| Index: content/common/gpu/stream_texture_android.cc
|
| diff --git a/content/common/gpu/stream_texture_android.cc b/content/common/gpu/stream_texture_android.cc
|
| index 0636fce51e0561524365b0a106884f63815cb794..16f7b9468099fe8fcd1101bc8e61d861c4baec63 100644
|
| --- a/content/common/gpu/stream_texture_android.cc
|
| +++ b/content/common/gpu/stream_texture_android.cc
|
| @@ -7,7 +7,6 @@
|
| #include <string.h>
|
|
|
| #include "base/bind.h"
|
| -#include "base/strings/stringize_macros.h"
|
| #include "content/common/android/surface_texture_peer.h"
|
| #include "content/common/gpu/gpu_channel.h"
|
| #include "content/common/gpu/gpu_messages.h"
|
| @@ -17,8 +16,6 @@
|
| #include "gpu/command_buffer/service/texture_manager.h"
|
| #include "ui/gfx/geometry/size.h"
|
| #include "ui/gl/gl_context.h"
|
| -#include "ui/gl/gl_helper.h"
|
| -#include "ui/gl/scoped_binders.h"
|
| #include "ui/gl/scoped_make_current.h"
|
|
|
| namespace content {
|
| @@ -69,12 +66,6 @@
|
| route_id_(route_id),
|
| has_listener_(false),
|
| texture_id_(texture_id),
|
| - framebuffer_(0),
|
| - vertex_shader_(0),
|
| - fragment_shader_(0),
|
| - program_(0),
|
| - vertex_buffer_(0),
|
| - u_xform_location_(-1),
|
| weak_factory_(this) {
|
| owner_stub->AddDestructionObserver(this);
|
| memset(current_matrix_, 0, sizeof(current_matrix_));
|
| @@ -93,23 +84,6 @@
|
| void StreamTexture::OnWillDestroyStub() {
|
| owner_stub_->RemoveDestructionObserver(this);
|
| owner_stub_->channel()->RemoveRoute(route_id_);
|
| -
|
| - if (framebuffer_) {
|
| - scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
|
| -
|
| - glDeleteProgram(program_);
|
| - glDeleteShader(vertex_shader_);
|
| - glDeleteShader(fragment_shader_);
|
| - glDeleteBuffersARB(1, &vertex_buffer_);
|
| - glDeleteFramebuffersEXT(1, &framebuffer_);
|
| - program_ = 0;
|
| - vertex_shader_ = 0;
|
| - fragment_shader_ = 0;
|
| - vertex_buffer_ = 0;
|
| - framebuffer_ = 0;
|
| - u_xform_location_ = -1;
|
| - }
|
| -
|
| owner_stub_ = NULL;
|
|
|
| // If the owner goes away, there is no need to keep the SurfaceTexture around.
|
| @@ -121,75 +95,7 @@
|
| NOTREACHED();
|
| }
|
|
|
| -scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
|
| - scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
|
| - bool needs_make_current =
|
| - !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
|
| - // On Android we should not have to perform a real context switch here when
|
| - // using virtual contexts.
|
| - DCHECK(!needs_make_current ||
|
| - !owner_stub_->decoder()
|
| - ->GetContextGroup()
|
| - ->feature_info()
|
| - ->workarounds()
|
| - .use_virtualized_gl_contexts);
|
| - if (needs_make_current) {
|
| - scoped_make_current.reset(new ui::ScopedMakeCurrent(
|
| - owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
|
| - }
|
| - return scoped_make_current;
|
| -}
|
| -
|
| -void StreamTexture::UpdateTexImage() {
|
| - DCHECK(surface_texture_.get());
|
| - DCHECK(owner_stub_);
|
| -
|
| - if (!has_pending_frame_) return;
|
| -
|
| - scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
|
| -
|
| - surface_texture_->UpdateTexImage();
|
| -
|
| - has_valid_frame_ = true;
|
| - has_pending_frame_ = false;
|
| -
|
| - float mtx[16];
|
| - surface_texture_->GetTransformMatrix(mtx);
|
| -
|
| - if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
|
| - memcpy(current_matrix_, mtx, sizeof(mtx));
|
| -
|
| - if (has_listener_) {
|
| - GpuStreamTextureMsg_MatrixChanged_Params params;
|
| - memcpy(¶ms.m00, mtx, sizeof(mtx));
|
| - owner_stub_->channel()->Send(
|
| - new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
|
| - }
|
| - }
|
| -
|
| - if (scoped_make_current.get()) {
|
| - // UpdateTexImage() implies glBindTexture().
|
| - // The cmd decoder takes care of restoring the binding for this GLImage as
|
| - // far as the current context is concerned, but if we temporarily change
|
| - // it, we have to keep the state intact in *that* context also.
|
| - const gpu::gles2::ContextState* state =
|
| - owner_stub_->decoder()->GetContextState();
|
| - const gpu::gles2::TextureUnit& active_unit =
|
| - state->texture_units[state->active_texture_unit];
|
| - glBindTexture(GL_TEXTURE_EXTERNAL_OES,
|
| - active_unit.bound_texture_external_oes.get()
|
| - ? active_unit.bound_texture_external_oes->service_id()
|
| - : 0);
|
| - }
|
| -}
|
| -
|
| bool StreamTexture::CopyTexImage(unsigned target) {
|
| - if (target == GL_TEXTURE_2D) {
|
| - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
|
| - GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
| - return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_));
|
| - }
|
| -
|
| if (target != GL_TEXTURE_EXTERNAL_OES)
|
| return false;
|
|
|
| @@ -205,7 +111,39 @@
|
| if (static_cast<unsigned>(texture_id) != texture_id_)
|
| return false;
|
|
|
| - UpdateTexImage();
|
| + if (has_pending_frame_) {
|
| + scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
|
| + bool needs_make_current =
|
| + !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
|
| + // On Android we should not have to perform a real context switch here when
|
| + // using virtual contexts.
