Index: src/utils/SkCanvasStateUtils.cpp |
diff --git a/src/utils/SkCanvasStateUtils.cpp b/src/utils/SkCanvasStateUtils.cpp |
index 8b7a10a1247d7459011fb60455626bfbaee071ac..669a6c218826b68227150474e1dc226620be4c54 100644 |
--- a/src/utils/SkCanvasStateUtils.cpp |
+++ b/src/utils/SkCanvasStateUtils.cpp |
@@ -260,11 +260,6 @@ SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) { |
canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten()); |
layerWriter.flatten(canvasState->layers); |
- // for now, just ignore any client supplied DrawFilter. |
- if (canvas->getDrawFilter()) { |
-// SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n")); |
- } |
- |
return canvasState.detach(); |
} |