DescriptionRevert of SkTreatAsSprite should take AA into account (patchset #5 id:80001 of https://codereview.chromium.org/1566943002/ )
Reason for revert:
Need to use SkLeftShift since the arg could be negative
Original issue's description:
> SkTreatAsSprite should take AA into account
>
> Currently we always call SkTreatAsSprite with 0 subpixel bits, which means
> subpixel translations are ignored. This is incorrect for the anti-aliased
> case (drawSprite always pixel-snaps, so we lose edge AA).
>
> The CL updates SkTreatAsSprite to take an SkPaint argument and use 8 subpixel
> bits when AA is requested.
>
> Also remove unused SkTreatAsSpriteFilter.
>
> BUG=skia:4761
> R=reed@google.com
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1566943002
>
> Committed: https://skia.googlesource.com/skia/+/983dc2541a729609037a05eba731b3eb9788c517
TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4761
Committed: https://skia.googlesource.com/skia/+/5423ee17ed5a1becd0aeaa89d8faaaa5e2696cbb
Patch Set 1 #
Messages
Total messages: 4 (1 generated)
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