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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html
deleted file mode 100644
index 2753e3f18ad13478b3015fa223f964e3e3dbd15e..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-and-sub-image-2d-with-array-buffer-view.html
+++ /dev/null
@@ -1,182 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<canvas id="example" width="1px" height="2px"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-description('Verifies texImage2D and texSubImage2D code paths taking ArrayBufferView');
-
-var wtu = WebGLTestUtils;
-var gl = null;
-var textureLoc = null;
-
-// These two declarations need to be global for "shouldBe" to see them
-var buf = null;
-var idx = 0;
-var pixel = [0, 0, 0, 1];
-var correctColor = null;
-
-function generateRGBAData(type, unpackAlignment)
-{
- var sourceData = [ 255, 0, 0, 255,
- 0, 255, 0, 0 ];
- switch (type) {
- case gl.UNSIGNED_BYTE: {
- var rowWidth = Math.max(unpackAlignment, 4);
- var data = new Uint8Array(2 * rowWidth);
- for (var y = 0; y < 2; ++y) {
- var index = y * rowWidth;
- for (var element = 0; element < 4; ++element) {
- data[index + element] = sourceData[4 * y + element];
- }
- }
- return data;
- }
- case gl.UNSIGNED_SHORT_4_4_4_4: {
- var rowWidth = Math.max(unpackAlignment, 2) / 2;
- var data = new Uint16Array(2 * rowWidth);
- for (var y = 0; y < 2; ++y) {
- var index = y * rowWidth;
- data[index] = (((sourceData[4 * y] & 0xF0) << 8)
- | ((sourceData[4 * y + 1] & 0xF0) << 4)
- | (sourceData[4 * y + 2] & 0xF0)
- | (sourceData[4 * y + 3] >> 4));
- }
- return data;
- }
- case gl.UNSIGNED_SHORT_5_5_5_1: {
- var rowWidth = Math.max(unpackAlignment, 2) / 2;
- var data = new Uint16Array(2 * rowWidth);
- for (var y = 0; y < 2; ++y) {
- var index = y * rowWidth;
- data[index] = (((sourceData[4 * y] & 0xF8) << 8)
- | ((sourceData[4 * y + 1] & 0xF8) << 3)
- | ((sourceData[4 * y + 2] & 0xF8) >> 2)
- | (sourceData[4 * y + 3] >> 7));
- }
- return data;
- }
- }
-}
-
-function typeToString(type)
-{
- switch (type) {
- case gl.UNSIGNED_BYTE: return 'UNSIGNED_BYTE';
- case gl.UNSIGNED_SHORT_5_5_5_1: return 'UNSIGNED_SHORT_5_5_5_1';
- case gl.UNSIGNED_SHORT_4_4_4_4: return 'UNSIGNED_SHORT_4_4_4_4';
- }
- return 'Unknown type ' + type;
-}
-
-function runOneIteration(useTexSubImage2D, type, unpackAlignment, flipY, premultiplyAlpha, topColor, bottomColor)
-{
- debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
- ' with type=' + typeToString(type) +
- ', unpackAlignment=' + unpackAlignment +
- ', flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha);
- gl.colorMask(true, true, true, true);
- gl.clearColor(0, 0, 0, 1.0);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- // Enable writes to the RGB channels
- gl.colorMask(true, true, true, false);
- var texture = gl.createTexture();
- // Bind the texture to texture unit 0
- gl.bindTexture(gl.TEXTURE_2D, texture);
- // Set up texture parameters
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- // Set up pixel store parameters
- gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
- // Generate the data
- var data = generateRGBAData(type, unpackAlignment);
- if (gl.getError() != gl.NO_ERROR)
- testFailed("GL error before texture upload");
- // Upload the image into the texture
- if (useTexSubImage2D) {
- // Initialize the texture to black first
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0,
- gl.RGBA, type, null);
- if (gl.getError() != gl.NO_ERROR)
- testFailed("GL error after texImage2D(null)");
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 2, gl.RGBA, type, data);
- if (gl.getError() != gl.NO_ERROR)
- testFailed("GL error after texSubImage2D");
- } else {
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, gl.RGBA, type, data);
- if (gl.getError() != gl.NO_ERROR)
- testFailed("GL error after texImage2D");
- }
-
- // Point the uniform sampler to texture unit 0
- gl.uniform1i(textureLoc, 0);
- // Draw the triangles
- wtu.drawQuad(gl, [0, 0, 0, 255]);
-
- // Read back the rendering results
- buf = new Uint8Array(1 * 2 * 4);
- gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
- // Check the top pixel and bottom pixel and make sure they have
- // the right color.
- debug("Checking bottom pixel");
- wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor);
- debug("Checking top pixel");
- wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor);
-}
-
-function runTest()
-{
- var red = [255, 0, 0, 255];
- var green = [0, 255, 0, 255];
- var redPremultiplyAlpha = [255, 0, 0, 255];
- var greenPremultiplyAlpha = [0, 0, 0, 255];
-
- var types = [ gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT_5_5_5_1, gl.UNSIGNED_SHORT_4_4_4_4 ];
- var unpackAlignments = [ 1, 2, 4, 8 ];
-
- for (var i = 0; i < types.length; ++i) {
- var type = types[i];
- for (var j = 0; j < unpackAlignments.length; ++j) {
- var unpackAlignment = unpackAlignments[j];
- runOneIteration(false, type, unpackAlignment, true, false,
- red, green);
- runOneIteration(false, type, unpackAlignment, false, false,
- green, red);
- runOneIteration(false, type, unpackAlignment, true, true,
- redPremultiplyAlpha, greenPremultiplyAlpha);
- runOneIteration(false, type, unpackAlignment, false, true,
- greenPremultiplyAlpha, redPremultiplyAlpha);
- runOneIteration(true, type, unpackAlignment, true, false,
- red, green);
- runOneIteration(true, type, unpackAlignment, false, false,
- green, red);
- runOneIteration(true, type, unpackAlignment, true, true,
- redPremultiplyAlpha, greenPremultiplyAlpha);
- runOneIteration(true, type, unpackAlignment, false, true,
- greenPremultiplyAlpha, redPremultiplyAlpha);
- }
- }
-
-}
-
-var canvas = document.getElementById("example");
-gl = wtu.create3DContext(canvas);
-var program = wtu.setupTexturedQuad(gl);
-gl.disable(gl.BLEND);
-
-gl.clearColor(0,0,0,1);
-gl.clearDepth(1);
-
-textureLoc = gl.getUniformLocation(program, "tex");
-
-runTest();
-</script>
-</body>
-</html>

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