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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test.html
deleted file mode 100644
index 5c7bfb5f786ef043be533fb056534599ccfc4a63..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test.html
+++ /dev/null
@@ -1,87 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var wtu = WebGLTestUtils;
-description("Tests calling WebGL APIs with wrong argument types");
-
-var context = wtu.create3DContext();
-var program = wtu.loadStandardProgram(context);
-var shader = wtu.loadStandardVertexShader(context);
-var shouldGenerateGLError = wtu.shouldGenerateGLError;
-
-assertMsg(program != null, "Program Compiled");
-assertMsg(shader != null, "Shader Compiled");
-
-var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
-assertMsg(loc != null, "getUniformLocation succeeded");
-
-var arguments = [
- { value: "foo",
- throw: true },
- { value: 0,
- throw: true },
- { value: null,
- throw: false },
- { value: undefined,
- throw: false }
-];
-
-var argument;
-
-function shouldBeEmptyString(command) {
- shouldBe(command, "''");
-}
-
-for (var i = 0; i < arguments.length; ++i) {
- var func, func2;
- if (arguments[i].throw) {
- func = shouldThrow;
- func2 = shouldThrow;
- } else {
- func = shouldBeUndefined;
- func2 = shouldBeNull;
- }
- argument = arguments[i].value;
- func("context.compileShader(argument)");
- func("context.linkProgram(argument)");
- func("context.attachShader(program, argument)");
- func("context.attachShader(argument, shader)");
- func("context.detachShader(program, argument)");
- func("context.detachShader(argument, shader)");
- func("context.useProgram(argument)");
- func("context.shaderSource(argument, 'foo')");
- func("context.bindAttribLocation(argument, 0, 'foo')");
- func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
- func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
- func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
- func("context.bindTexture(context.TEXTURE_2D, argument)");
- func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
- func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
- func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
- func("context.uniform2iv(argument, new Int32Array([0, 0]))");
- func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
-
- func2("context.getProgramInfoLog(argument)");
- func2("context.getProgramParameter(argument, 0)");
- func2("context.getShaderInfoLog(argument)");
- func2("context.getShaderParameter(argument, 0)");
- func2("context.getShaderSource(argument)");
- func2("context.getUniform(argument, loc)");
- func2("context.getUniform(program, argument)");
- func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
-}
-</script>
-
-</body>
-</html>

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