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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 <script src="resources/webgl-test-utils.js"></script> | |
6 </head> | |
7 <body> | |
8 <div id="description"></div> | |
9 <div id="console"></div> | |
10 | |
11 <script> | |
12 if (window.internals) | |
13 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
14 | |
15 var wtu = WebGLTestUtils; | |
16 description("Tests calling WebGL APIs with wrong argument types"); | |
17 | |
18 var context = wtu.create3DContext(); | |
19 var program = wtu.loadStandardProgram(context); | |
20 var shader = wtu.loadStandardVertexShader(context); | |
21 var shouldGenerateGLError = wtu.shouldGenerateGLError; | |
22 | |
23 assertMsg(program != null, "Program Compiled"); | |
24 assertMsg(shader != null, "Shader Compiled"); | |
25 | |
26 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); | |
27 assertMsg(loc != null, "getUniformLocation succeeded"); | |
28 | |
29 var arguments = [ | |
30 { value: "foo", | |
31 throw: true }, | |
32 { value: 0, | |
33 throw: true }, | |
34 { value: null, | |
35 throw: false }, | |
36 { value: undefined, | |
37 throw: false } | |
38 ]; | |
39 | |
40 var argument; | |
41 | |
42 function shouldBeEmptyString(command) { | |
43 shouldBe(command, "''"); | |
44 } | |
45 | |
46 for (var i = 0; i < arguments.length; ++i) { | |
47 var func, func2; | |
48 if (arguments[i].throw) { | |
49 func = shouldThrow; | |
50 func2 = shouldThrow; | |
51 } else { | |
52 func = shouldBeUndefined; | |
53 func2 = shouldBeNull; | |
54 } | |
55 argument = arguments[i].value; | |
56 func("context.compileShader(argument)"); | |
57 func("context.linkProgram(argument)"); | |
58 func("context.attachShader(program, argument)"); | |
59 func("context.attachShader(argument, shader)"); | |
60 func("context.detachShader(program, argument)"); | |
61 func("context.detachShader(argument, shader)"); | |
62 func("context.useProgram(argument)"); | |
63 func("context.shaderSource(argument, 'foo')"); | |
64 func("context.bindAttribLocation(argument, 0, 'foo')"); | |
65 func("context.bindBuffer(context.ARRAY_BUFFER, argument)"); | |
66 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)"); | |
67 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)"); | |
68 func("context.bindTexture(context.TEXTURE_2D, argument)"); | |
69 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTAC
HMENT, context.RENDERBUFFER, argument)"); | |
70 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHME
NT0, context.TEXTURE_2D, argument, 0)"); | |
71 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))"); | |
72 func("context.uniform2iv(argument, new Int32Array([0, 0]))"); | |
73 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.
0, 0.0]))"); | |
74 | |
75 func2("context.getProgramInfoLog(argument)"); | |
76 func2("context.getProgramParameter(argument, 0)"); | |
77 func2("context.getShaderInfoLog(argument)"); | |
78 func2("context.getShaderParameter(argument, 0)"); | |
79 func2("context.getShaderSource(argument)"); | |
80 func2("context.getUniform(argument, loc)"); | |
81 func2("context.getUniform(program, argument)"); | |
82 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')"); | |
83 } | |
84 </script> | |
85 | |
86 </body> | |
87 </html> | |
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