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Unified Diff: content/common/gpu/stream_texture_android.cc

Issue 1569543002: Revert of Apply the Surface Texture transformation matrix during texture copy. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: content/common/gpu/stream_texture_android.cc
diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc
index 0636fce51e0561524365b0a106884f63815cb794..16f7b9468099fe8fcd1101bc8e61d861c4baec63 100644
--- a/content/common/gpu/stream_texture_android.cc
+++ b/content/common/gpu/stream_texture_android.cc
@@ -7,7 +7,6 @@
#include <string.h>
#include "base/bind.h"
-#include "base/strings/stringize_macros.h"
#include "content/common/android/surface_texture_peer.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_messages.h"
@@ -17,8 +16,6 @@
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_context.h"
-#include "ui/gl/gl_helper.h"
-#include "ui/gl/scoped_binders.h"
#include "ui/gl/scoped_make_current.h"
namespace content {
@@ -69,12 +66,6 @@
route_id_(route_id),
has_listener_(false),
texture_id_(texture_id),
- framebuffer_(0),
- vertex_shader_(0),
- fragment_shader_(0),
- program_(0),
- vertex_buffer_(0),
- u_xform_location_(-1),
weak_factory_(this) {
owner_stub->AddDestructionObserver(this);
memset(current_matrix_, 0, sizeof(current_matrix_));
@@ -93,23 +84,6 @@
void StreamTexture::OnWillDestroyStub() {
owner_stub_->RemoveDestructionObserver(this);
owner_stub_->channel()->RemoveRoute(route_id_);
-
- if (framebuffer_) {
- scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
-
- glDeleteProgram(program_);
- glDeleteShader(vertex_shader_);
- glDeleteShader(fragment_shader_);
- glDeleteBuffersARB(1, &vertex_buffer_);
- glDeleteFramebuffersEXT(1, &framebuffer_);
- program_ = 0;
- vertex_shader_ = 0;
- fragment_shader_ = 0;
- vertex_buffer_ = 0;
- framebuffer_ = 0;
- u_xform_location_ = -1;
- }
-
owner_stub_ = NULL;
// If the owner goes away, there is no need to keep the SurfaceTexture around.
@@ -121,75 +95,7 @@
NOTREACHED();
}
-scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
- scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
- bool needs_make_current =
- !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
- // On Android we should not have to perform a real context switch here when
- // using virtual contexts.
- DCHECK(!needs_make_current ||
- !owner_stub_->decoder()
- ->GetContextGroup()
- ->feature_info()
- ->workarounds()
- .use_virtualized_gl_contexts);
- if (needs_make_current) {
- scoped_make_current.reset(new ui::ScopedMakeCurrent(
- owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
- }
- return scoped_make_current;
-}
-
-void StreamTexture::UpdateTexImage() {
- DCHECK(surface_texture_.get());
- DCHECK(owner_stub_);
-
- if (!has_pending_frame_) return;
-
- scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
-
- surface_texture_->UpdateTexImage();
-
- has_valid_frame_ = true;
- has_pending_frame_ = false;
-
- float mtx[16];
- surface_texture_->GetTransformMatrix(mtx);
-
- if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
- memcpy(current_matrix_, mtx, sizeof(mtx));
-
- if (has_listener_) {
- GpuStreamTextureMsg_MatrixChanged_Params params;
- memcpy(&params.m00, mtx, sizeof(mtx));
- owner_stub_->channel()->Send(
- new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
- }
- }
-
- if (scoped_make_current.get()) {
- // UpdateTexImage() implies glBindTexture().
- // The cmd decoder takes care of restoring the binding for this GLImage as
- // far as the current context is concerned, but if we temporarily change
- // it, we have to keep the state intact in *that* context also.
- const gpu::gles2::ContextState* state =
- owner_stub_->decoder()->GetContextState();
- const gpu::gles2::TextureUnit& active_unit =
- state->texture_units[state->active_texture_unit];
- glBindTexture(GL_TEXTURE_EXTERNAL_OES,
- active_unit.bound_texture_external_oes.get()
- ? active_unit.bound_texture_external_oes->service_id()
- : 0);
- }
-}
-
bool StreamTexture::CopyTexImage(unsigned target) {
- if (target == GL_TEXTURE_2D) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_));
- }
-
if (target != GL_TEXTURE_EXTERNAL_OES)
return false;
@@ -205,7 +111,39 @@
if (static_cast<unsigned>(texture_id) != texture_id_)
return false;
- UpdateTexImage();
+ if (has_pending_frame_) {
+ scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
+ bool needs_make_current =
+ !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
+ // On Android we should not have to perform a real context switch here when
+ // using virtual contexts.
