DescriptionRevert of Apply the Surface Texture transformation matrix during texture copy. (patchset #7 id:140001 of https://codereview.chromium.org/1536713002/ )
Reason for revert:
The CL was/is the main suspect for causing crbug.com/574811.
Original issue's description:
> Apply the Surface Texture transformation matrix during texture copy.
>
> Android Surface Textures have an associated UV transform matrix that can
> potentially vary from frame to frame. If the texture is copied, it is
> useful for the copy to have a consistent orientation, rather than having
> to propagate the UV transformation matrix with the copy as well.
>
> Because the Surface Texture is meant to be used with (0,0) meaning
> the bottom left of the texture, the result of this operation from the
> perspective of Chromium is a y-flipped texture.
>
> BUG=226218
>
> Committed: https://crrev.com/907d1b74f2f3b50d77577c8d83c0cd2472400b3f
> Cr-Commit-Position: refs/heads/master@{#367714}
TBR=reveman@chromium.org,sievers@chromium.org,kbr@chromium.org,ccameron@chromium.org,tobiasjs@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=226218
Committed: https://crrev.com/e4576126e027613613449303c5d50dcd5d4bbac9
Cr-Commit-Position: refs/heads/master@{#367844}
Patch Set 1 #
Messages
Total messages: 5 (1 generated)
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