and GetPadState to indicate the devices are still connected. | 409 size_t slot = GetSlotForXboxDevice(device); |
392 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 410 |
393 if (associated_[slot].device_ref != nullptr) { | 411 // We can't handle this many connected devices. |
394 provider()->GetPadState(GAMEPAD_SOURCE_MAC_HID, | 412 if (slot == WebGamepads::itemsLengthCap) |
395 associated_[slot].location_id); | 413 return; |
396 } | 414 |
| 415 device->SetLEDPattern( |
| 416 (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot)); |
| 417 |
| 418 NSString* ident = |
| 419 [NSString stringWithFormat: |
| 420 @"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)", |
| 421 device->GetControllerType() == XboxController::XBOX_360_CONTROLLER |
| 422 ? @"Xbox 360 Controller" |
| 423 : @"Xbox One Controller", |
| 424 device->GetProductId(), device->GetVendorId()]; |
| 425 CopyNSStringAsUTF16LittleEndian( |
| 426 ident, |
| 427 pad_state_[slot].data.id, |
| 428 sizeof(pad_state_[slot].data.id)); |
| 429 |
| 430 CopyNSStringAsUTF16LittleEndian( |
| 431 @"standard", |
| 432 pad_state_[slot].data.mapping, |
| 433 sizeof(pad_state_[slot].data.mapping)); |
| 434 |
| 435 associated_[slot].is_xbox = true; |
| 436 associated_[slot].xbox.device = device; |
| 437 associated_[slot].xbox.location_id = device->location_id(); |
| 438 pad_state_[slot].data.connected = true; |
| 439 pad_state_[slot].data.axesLength = 4; |
| 440 pad_state_[slot].data.buttonsLength = 17; |
| 441 pad_state_[slot].data.timestamp = 0; |
| 442 pad_state_[slot].mapper = 0; |
| 443 pad_state_[slot].axis_mask = 0; |
| 444 pad_state_[slot].button_mask = 0; |
| 445 } |
| 446 |
| 447 void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) { |
| 448 if (!enabled_) |
| 449 return; |
| 450 |
| 451 // Find the index for this device. |
| 452 size_t slot; |
| 453 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
| 454 if (pad_state_[slot].data.connected && |
| 455 associated_[slot].is_xbox && |
| 456 associated_[slot].xbox.device == device) |
| 457 break; |
397 } | 458 } |
| 459 DCHECK(slot < WebGamepads::itemsLengthCap); |
| 460 // Leave associated location id so that the controller will be reconnected in |
| 461 // the same slot if it is plugged in again. Simply mark it as disconnected. |
| 462 pad_state_[slot].data.connected = false; |
| 463 } |
| 464 |
| 465 void GamepadPlatformDataFetcherMac::XboxValueChanged( |
| 466 XboxController* device, const XboxController::Data& data) { |
| 467 // Find device slot. |
| 468 size_t slot; |
| 469 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
| 470 if (pad_state_[slot].data.connected && |
| 471 associated_[slot].is_xbox && |
| 472 associated_[slot].xbox.device == device) |
| 473 break; |
| 474 } |
| 475 if (slot == WebGamepads::itemsLengthCap) |
| 476 return; |
| 477 |
| 478 WebGamepad& pad = pad_state_[slot].data; |
| 479 |
| 480 for (size_t i = 0; i < 6; i++) { |
| 481 pad.buttons[i].pressed = data.buttons[i]; |
| 482 pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f; |
| 483 } |
| 484 pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold; |
| 485 pad.buttons[6].value = data.triggers[0]; |
| 486 pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold; |
| 487 pad.buttons[7].value = data.triggers[1]; |
| 488 for (size_t i = 8; i < 17; i++) { |
| 489 pad.buttons[i].pressed = data.buttons[i - 2]; |
| 490 pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f; |
| 491 } |
| 492 for (size_t i = 0; i < arraysize(data.axes); i++) { |
| 493 pad.axes[i] = data.axes[i]; |
| 494 } |
| 495 |
| 496 pad.timestamp = base::TimeTicks::Now().ToInternalValue(); |
| 497 } |
| 498 |
| 499 void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) { |
| 500 if (!enabled_ && !xbox_fetcher_) { |
| 501 pads->length = 0; |
| 502 return; |
| 503 } |
| 504 |
| 505 pads->length = WebGamepads::itemsLengthCap; |
| 506 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) |
| 507 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); |
398 } | 508 } |
399 | 509 |
400 } // namespace content | 510 } // namespace content |
OLD | NEW |