| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt
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| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt
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| deleted file mode 100644
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| index d928fa0f23b43e4fb142cccf9c7caba1398c3c40..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt
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| +++ /dev/null
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| @@ -1,56 +0,0 @@
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| -WebGL shader precision format test.
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| -
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| -On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
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| -
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| -Tests that WebGLShaderPrecisionFormat class and getShaderPrecisionFormat work.
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| -
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| -
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| -Test that getShaderPrecisionFormat returns a WebGLShaderPrecisionFormat object.
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| -
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| -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat is true
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| -PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat is true
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| -
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| -Test that getShaderPrecisionFormat throws an error with invalid parameters.
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| -
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| -PASS gl.getShaderPrecisionFormat(gl.HIGH_INT, gl.VERTEX_SHADER) generated expected GL error: INVALID_ENUM.
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| -
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| -Test that WebGLShaderPrecisionFormat values are sensible.
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| -
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| -PASS shaderPrecisionFormat.rangeMin >= 1 is true
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| -PASS shaderPrecisionFormat.rangeMax >= 1 is true
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| -PASS shaderPrecisionFormat.precision >= 8 is true
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| -PASS shaderPrecisionFormat.rangeMin >= 14 is true
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| -PASS shaderPrecisionFormat.rangeMax >= 14 is true
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| -PASS shaderPrecisionFormat.precision >= 10 is true
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| -PASS shaderPrecisionFormat.rangeMin >= 62 is true
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| -PASS shaderPrecisionFormat.rangeMax >= 62 is true
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| -PASS shaderPrecisionFormat.precision >= 16 is true
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| -PASS shaderPrecisionFormat.rangeMin >= 8 is true
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| -PASS shaderPrecisionFormat.rangeMax >= 8 is true
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| -PASS shaderPrecisionFormat.precision == 0 is true
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| -PASS shaderPrecisionFormat.rangeMin >= 10 is true
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| -PASS shaderPrecisionFormat.rangeMax >= 10 is true
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| -PASS shaderPrecisionFormat.precision == 0 is true
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| -PASS shaderPrecisionFormat.rangeMin >= 16 is true
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| -PASS shaderPrecisionFormat.rangeMax >= 16 is true
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| -PASS shaderPrecisionFormat.precision == 0 is true
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| -
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| -Test that getShaderPrecisionFormat returns the same thing every call.
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| -
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| -PASS shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin is true
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| -PASS shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax is true
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| -PASS shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision is true
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| -PASS successfullyParsed is true
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| -
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| -TEST COMPLETE
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| -
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|
|