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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <string> | 5 #include <string> |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/threading/thread_local.h" | 10 #include "base/threading/thread_local.h" |
| 11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
| 13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
| 14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
| 15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
| 16 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
| 17 | 17 |
| 18 namespace gfx { | 18 namespace gfx { |
| 19 | 19 |
| 20 namespace { | 20 namespace { |
| 21 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 21 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| 22 current_context_ = LAZY_INSTANCE_INITIALIZER; | 22 current_context_ = LAZY_INSTANCE_INITIALIZER; |
| 23 | |
| 24 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | |
| 25 current_real_context_ = LAZY_INSTANCE_INITIALIZER; | |
| 23 } // namespace | 26 } // namespace |
| 24 | 27 |
| 25 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { | 28 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { |
| 26 if (!share_group_.get()) | 29 if (!share_group_.get()) |
| 27 share_group_ = new GLShareGroup; | 30 share_group_ = new GLShareGroup; |
| 28 | 31 |
| 29 share_group_->AddContext(this); | 32 share_group_->AddContext(this); |
| 30 } | 33 } |
| 31 | 34 |
| 32 GLContext::~GLContext() { | 35 GLContext::~GLContext() { |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 83 default: | 86 default: |
| 84 NOTREACHED(); | 87 NOTREACHED(); |
| 85 return true; | 88 return true; |
| 86 } | 89 } |
| 87 } | 90 } |
| 88 | 91 |
| 89 GLContext* GLContext::GetCurrent() { | 92 GLContext* GLContext::GetCurrent() { |
| 90 return current_context_.Pointer()->Get(); | 93 return current_context_.Pointer()->Get(); |
| 91 } | 94 } |
| 92 | 95 |
| 96 GLContext* GLContext::GetRealCurrent() { | |
| 97 return current_real_context_.Pointer()->Get(); | |
| 98 } | |
| 99 | |
| 93 void GLContext::SetCurrent(GLContext* context, GLSurface* surface) { | 100 void GLContext::SetCurrent(GLContext* context, GLSurface* surface) { |
| 101 if (!context || !context->IsVirtualContext()) { | |
|
no sievers
2013/05/24 17:04:02
Do we allow SetCurrent(NULL, !NULL)?
Or should we
jonathan.backer
2013/05/24 20:36:40
Yeah. I just looked at the OSX code (which might h
jonathan.backer
2013/05/27 16:37:36
Done.
| |
| 102 current_real_context_.Pointer()->Set(context); | |
| 103 GLSurface::SetRealCurrent(surface); | |
| 104 } | |
| 94 current_context_.Pointer()->Set(context); | 105 current_context_.Pointer()->Set(context); |
| 95 GLSurface::SetCurrent(surface); | 106 GLSurface::SetCurrent(surface); |
| 96 } | 107 } |
| 97 | 108 |
| 98 GLStateRestorer* GLContext::GetGLStateRestorer() { | 109 GLStateRestorer* GLContext::GetGLStateRestorer() { |
| 99 return state_restorer_.get(); | 110 return state_restorer_.get(); |
| 100 } | 111 } |
| 101 | 112 |
| 102 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { | 113 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { |
| 103 state_restorer_ = make_scoped_ptr(state_restorer); | 114 state_restorer_ = make_scoped_ptr(state_restorer); |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 121 void GLContext::SetupForVirtualization() { | 132 void GLContext::SetupForVirtualization() { |
| 122 if (!virtual_gl_api_) { | 133 if (!virtual_gl_api_) { |
| 123 virtual_gl_api_.reset(new VirtualGLApi()); | 134 virtual_gl_api_.reset(new VirtualGLApi()); |
| 124 virtual_gl_api_->Initialize(&g_driver_gl, this); | 135 virtual_gl_api_->Initialize(&g_driver_gl, this); |
| 125 } | 136 } |
| 126 } | 137 } |
| 127 | 138 |
| 128 bool GLContext::MakeVirtuallyCurrent( | 139 bool GLContext::MakeVirtuallyCurrent( |
| 129 GLContext* virtual_context, GLSurface* surface) { | 140 GLContext* virtual_context, GLSurface* surface) { |
| 130 DCHECK(virtual_gl_api_); | 141 DCHECK(virtual_gl_api_); |
| 131 return virtual_gl_api_->MakeCurrent(virtual_context, surface); | 142 bool result = virtual_gl_api_->MakeCurrent(virtual_context, surface); |
| 143 if (result) | |
| 144 SetCurrent(virtual_context, surface); | |
|
jonathan.backer
2013/05/23 21:00:53
Maybe SetCurrent(NULL, NULL) otherwise?
| |
| 145 return result; | |
| 132 } | 146 } |
| 133 | 147 |
| 134 void GLContext::OnDestroyVirtualContext(GLContext* virtual_context) { | 148 void GLContext::OnDestroyVirtualContext(GLContext* virtual_context) { |
| 135 if (virtual_gl_api_) | 149 if (virtual_gl_api_) |
| 136 virtual_gl_api_->OnDestroyVirtualContext(virtual_context); | 150 virtual_gl_api_->OnDestroyVirtualContext(virtual_context); |
| 137 } | 151 } |
| 138 | 152 |
| 139 void GLContext::SetRealGLApi() { | 153 void GLContext::SetRealGLApi() { |
| 140 SetGLToRealGLApi(); | 154 SetGLToRealGLApi(); |
| 141 } | 155 } |
| 142 | 156 |
| 157 bool GLContext::IsVirtualContext() { | |
| 158 return false; | |
| 159 } | |
| 160 | |
| 143 } // namespace gfx | 161 } // namespace gfx |
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