| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test-expected.txt
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| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test-expected.txt
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| deleted file mode 100644
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| index 105d1e1de7f0a31249c0d7b53b1019bbfc15d140..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/bad-arguments-test-expected.txt
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| +++ /dev/null
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| @@ -1,116 +0,0 @@
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| -CONSOLE WARNING: Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.
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| -Tests calling WebGL APIs with wrong argument types
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| -
|
| -On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
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| -
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| -PASS Program Compiled
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| -PASS Shader Compiled
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| -PASS getUniformLocation succeeded
|
| -PASS context.compileShader(argument) threw exception TypeError: Failed to execute 'compileShader' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.linkProgram(argument) threw exception TypeError: Failed to execute 'linkProgram' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.attachShader(program, argument) threw exception TypeError: Failed to execute 'attachShader' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLShader'..
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| -PASS context.attachShader(argument, shader) threw exception TypeError: Failed to execute 'attachShader' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.detachShader(program, argument) threw exception TypeError: Failed to execute 'detachShader' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLShader'..
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| -PASS context.detachShader(argument, shader) threw exception TypeError: Failed to execute 'detachShader' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.useProgram(argument) threw exception TypeError: Failed to execute 'useProgram' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.shaderSource(argument, 'foo') threw exception TypeError: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.bindAttribLocation(argument, 0, 'foo') threw exception TypeError: Failed to execute 'bindAttribLocation' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
|
| -PASS context.bindBuffer(context.ARRAY_BUFFER, argument) threw exception TypeError: Failed to execute 'bindBuffer' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLBuffer'..
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| -PASS context.bindFramebuffer(context.FRAMEBUFFER, argument) threw exception TypeError: Failed to execute 'bindFramebuffer' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLFramebuffer'..
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| -PASS context.bindRenderbuffer(context.RENDERBUFFER, argument) threw exception TypeError: Failed to execute 'bindRenderbuffer' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLRenderbuffer'..
|
| -PASS context.bindTexture(context.TEXTURE_2D, argument) threw exception TypeError: Failed to execute 'bindTexture' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLTexture'..
|
| -PASS context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument) threw exception TypeError: Failed to execute 'framebufferRenderbuffer' on 'WebGLRenderingContext': parameter 4 is not of type 'WebGLRenderbuffer'..
|
| -PASS context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0) threw exception TypeError: Failed to execute 'framebufferTexture2D' on 'WebGLRenderingContext': parameter 4 is not of type 'WebGLTexture'..
|
| -PASS context.uniform2fv(argument, new Float32Array([0.0, 0.0])) threw exception TypeError: Failed to execute 'uniform2fv' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLUniformLocation'..
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| -PASS context.uniform2iv(argument, new Int32Array([0, 0])) threw exception TypeError: Failed to execute 'uniform2iv' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLUniformLocation'..
|
| -PASS context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0])) threw exception TypeError: Failed to execute 'uniformMatrix2fv' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLUniformLocation'..
|
| -PASS context.getProgramInfoLog(argument) threw exception TypeError: Failed to execute 'getProgramInfoLog' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
|
| -PASS context.getProgramParameter(argument, 0) threw exception TypeError: Failed to execute 'getProgramParameter' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.getShaderInfoLog(argument) threw exception TypeError: Failed to execute 'getShaderInfoLog' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.getShaderParameter(argument, 0) threw exception TypeError: Failed to execute 'getShaderParameter' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
|
| -PASS context.getShaderSource(argument) threw exception TypeError: Failed to execute 'getShaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.getUniform(argument, loc) threw exception TypeError: Failed to execute 'getUniform' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.getUniform(program, argument) threw exception TypeError: Failed to execute 'getUniform' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLUniformLocation'..
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| -PASS context.getUniformLocation(argument, 'u_modelViewProjMatrix') threw exception TypeError: Failed to execute 'getUniformLocation' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
|
| -PASS context.compileShader(argument) threw exception TypeError: Failed to execute 'compileShader' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
|
| -PASS context.linkProgram(argument) threw exception TypeError: Failed to execute 'linkProgram' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
|
| -PASS context.attachShader(program, argument) threw exception TypeError: Failed to execute 'attachShader' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLShader'..
|
| -PASS context.attachShader(argument, shader) threw exception TypeError: Failed to execute 'attachShader' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.detachShader(program, argument) threw exception TypeError: Failed to execute 'detachShader' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLShader'..
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| -PASS context.detachShader(argument, shader) threw exception TypeError: Failed to execute 'detachShader' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.useProgram(argument) threw exception TypeError: Failed to execute 'useProgram' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.shaderSource(argument, 'foo') threw exception TypeError: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.bindAttribLocation(argument, 0, 'foo') threw exception TypeError: Failed to execute 'bindAttribLocation' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.bindBuffer(context.ARRAY_BUFFER, argument) threw exception TypeError: Failed to execute 'bindBuffer' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLBuffer'..
|
| -PASS context.bindFramebuffer(context.FRAMEBUFFER, argument) threw exception TypeError: Failed to execute 'bindFramebuffer' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLFramebuffer'..
|
| -PASS context.bindRenderbuffer(context.RENDERBUFFER, argument) threw exception TypeError: Failed to execute 'bindRenderbuffer' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLRenderbuffer'..
