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| 1 <html> | |
| 2 <head> | |
| 3 <script src="../../../resources/js-test.js"></script> | |
| 4 <script src="resources/webgl-test.js"></script> | |
| 5 <script src="resources/webgl-test-utils.js"></script> | |
| 6 </head> | |
| 7 <body> | |
| 8 <div id="description"></div> | |
| 9 <div id="console"></div> | |
| 10 <canvas id="canvas"> | |
| 11 <script> | |
| 12 var wtu; | |
| 13 var canvas; | |
| 14 var gl; | |
| 15 var shouldGenerateGLError; | |
| 16 | |
| 17 var buffer; | |
| 18 var framebuffer; | |
| 19 var program; | |
| 20 var renderbuffer; | |
| 21 var shader; | |
| 22 var texture; | |
| 23 | |
| 24 description("Tests 'is' calls against non-bound and deleted objects"); | |
| 25 | |
| 26 wtu = WebGLTestUtils; | |
| 27 canvas = document.getElementById("canvas"); | |
| 28 gl = wtu.create3DContext(canvas); | |
| 29 shouldGenerateGLError = wtu.shouldGenerateGLError; | |
| 30 | |
| 31 shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); | |
| 32 shouldBeFalse("gl.isBuffer(buffer)"); | |
| 33 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
| 34 shouldBeTrue("gl.isBuffer(buffer)"); | |
| 35 debug(""); | |
| 36 | |
| 37 shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); | |
| 38 shouldBeFalse("gl.isFramebuffer(framebuffer)"); | |
| 39 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, frame
buffer)"); | |
| 40 shouldBeTrue("gl.isFramebuffer(framebuffer)"); | |
| 41 debug(""); | |
| 42 | |
| 43 shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()")
; | |
| 44 shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); | |
| 45 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, ren
derbuffer)"); | |
| 46 shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); | |
| 47 debug(""); | |
| 48 | |
| 49 shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); | |
| 50 shouldBeFalse("gl.isTexture(texture)"); | |
| 51 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)")
; | |
| 52 shouldBeTrue("gl.isTexture(texture)"); | |
| 53 debug(""); | |
| 54 | |
| 55 shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); | |
| 56 shouldBeTrue("gl.isProgram(program)"); | |
| 57 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | |
| 58 shouldBeFalse("gl.isProgram(program)"); | |
| 59 debug(""); | |
| 60 | |
| 61 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); | |
| 62 shouldBeTrue("gl.isShader(shader)"); | |
| 63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); | |
| 64 shouldBeFalse("gl.isShader(shader)"); | |
| 65 debug(""); | |
| 66 </script> | |
| 67 </body> | |
| 68 </html> | |
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