+ DCHECK(!needs_make_current || !owner_stub_->decoder()
+ ->GetContextGroup()
+ ->feature_info()
+ ->workarounds()
+ .use_virtualized_gl_contexts);
+ if (needs_make_current) {
+ scoped_make_current.reset(new ui::ScopedMakeCurrent(
+ owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
+ }
+ surface_texture_->UpdateTexImage();
+ has_valid_frame_ = true;
+ has_pending_frame_ = false;
+ if (scoped_make_current.get()) {
+ // UpdateTexImage() implies glBindTexture().
+ // The cmd decoder takes care of restoring the binding for this GLImage as
+ // far as the current context is concerned, but if we temporarily change
+ // it, we have to keep the state intact in *that* context also.
+ const gpu::gles2::ContextState* state =
+ owner_stub_->decoder()->GetContextState();
+ const gpu::gles2::TextureUnit& active_unit =
+ state->texture_units[state->active_texture_unit];
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES,
+ active_unit.bound_texture_external_oes.get()
+ ? active_unit.bound_texture_external_oes->service_id()
+ : 0);
+ }
+ }
TextureManager* texture_manager =
owner_stub_->decoder()->GetContextGroup()->texture_manager();
@@ -219,6 +157,21 @@
gpu::gles2::Texture::UNBOUND);
}
+ if (has_listener_ && has_valid_frame_) {
+ float mtx[16];
+ surface_texture_->GetTransformMatrix(mtx);
+
+ // Only query the matrix once we have bound a valid frame.
+ if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
+ memcpy(current_matrix_, mtx, sizeof(mtx));
+
+ GpuStreamTextureMsg_MatrixChanged_Params params;
+ memcpy(&params.m00, mtx, sizeof(mtx));
+ owner_stub_->channel()->Send(
+ new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
+ }
+ }
+
return true;
}
@@ -278,89 +231,7 @@
bool StreamTexture::CopyTexSubImage(unsigned target,
const gfx::Point& offset,
const gfx::Rect& rect) {
- if (target != GL_TEXTURE_2D)
- return false;
-
- if (!owner_stub_ || !surface_texture_.get())
- return true;
-
- if (!offset.IsOrigin()) {
- LOG(ERROR) << "Non-origin offset is not supported";
- return false;
- }
-
- if (rect != gfx::Rect(size_)) {
- LOG(ERROR) << "Sub-rectangle is not supported";
- return false;
- }
-
- GLint target_texture = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
- DCHECK(target_texture);
-
- UpdateTexImage();
-
- if (!framebuffer_) {
- glGenFramebuffersEXT(1, &framebuffer_);
-
- // clang-format off
- const char kVertexShader[] = STRINGIZE(
- attribute vec2 a_position;
- varying vec2 v_texCoord;
- uniform mat4 u_xform;
- void main() {
- gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
- vec2 uv_untransformed = (a_position + vec2(1.0, 1.0)) * 0.5;
- v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
- }
- );
- const char kFragmentShader[] =
- "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
- precision mediump float;
- uniform samplerExternalOES a_texture;
- varying vec2 v_texCoord;
- void main() {
- gl_FragColor = texture2D(a_texture, v_texCoord);
- }
- );
- // clang-format on
-
- vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
- vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
- fragment_shader_ =
- gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
- program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
- gfx::ScopedUseProgram use_program(program_);
- int sampler_location = glGetUniformLocation(program_, "a_texture");
- DCHECK_NE(-1, sampler_location);
- glUniform1i(sampler_location, 0);
- u_xform_location_ = glGetUniformLocation(program_, "u_xform");
- DCHECK_NE(-1, u_xform_location_);
- }
-
- gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
- // UpdateTexImage() call below will bind the surface texture to
- // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
- // binding before this function returns.
- gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
-
- {
- gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
- gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, target_texture, 0);
- DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
- glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
- gfx::ScopedUseProgram use_program(program_);
-
- glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_);
- gfx::GLHelper::DrawQuad(vertex_buffer_);
-
- // Detach the output texture from the fbo.
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, 0, 0);
- }
- return true;
+ return false;
}
bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
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