| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCanvasStateUtils.h" | 8 #include "SkCanvasStateUtils.h" |
| 9 | 9 |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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| 253 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); | 253 setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip()); |
| 254 layerCount++; | 254 layerCount++; |
| 255 } | 255 } |
| 256 | 256 |
| 257 // allocate memory for the layers and then and copy them to the struct | 257 // allocate memory for the layers and then and copy them to the struct |
| 258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat
e)); | 258 SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerStat
e)); |
| 259 canvasState->layerCount = layerCount; | 259 canvasState->layerCount = layerCount; |
| 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte
sWritten()); | 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.byte
sWritten()); |
| 261 layerWriter.flatten(canvasState->layers); | 261 layerWriter.flatten(canvasState->layers); |
| 262 | 262 |
| 263 // for now, just ignore any client supplied DrawFilter. | |
| 264 if (canvas->getDrawFilter()) { | |
| 265 // SkDEBUGF(("CaptureCanvasState will ignore the canvas's draw filter.\n"
)); | |
| 266 } | |
| 267 | |
| 268 return canvasState.detach(); | 263 return canvasState.detach(); |
| 269 } | 264 } |
| 270 | 265 |
| 271 //////////////////////////////////////////////////////////////////////////////// | 266 //////////////////////////////////////////////////////////////////////////////// |
| 272 | 267 |
| 273 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas)
{ | 268 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas)
{ |
| 274 // reconstruct the matrix | 269 // reconstruct the matrix |
| 275 SkMatrix matrix; | 270 SkMatrix matrix; |
| 276 for (int i = 0; i < 9; i++) { | 271 for (int i = 0; i < 9; i++) { |
| 277 matrix.set(i, state.matrix[i]); | 272 matrix.set(i, state.matrix[i]); |
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| 350 | 345 |
| 351 //////////////////////////////////////////////////////////////////////////////// | 346 //////////////////////////////////////////////////////////////////////////////// |
| 352 | 347 |
| 353 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { | 348 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
| 354 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); | 349 SkASSERT(!state || SkCanvasState_v1::kVersion == state->version); |
| 355 // Upcast to the correct version of SkCanvasState. This avoids having a virt
ual destructor on | 350 // Upcast to the correct version of SkCanvasState. This avoids having a virt
ual destructor on |
| 356 // SkCanvasState. That would be strange since SkCanvasState has no other vir
tual functions, and | 351 // SkCanvasState. That would be strange since SkCanvasState has no other vir
tual functions, and |
| 357 // instead uses the field "version" to determine how to behave. | 352 // instead uses the field "version" to determine how to behave. |
| 358 delete static_cast<SkCanvasState_v1*>(state); | 353 delete static_cast<SkCanvasState_v1*>(state); |
| 359 } | 354 } |
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