Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt |
deleted file mode 100644 |
index dd75a2fee1eb7c222353ce923d2deff23a647f33..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/gl-vertexattribpointer-expected.txt |
+++ /dev/null |
@@ -1,197 +0,0 @@ |
-This test checks vertexAttribPointer behaviors in WebGL. |
- |
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
- |
- |
-Canvas.getContext |
-PASS context exists |
- |
-Checking gl.vertexAttribPointer. |
-PASS getError was expected value: INVALID_OPERATION : vertexAttribPointer should fail if no buffer is bound |
-PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support INT |
-PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support UNSIGNED_INT |
-PASS getError was expected value: INVALID_ENUM : vertexAttribPointer should not support FIXED |
- |
- |
-checking: BYTE with size 1 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 1, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.BYTE, false, 256, 0) should fail over stride limit |
- |
-checking: BYTE with size 2 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 1, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 2, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.BYTE, false, 256, 0) should fail over stride limit |
- |
-checking: BYTE with size 3 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 2, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 3, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.BYTE, false, 256, 0) should fail over stride limit |
- |
-checking: BYTE with size 4 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 3, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 4, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.BYTE, false, 256, 0) should fail over stride limit |
- |
- |
-checking: UNSIGNED_BYTE with size 1 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 1, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit |
- |
-checking: UNSIGNED_BYTE with size 2 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 1, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 2, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit |
- |
-checking: UNSIGNED_BYTE with size 3 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 2, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 3, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit |
- |
-checking: UNSIGNED_BYTE with size 4 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 0, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 3, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 4, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 255, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, false, 256, 0) should fail over stride limit |
- |
- |
-checking: SHORT with size 1 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 1, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.SHORT, false, 2, 1) should fail because offset is bad |
- |
-checking: SHORT with size 2 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 3, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.SHORT, false, 4, 1) should fail because offset is bad |
- |
-checking: SHORT with size 3 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 5, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.SHORT, false, 6, 1) should fail because offset is bad |
- |
-checking: SHORT with size 4 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 7, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.SHORT, false, 8, 1) should fail because offset is bad |
- |
- |
-checking: UNSIGNED_SHORT with size 1 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 1, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.UNSIGNED_SHORT, false, 2, 1) should fail because offset is bad |
- |
-checking: UNSIGNED_SHORT with size 2 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 3, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.UNSIGNED_SHORT, false, 4, 1) should fail because offset is bad |
- |
-checking: UNSIGNED_SHORT with size 3 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 5, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.UNSIGNED_SHORT, false, 6, 1) should fail because offset is bad |
- |
-checking: UNSIGNED_SHORT with size 4 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 254, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 0, 1) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 7, 1) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.UNSIGNED_SHORT, false, 8, 1) should fail because offset is bad |
- |
- |
-checking: FLOAT with size 1 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 252, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 3) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 3, 3) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 4, 3) should fail because offset is bad |
- |
-checking: FLOAT with size 2 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 252, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 3) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 7, 3) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 8, 3) should fail because offset is bad |
- |
-checking: FLOAT with size 3 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 252, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 3) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 11, 3) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 12, 3) should fail because offset is bad |
- |
-checking: FLOAT with size 4 |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0) should succeed |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 0) should fail because stride is bad |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 0) should succeed |
-PASS getError was expected value: NO_ERROR : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 252, 0) should succeed at stride limit |
-PASS getError was expected value: INVALID_VALUE : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 256, 0) should fail over stride limit |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 3) should fail because offset is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 15, 3) should fail because stride is bad |
-PASS getError was expected value: INVALID_OPERATION : gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 16, 3) should fail because offset is bad |
- |
-PASS successfullyParsed is true |
- |
-TEST COMPLETE |
- |