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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 <script src="resources/webgl-test-utils.js"></script> | |
6 </head> | |
7 <body> | |
8 <canvas id="example" width="1px" height="2px"></canvas> | |
9 <div id="description"></div> | |
10 <div id="console"></div> | |
11 <script> | |
12 description('Verifies texImage2D and texSubImage2D code paths taking ArrayBuffer
View'); | |
13 | |
14 var wtu = WebGLTestUtils; | |
15 var gl = null; | |
16 var textureLoc = null; | |
17 | |
18 // These two declarations need to be global for "shouldBe" to see them | |
19 var buf = null; | |
20 var idx = 0; | |
21 var pixel = [0, 0, 0, 1]; | |
22 var correctColor = null; | |
23 | |
24 function generateRGBAData(type, unpackAlignment) | |
25 { | |
26 var sourceData = [ 255, 0, 0, 255, | |
27 0, 255, 0, 0 ]; | |
28 switch (type) { | |
29 case gl.UNSIGNED_BYTE: { | |
30 var rowWidth = Math.max(unpackAlignment, 4); | |
31 var data = new Uint8Array(2 * rowWidth); | |
32 for (var y = 0; y < 2; ++y) { | |
33 var index = y * rowWidth; | |
34 for (var element = 0; element < 4; ++element) { | |
35 data[index + element] = sourceData[4 * y + element]; | |
36 } | |
37 } | |
38 return data; | |
39 } | |
40 case gl.UNSIGNED_SHORT_4_4_4_4: { | |
41 var rowWidth = Math.max(unpackAlignment, 2) / 2; | |
42 var data = new Uint16Array(2 * rowWidth); | |
43 for (var y = 0; y < 2; ++y) { | |
44 var index = y * rowWidth; | |
45 data[index] = (((sourceData[4 * y] & 0xF0) << 8) | |
46 | ((sourceData[4 * y + 1] & 0xF0) << 4) | |
47 | (sourceData[4 * y + 2] & 0xF0) | |
48 | (sourceData[4 * y + 3] >> 4)); | |
49 } | |
50 return data; | |
51 } | |
52 case gl.UNSIGNED_SHORT_5_5_5_1: { | |
53 var rowWidth = Math.max(unpackAlignment, 2) / 2; | |
54 var data = new Uint16Array(2 * rowWidth); | |
55 for (var y = 0; y < 2; ++y) { | |
56 var index = y * rowWidth; | |
57 data[index] = (((sourceData[4 * y] & 0xF8) << 8) | |
58 | ((sourceData[4 * y + 1] & 0xF8) << 3) | |
59 | ((sourceData[4 * y + 2] & 0xF8) >> 2) | |
60 | (sourceData[4 * y + 3] >> 7)); | |
61 } | |
62 return data; | |
63 } | |
64 } | |
65 } | |
66 | |
67 function typeToString(type) | |
68 { | |
69 switch (type) { | |
70 case gl.UNSIGNED_BYTE: return 'UNSIGNED_BYTE'; | |
71 case gl.UNSIGNED_SHORT_5_5_5_1: return 'UNSIGNED_SHORT_5_5_5_1'; | |
72 case gl.UNSIGNED_SHORT_4_4_4_4: return 'UNSIGNED_SHORT_4_4_4_4'; | |
73 } | |
74 return 'Unknown type ' + type; | |
75 } | |
76 | |
77 function runOneIteration(useTexSubImage2D, type, unpackAlignment, flipY, premult
iplyAlpha, topColor, bottomColor) | |
78 { | |
79 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
80 ' with type=' + typeToString(type) + | |
81 ', unpackAlignment=' + unpackAlignment + | |
82 ', flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha); | |
83 gl.colorMask(true, true, true, true); | |
84 gl.clearColor(0, 0, 0, 1.0); | |
85 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
86 // Enable writes to the RGB channels | |
87 gl.colorMask(true, true, true, false); | |
88 var texture = gl.createTexture(); | |
89 // Bind the texture to texture unit 0 | |
90 gl.bindTexture(gl.TEXTURE_2D, texture); | |
91 // Set up texture parameters | |
92 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
93 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
94 // Set up pixel store parameters | |
95 gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment); | |
96 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