|
| + DCHECK(!needs_make_current || !owner_stub_->decoder()
|
| + ->GetContextGroup()
|
| + ->feature_info()
|
| + ->workarounds()
|
| + .use_virtualized_gl_contexts);
|
| + if (needs_make_current) {
|
| + scoped_make_current.reset(new ui::ScopedMakeCurrent(
|
| + owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
|
| + }
|
| + surface_texture_->UpdateTexImage();
|
| + has_valid_frame_ = true;
|
| + has_pending_frame_ = false;
|
| + if (scoped_make_current.get()) {
|
| + // UpdateTexImage() implies glBindTexture().
|
| + // The cmd decoder takes care of restoring the binding for this GLImage as
|
| + // far as the current context is concerned, but if we temporarily change
|
| + // it, we have to keep the state intact in *that* context also.
|
| + const gpu::gles2::ContextState* state =
|
| + owner_stub_->decoder()->GetContextState();
|
| + const gpu::gles2::TextureUnit& active_unit =
|
| + state->texture_units[state->active_texture_unit];
|
| + glBindTexture(GL_TEXTURE_EXTERNAL_OES,
|
| + active_unit.bound_texture_external_oes.get()
|
| + ? active_unit.bound_texture_external_oes->service_id()
|
| + : 0);
|
| + }
|
| + }
|
|
|
| TextureManager* texture_manager =
|
| owner_stub_->decoder()->GetContextGroup()->texture_manager();
|
| @@ -219,6 +157,21 @@
|
| gpu::gles2::Texture::UNBOUND);
|
| }
|
|
|
| + if (has_listener_ && has_valid_frame_) {
|
| + float mtx[16];
|
| + surface_texture_->GetTransformMatrix(mtx);
|
| +
|
| + // Only query the matrix once we have bound a valid frame.
|
| + if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
|
| + memcpy(current_matrix_, mtx, sizeof(mtx));
|
| +
|
| + GpuStreamTextureMsg_MatrixChanged_Params params;
|
| + memcpy(¶ms.m00, mtx, sizeof(mtx));
|
| + owner_stub_->channel()->Send(
|
| + new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
|
| + }
|
| + }
|
| +
|
| return true;
|
| }
|
|
|
| @@ -278,89 +231,7 @@
|
| bool StreamTexture::CopyTexSubImage(unsigned target,
|
| const gfx::Point& offset,
|
| const gfx::Rect& rect) {
|
| - if (target != GL_TEXTURE_2D)
|
| - return false;
|
| -
|
| - if (!owner_stub_ || !surface_texture_.get())
|
| - return true;
|
| -
|
| - if (!offset.IsOrigin()) {
|
| - LOG(ERROR) << "Non-origin offset is not supported";
|
| - return false;
|
| - }
|
| -
|
| - if (rect != gfx::Rect(size_)) {
|
| - LOG(ERROR) << "Sub-rectangle is not supported";
|
| - return false;
|
| - }
|
| -
|
| - GLint target_texture = 0;
|
| - glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
|
| - DCHECK(target_texture);
|
| -
|
| - UpdateTexImage();
|
| -
|
| - if (!framebuffer_) {
|
| - glGenFramebuffersEXT(1, &framebuffer_);
|
| -
|
| - // clang-format off
|
| - const char kVertexShader[] = STRINGIZE(
|
| - attribute vec2 a_position;
|
| - varying vec2 v_texCoord;
|
| - uniform mat4 u_xform;
|
| - void main() {
|
| - gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
|
| - vec2 uv_untransformed = (a_position + vec2(1.0, 1.0)) * 0.5;
|
| - v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
|
| - }
|
| - );
|
| - const char kFragmentShader[] =
|
| - "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
|
| - precision mediump float;
|
| - uniform samplerExternalOES a_texture;
|
| - varying vec2 v_texCoord;
|
| - void main() {
|
| - gl_FragColor = texture2D(a_texture, v_texCoord);
|
| - }
|
| - );
|
| - // clang-format on
|
| -
|
| - vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
|
| - vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
|
| - fragment_shader_ =
|
| - gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
|
| - program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
|
| - gfx::ScopedUseProgram use_program(program_);
|
| - int sampler_location = glGetUniformLocation(program_, "a_texture");
|
| - DCHECK_NE(-1, sampler_location);
|
| - glUniform1i(sampler_location, 0);
|
| - u_xform_location_ = glGetUniformLocation(program_, "u_xform");
|
| - DCHECK_NE(-1, u_xform_location_);
|
| - }
|
| -
|
| - gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
|
| - // UpdateTexImage() call below will bind the surface texture to
|
| - // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
|
| - // binding before this function returns.
|
| - gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
|
| -
|
| - {
|
| - gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
|
| - gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D, target_texture, 0);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| - glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
|
| - gfx::ScopedUseProgram use_program(program_);
|
| -
|
| - glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_);
|
| - gfx::GLHelper::DrawQuad(vertex_buffer_);
|
| -
|
| - // Detach the output texture from the fbo.
|
| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D, 0, 0);
|
| - }
|
| - return true;
|
| + return false;
|
| }
|
|
|
| bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
|
|
|