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| 1 <html> | |
| 2 <head> | |
| 3 <script src="../../../resources/js-test.js"></script> | |
| 4 <script src="resources/webgl-test.js"></script> | |
| 5 <script src="resources/webgl-test-utils.js"></script> | |
| 6 </head> | |
| 7 <body> | |
| 8 <div id="description"></div> | |
| 9 <div id="console"></div> | |
| 10 | |
| 11 <script> | |
| 12 if (window.internals) | |
| 13 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 14 | |
| 15 var wtu = WebGLTestUtils; | |
| 16 description("Tests calling WebGL APIs with wrong argument types"); | |
| 17 | |
| 18 var context = wtu.create3DContext(); | |
| 19 var program = wtu.loadStandardProgram(context); | |
| 20 var shader = wtu.loadStandardVertexShader(context); | |
| 21 var shouldGenerateGLError = wtu.shouldGenerateGLError; | |
| 22 | |
| 23 assertMsg(program != null, "Program Compiled"); | |
| 24 assertMsg(shader != null, "Shader Compiled"); | |
| 25 | |
| 26 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); | |
| 27 assertMsg(loc != null, "getUniformLocation succeeded"); | |
| 28 | |
| 29 var arguments = [ | |
| 30 { value: "foo", | |
| 31 throw: true }, | |
| 32 { value: 0, | |
| 33 throw: true }, | |
| 34 { value: null, | |
| 35 throw: false }, | |
| 36 { value: undefined, | |
| 37 throw: false } | |
| 38 ]; | |
| 39 | |
| 40 var argument; | |
| 41 | |
| 42 function shouldBeEmptyString(command) { | |
| 43 shouldBe(command, "''"); | |
| 44 } | |
| 45 | |
| 46 for (var i = 0; i < arguments.length; ++i) { | |
| 47 var func, func2; | |
| 48 if (arguments[i].throw) { | |
| 49 func = shouldThrow; | |
| 50 func2 = shouldThrow; | |
| 51 } else { | |
| 52 func = shouldBeUndefined; | |
| 53 func2 = shouldBeNull; | |
| 54 } | |
| 55 argument = arguments[i].value; | |
| 56 func("context.compileShader(argument)"); | |
| 57 func("context.linkProgram(argument)"); | |
| 58 func("context.attachShader(program, argument)"); | |
| 59 func("context.attachShader(argument, shader)"); | |
| 60 func("context.detachShader(program, argument)"); | |
| 61 func("context.detachShader(argument, shader)"); | |
| 62 func("context.useProgram(argument)"); | |
| 63 func("context.shaderSource(argument, 'foo')"); | |
| 64 func("context.bindAttribLocation(argument, 0, 'foo')"); | |
| 65 func("context.bindBuffer(context.ARRAY_BUFFER, argument)"); | |
| 66 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)"); | |
| 67 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)"); | |
| 68 func("context.bindTexture(context.TEXTURE_2D, argument)"); | |
| 69 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTAC
HMENT, context.RENDERBUFFER, argument)"); | |
| 70 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHME
NT0, context.TEXTURE_2D, argument, 0)"); | |
| 71 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))"); | |
| 72 func("context.uniform2iv(argument, new Int32Array([0, 0]))"); | |
| 73 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.
0, 0.0]))"); | |
| 74 | |
| 75 func2("context.getProgramInfoLog(argument)"); | |
| 76 func2("context.getProgramParameter(argument, 0)"); | |
| 77 func2("context.getShaderInfoLog(argument)"); | |
| 78 func2("context.getShaderParameter(argument, 0)"); | |
| 79 func2("context.getShaderSource(argument)"); | |
| 80 func2("context.getUniform(argument, loc)"); | |
| 81 func2("context.getUniform(program, argument)"); | |
| 82 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')"); | |
| 83 } | |
| 84 </script> | |
| 85 | |
| 86 </body> | |
| 87 </html> | |
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