97 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); | |
98 // Generate the data | |
99 var data = generateRGBAData(type, unpackAlignment); | |
100 if (gl.getError() != gl.NO_ERROR) | |
101 testFailed("GL error before texture upload"); | |
102 // Upload the image into the texture | |
103 if (useTexSubImage2D) { | |
104 // Initialize the texture to black first | |
105 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, | |
106 gl.RGBA, type, null); | |
107 if (gl.getError() != gl.NO_ERROR) | |
108 testFailed("GL error after texImage2D(null)"); | |
109 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 2, gl.RGBA, type, data); | |
110 if (gl.getError() != gl.NO_ERROR) | |
111 testFailed("GL error after texSubImage2D"); | |
112 } else { | |
113 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, gl.RGBA, type, data); | |
114 if (gl.getError() != gl.NO_ERROR) | |
115 testFailed("GL error after texImage2D"); | |
116 } | |
117 | |
118 // Point the uniform sampler to texture unit 0 | |
119 gl.uniform1i(textureLoc, 0); | |
120 // Draw the triangles | |
121 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
122 | |
123 // Read back the rendering results | |
124 buf = new Uint8Array(1 * 2 * 4); | |
125 gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
126 // Check the top pixel and bottom pixel and make sure they have | |
127 // the right color. | |
128 debug("Checking bottom pixel"); | |
129 wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor); | |
130 debug("Checking top pixel"); | |
131 wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor); | |
132 } | |
133 | |
134 function runTest() | |
135 { | |
136 var red = [255, 0, 0, 255]; | |
137 var green = [0, 255, 0, 255]; | |
138 var redPremultiplyAlpha = [255, 0, 0, 255]; | |
139 var greenPremultiplyAlpha = [0, 0, 0, 255]; | |
140 | |
141 var types = [ gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT_5_5_5_1, gl.UNSIGNED_SHORT
_4_4_4_4 ]; | |
142 var unpackAlignments = [ 1, 2, 4, 8 ]; | |
143 | |
144 for (var i = 0; i < types.length; ++i) { | |
145 var type = types[i]; | |
146 for (var j = 0; j < unpackAlignments.length; ++j) { | |
147 var unpackAlignment = unpackAlignments[j]; | |
148 runOneIteration(false, type, unpackAlignment, true, false, | |
149 red, green); | |
150 runOneIteration(false, type, unpackAlignment, false, false, | |
151 green, red); | |
152 runOneIteration(false, type, unpackAlignment, true, true, | |
153 redPremultiplyAlpha, greenPremultiplyAlpha); | |
154 runOneIteration(false, type, unpackAlignment, false, true, | |
155 greenPremultiplyAlpha, redPremultiplyAlpha); | |
156 runOneIteration(true, type, unpackAlignment, true, false, | |
157 red, green); | |
158 runOneIteration(true, type, unpackAlignment, false, false, | |
159 green, red); | |
160 runOneIteration(true, type, unpackAlignment, true, true, | |
161 redPremultiplyAlpha, greenPremultiplyAlpha); | |
162 runOneIteration(true, type, unpackAlignment, false, true, | |
163 greenPremultiplyAlpha, redPremultiplyAlpha); | |
164 } | |
165 } | |
166 | |
167 } | |
168 | |
169 var canvas = document.getElementById("example"); | |
170 gl = wtu.create3DContext(canvas); | |
171 var program = wtu.setupTexturedQuad(gl); | |
172 gl.disable(gl.BLEND); | |
173 | |
174 gl.clearColor(0,0,0,1); | |
175 gl.clearDepth(1); | |
176 | |
177 textureLoc = gl.getUniformLocation(program, "tex"); | |
178 | |
179 runTest(); | |
180 </script> | |
181 </body> | |
182 </html> | |
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