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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 <script src="resources/webgl-test-utils.js"></script> | |
6 </head> | |
7 <body> | |
8 <div id="description"></div> | |
9 <div id="console"></div> | |
10 <canvas id="canvas"> | |
11 <script> | |
12 var wtu; | |
13 var canvas; | |
14 var gl; | |
15 var shouldGenerateGLError; | |
16 | |
17 var buffer; | |
18 var framebuffer; | |
19 var program; | |
20 var renderbuffer; | |
21 var shader; | |
22 var texture; | |
23 | |
24 description("Tests 'is' calls against non-bound and deleted objects"); | |
25 | |
26 wtu = WebGLTestUtils; | |
27 canvas = document.getElementById("canvas"); | |
28 gl = wtu.create3DContext(canvas); | |
29 shouldGenerateGLError = wtu.shouldGenerateGLError; | |
30 | |
31 shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); | |
32 shouldBeFalse("gl.isBuffer(buffer)"); | |
33 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
34 shouldBeTrue("gl.isBuffer(buffer)"); | |
35 debug(""); | |
36 | |
37 shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); | |
38 shouldBeFalse("gl.isFramebuffer(framebuffer)"); | |
39 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, frame
buffer)"); | |
40 shouldBeTrue("gl.isFramebuffer(framebuffer)"); | |
41 debug(""); | |
42 | |
43 shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()")
; | |
44 shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); | |
45 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, ren
derbuffer)"); | |
46 shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); | |
47 debug(""); | |
48 | |
49 shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); | |
50 shouldBeFalse("gl.isTexture(texture)"); | |
51 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)")
; | |
52 shouldBeTrue("gl.isTexture(texture)"); | |
53 debug(""); | |
54 | |
55 shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); | |
56 shouldBeTrue("gl.isProgram(program)"); | |
57 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | |
58 shouldBeFalse("gl.isProgram(program)"); | |
59 debug(""); | |
60 | |
61 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); | |
62 shouldBeTrue("gl.isShader(shader)"); | |
63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); | |
64 shouldBeFalse("gl.isShader(shader)"); | |
65 debug(""); | |
66 </script> | |
67 </body> | |
68 </html> | |
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