Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html |
deleted file mode 100644 |
index 35c4f870c1c01c9b9df67578b5dd2f262084bc23..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/is-object.html |
+++ /dev/null |
@@ -1,68 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas"> |
-<script> |
-var wtu; |
-var canvas; |
-var gl; |
-var shouldGenerateGLError; |
- |
-var buffer; |
-var framebuffer; |
-var program; |
-var renderbuffer; |
-var shader; |
-var texture; |
- |
-description("Tests 'is' calls against non-bound and deleted objects"); |
- |
-wtu = WebGLTestUtils; |
-canvas = document.getElementById("canvas"); |
-gl = wtu.create3DContext(canvas); |
-shouldGenerateGLError = wtu.shouldGenerateGLError; |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); |
-shouldBeFalse("gl.isBuffer(buffer)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
-shouldBeTrue("gl.isBuffer(buffer)"); |
-debug(""); |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); |
-shouldBeFalse("gl.isFramebuffer(framebuffer)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)"); |
-shouldBeTrue("gl.isFramebuffer(framebuffer)"); |
-debug(""); |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()"); |
-shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)"); |
-shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); |
-debug(""); |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); |
-shouldBeFalse("gl.isTexture(texture)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)"); |
-shouldBeTrue("gl.isTexture(texture)"); |
-debug(""); |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); |
-shouldBeTrue("gl.isProgram(program)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
-shouldBeFalse("gl.isProgram(program)"); |
-debug(""); |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)"); |
-shouldBeTrue("gl.isShader(shader)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); |
-shouldBeFalse("gl.isShader(shader)"); |
-debug(""); |
-</script> |
-</body> |
-</html> |