Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html |
deleted file mode 100644 |
index 2753e3f18ad13478b3015fa223f964e3e3dbd15e..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html |
+++ /dev/null |
@@ -1,182 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<canvas id="example" width="1px" height="2px"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-description('Verifies texImage2D and texSubImage2D code paths taking ArrayBufferView'); |
- |
-var wtu = WebGLTestUtils; |
-var gl = null; |
-var textureLoc = null; |
- |
-// These two declarations need to be global for "shouldBe" to see them |
-var buf = null; |
-var idx = 0; |
-var pixel = [0, 0, 0, 1]; |
-var correctColor = null; |
- |
-function generateRGBAData(type, unpackAlignment) |
-{ |
- var sourceData = [ 255, 0, 0, 255, |
- 0, 255, 0, 0 ]; |
- switch (type) { |
- case gl.UNSIGNED_BYTE: { |
- var rowWidth = Math.max(unpackAlignment, 4); |
- var data = new Uint8Array(2 * rowWidth); |
- for (var y = 0; y < 2; ++y) { |
- var index = y * rowWidth; |
- for (var element = 0; element < 4; ++element) { |
- data[index + element] = sourceData[4 * y + element]; |
- } |
- } |
- return data; |
- } |
- case gl.UNSIGNED_SHORT_4_4_4_4: { |
- var rowWidth = Math.max(unpackAlignment, 2) / 2; |
- var data = new Uint16Array(2 * rowWidth); |
- for (var y = 0; y < 2; ++y) { |
- var index = y * rowWidth; |
- data[index] = (((sourceData[4 * y] & 0xF0) << 8) |
- | ((sourceData[4 * y + 1] & 0xF0) << 4) |
- | (sourceData[4 * y + 2] & 0xF0) |
- | (sourceData[4 * y + 3] >> 4)); |
- } |
- return data; |
- } |
- case gl.UNSIGNED_SHORT_5_5_5_1: { |
- var rowWidth = Math.max(unpackAlignment, 2) / 2; |
- var data = new Uint16Array(2 * rowWidth); |
- for (var y = 0; y < 2; ++y) { |
- var index = y * rowWidth; |
- data[index] = (((sourceData[4 * y] & 0xF8) << 8) |
- | ((sourceData[4 * y + 1] & 0xF8) << 3) |
- | ((sourceData[4 * y + 2] & 0xF8) >> 2) |
- | (sourceData[4 * y + 3] >> 7)); |
- } |
- return data; |
- } |
- } |
-} |
- |
-function typeToString(type) |
-{ |
- switch (type) { |
- case gl.UNSIGNED_BYTE: return 'UNSIGNED_BYTE'; |
- case gl.UNSIGNED_SHORT_5_5_5_1: return 'UNSIGNED_SHORT_5_5_5_1'; |
- case gl.UNSIGNED_SHORT_4_4_4_4: return 'UNSIGNED_SHORT_4_4_4_4'; |
- } |
- return 'Unknown type ' + type; |
-} |
- |
-function runOneIteration(useTexSubImage2D, type, unpackAlignment, flipY, premultiplyAlpha, topColor, bottomColor) |
-{ |
- debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + |
- ' with type=' + typeToString(type) + |
- ', unpackAlignment=' + unpackAlignment + |
- ', flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha); |
- gl.colorMask(true, true, true, true); |
- gl.clearColor(0, 0, 0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- // Enable writes to the RGB channels |
- gl.colorMask(true, true, true, false); |
- var texture = gl.createTexture(); |
- // Bind the texture to texture unit 0 |
- gl.bindTexture(gl.TEXTURE_2D, texture); |
- // Set up texture parameters |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
- // Set up pixel store parameters |
- gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment); |
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); |
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); |
- // Generate the data |
- var data = generateRGBAData(type, unpackAlignment); |
- if (gl.getError() != gl.NO_ERROR) |
- testFailed("GL error before texture upload"); |
- // Upload the image into the texture |
- if (useTexSubImage2D) { |
- // Initialize the texture to black first |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, |
- gl.RGBA, type, null); |
- if (gl.getError() != gl.NO_ERROR) |
- testFailed("GL error after texImage2D(null)"); |
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 2, gl.RGBA, type, data); |
- if (gl.getError() != gl.NO_ERROR) |
- testFailed("GL error after texSubImage2D"); |
- } else { |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, gl.RGBA, type, data); |
- if (gl.getError() != gl.NO_ERROR) |
- testFailed("GL error after texImage2D"); |
- } |
- |
- // Point the uniform sampler to texture unit 0 |
- gl.uniform1i(textureLoc, 0); |
- // Draw the triangles |
- wtu.drawQuad(gl, [0, 0, 0, 255]); |
- |
- // Read back the rendering results |
- buf = new Uint8Array(1 * 2 * 4); |
- gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- // Check the top pixel and bottom pixel and make sure they have |
- // the right color. |
- debug("Checking bottom pixel"); |
- wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor); |
- debug("Checking top pixel"); |
- wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor); |
-} |
- |
-function runTest() |
-{ |
- var red = [255, 0, 0, 255]; |
- var green = [0, 255, 0, 255]; |
- var redPremultiplyAlpha = [255, 0, 0, 255]; |
- var greenPremultiplyAlpha = [0, 0, 0, 255]; |
- |
- var types = [ gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT_5_5_5_1, gl.UNSIGNED_SHORT_4_4_4_4 ]; |
- var unpackAlignments = [ 1, 2, 4, 8 ]; |
- |
- for (var i = 0; i < types.length; ++i) { |
- var type = types[i]; |
- for (var j = 0; j < unpackAlignments.length; ++j) { |
- var unpackAlignment = unpackAlignments[j]; |
- runOneIteration(false, type, unpackAlignment, true, false, |
- red, green); |
- runOneIteration(false, type, unpackAlignment, false, false, |
- green, red); |
- runOneIteration(false, type, unpackAlignment, true, true, |
- redPremultiplyAlpha, greenPremultiplyAlpha); |
- runOneIteration(false, type, unpackAlignment, false, true, |
- greenPremultiplyAlpha, redPremultiplyAlpha); |
- runOneIteration(true, type, unpackAlignment, true, false, |
- red, green); |
- runOneIteration(true, type, unpackAlignment, false, false, |
- green, red); |
- runOneIteration(true, type, unpackAlignment, true, true, |
- redPremultiplyAlpha, greenPremultiplyAlpha); |
- runOneIteration(true, type, unpackAlignment, false, true, |
- greenPremultiplyAlpha, redPremultiplyAlpha); |
- } |
- } |
- |
-} |
- |
-var canvas = document.getElementById("example"); |
-gl = wtu.create3DContext(canvas); |
-var program = wtu.setupTexturedQuad(gl); |
-gl.disable(gl.BLEND); |
- |
-gl.clearColor(0,0,0,1); |
-gl.clearDepth(1); |
- |
-textureLoc = gl.getUniformLocation(program, "tex"); |
- |
-runTest(); |
-</script> |
-</body> |
-</html> |