Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt |
deleted file mode 100644 |
index d928fa0f23b43e4fb142cccf9c7caba1398c3c40..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/shader-precision-format-expected.txt |
+++ /dev/null |
@@ -1,56 +0,0 @@ |
-WebGL shader precision format test. |
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-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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-Tests that WebGLShaderPrecisionFormat class and getShaderPrecisionFormat work. |
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-Test that getShaderPrecisionFormat returns a WebGLShaderPrecisionFormat object. |
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-PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat is true |
-PASS gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat is true |
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-Test that getShaderPrecisionFormat throws an error with invalid parameters. |
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-PASS gl.getShaderPrecisionFormat(gl.HIGH_INT, gl.VERTEX_SHADER) generated expected GL error: INVALID_ENUM. |
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-Test that WebGLShaderPrecisionFormat values are sensible. |
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-PASS shaderPrecisionFormat.rangeMin >= 1 is true |
-PASS shaderPrecisionFormat.rangeMax >= 1 is true |
-PASS shaderPrecisionFormat.precision >= 8 is true |
-PASS shaderPrecisionFormat.rangeMin >= 14 is true |
-PASS shaderPrecisionFormat.rangeMax >= 14 is true |
-PASS shaderPrecisionFormat.precision >= 10 is true |
-PASS shaderPrecisionFormat.rangeMin >= 62 is true |
-PASS shaderPrecisionFormat.rangeMax >= 62 is true |
-PASS shaderPrecisionFormat.precision >= 16 is true |
-PASS shaderPrecisionFormat.rangeMin >= 8 is true |
-PASS shaderPrecisionFormat.rangeMax >= 8 is true |
-PASS shaderPrecisionFormat.precision == 0 is true |
-PASS shaderPrecisionFormat.rangeMin >= 10 is true |
-PASS shaderPrecisionFormat.rangeMax >= 10 is true |
-PASS shaderPrecisionFormat.precision == 0 is true |
-PASS shaderPrecisionFormat.rangeMin >= 16 is true |
-PASS shaderPrecisionFormat.rangeMax >= 16 is true |
-PASS shaderPrecisionFormat.precision == 0 is true |
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-Test that getShaderPrecisionFormat returns the same thing every call. |
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-PASS shaderPrecisionFormat.rangeMin == shaderPrecisionFormat2.rangeMin is true |
-PASS shaderPrecisionFormat.rangeMax == shaderPrecisionFormat2.rangeMax is true |
-PASS shaderPrecisionFormat.precision == shaderPrecisionFormat2.precision is true |
-PASS successfullyParsed is true |
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-TEST COMPLETE |
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