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| -PASS context.bindTexture(context.TEXTURE_2D, argument) threw exception TypeError: Failed to execute 'bindTexture' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLTexture'..
|
| -PASS context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument) threw exception TypeError: Failed to execute 'framebufferRenderbuffer' on 'WebGLRenderingContext': parameter 4 is not of type 'WebGLRenderbuffer'..
|
| -PASS context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0) threw exception TypeError: Failed to execute 'framebufferTexture2D' on 'WebGLRenderingContext': parameter 4 is not of type 'WebGLTexture'..
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| -PASS context.uniform2fv(argument, new Float32Array([0.0, 0.0])) threw exception TypeError: Failed to execute 'uniform2fv' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLUniformLocation'..
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| -PASS context.uniform2iv(argument, new Int32Array([0, 0])) threw exception TypeError: Failed to execute 'uniform2iv' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLUniformLocation'..
|
| -PASS context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0])) threw exception TypeError: Failed to execute 'uniformMatrix2fv' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLUniformLocation'..
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| -PASS context.getProgramInfoLog(argument) threw exception TypeError: Failed to execute 'getProgramInfoLog' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.getProgramParameter(argument, 0) threw exception TypeError: Failed to execute 'getProgramParameter' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.getShaderInfoLog(argument) threw exception TypeError: Failed to execute 'getShaderInfoLog' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.getShaderParameter(argument, 0) threw exception TypeError: Failed to execute 'getShaderParameter' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.getShaderSource(argument) threw exception TypeError: Failed to execute 'getShaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'..
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| -PASS context.getUniform(argument, loc) threw exception TypeError: Failed to execute 'getUniform' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.getUniform(program, argument) threw exception TypeError: Failed to execute 'getUniform' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLUniformLocation'..
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| -PASS context.getUniformLocation(argument, 'u_modelViewProjMatrix') threw exception TypeError: Failed to execute 'getUniformLocation' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'..
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| -PASS context.compileShader(argument) is undefined.
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| -PASS context.linkProgram(argument) is undefined.
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| -PASS context.attachShader(program, argument) is undefined.
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| -PASS context.attachShader(argument, shader) is undefined.
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| -PASS context.detachShader(program, argument) is undefined.
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| -PASS context.detachShader(argument, shader) is undefined.
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| -PASS context.useProgram(argument) is undefined.
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| -PASS context.shaderSource(argument, 'foo') is undefined.
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| -PASS context.bindAttribLocation(argument, 0, 'foo') is undefined.
|
| -PASS context.bindBuffer(context.ARRAY_BUFFER, argument) is undefined.
|
| -PASS context.bindFramebuffer(context.FRAMEBUFFER, argument) is undefined.
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| -PASS context.bindRenderbuffer(context.RENDERBUFFER, argument) is undefined.
|
| -PASS context.bindTexture(context.TEXTURE_2D, argument) is undefined.
|
| -PASS context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument) is undefined.
|
| -PASS context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0) is undefined.
|
| -PASS context.uniform2fv(argument, new Float32Array([0.0, 0.0])) is undefined.
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| -PASS context.uniform2iv(argument, new Int32Array([0, 0])) is undefined.
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| -PASS context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0])) is undefined.
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| -PASS context.getProgramInfoLog(argument) is null
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| -PASS context.getProgramParameter(argument, 0) is null
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| -PASS context.getShaderInfoLog(argument) is null
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| -PASS context.getShaderParameter(argument, 0) is null
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| -PASS context.getShaderSource(argument) is null
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| -PASS context.getUniform(argument, loc) is null
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| -PASS context.getUniform(program, argument) is null
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| -PASS context.getUniformLocation(argument, 'u_modelViewProjMatrix') is null
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| -PASS context.compileShader(argument) is undefined.
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| -PASS context.linkProgram(argument) is undefined.
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| -PASS context.attachShader(program, argument) is undefined.
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| -PASS context.attachShader(argument, shader) is undefined.
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| -PASS context.detachShader(program, argument) is undefined.
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| -PASS context.detachShader(argument, shader) is undefined.
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| -PASS context.useProgram(argument) is undefined.
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| -PASS context.shaderSource(argument, 'foo') is undefined.
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| -PASS context.bindAttribLocation(argument, 0, 'foo') is undefined.
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| -PASS context.bindBuffer(context.ARRAY_BUFFER, argument) is undefined.
|
| -PASS context.bindFramebuffer(context.FRAMEBUFFER, argument) is undefined.
|
| -PASS context.bindRenderbuffer(context.RENDERBUFFER, argument) is undefined.
|
| -PASS context.bindTexture(context.TEXTURE_2D, argument) is undefined.
|
| -PASS context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument) is undefined.
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| -PASS context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0) is undefined.
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| -PASS context.uniform2fv(argument, new Float32Array([0.0, 0.0])) is undefined.
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| -PASS context.uniform2iv(argument, new Int32Array([0, 0])) is undefined.
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| -PASS context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0])) is undefined.
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| -PASS context.getProgramInfoLog(argument) is null
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| -PASS context.getProgramParameter(argument, 0) is null
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| -PASS context.getShaderInfoLog(argument) is null
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| -PASS context.getShaderParameter(argument, 0) is null
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| -PASS context.getShaderSource(argument) is null
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| -PASS context.getUniform(argument, loc) is null
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| -PASS context.getUniform(program, argument) is null
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| -PASS context.getUniformLocation(argument, 'u_modelViewProjMatrix') is null
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| -PASS successfullyParsed is true
|
| -
|
| -TEST COMPLETE
|
| -
|
|
|