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Issue 1569543002: Revert of Apply the Surface Texture transformation matrix during texture copy. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/stream_texture_android.h" 5 #include "content/common/gpu/stream_texture_android.h"
6 6
7 #include <string.h> 7 #include <string.h>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/strings/stringize_macros.h"
11 #include "content/common/android/surface_texture_peer.h" 10 #include "content/common/android/surface_texture_peer.h"
12 #include "content/common/gpu/gpu_channel.h" 11 #include "content/common/gpu/gpu_channel.h"
13 #include "content/common/gpu/gpu_messages.h" 12 #include "content/common/gpu/gpu_messages.h"
14 #include "gpu/command_buffer/service/context_group.h" 13 #include "gpu/command_buffer/service/context_group.h"
15 #include "gpu/command_buffer/service/context_state.h" 14 #include "gpu/command_buffer/service/context_state.h"
16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
17 #include "gpu/command_buffer/service/texture_manager.h" 16 #include "gpu/command_buffer/service/texture_manager.h"
18 #include "ui/gfx/geometry/size.h" 17 #include "ui/gfx/geometry/size.h"
19 #include "ui/gl/gl_context.h" 18 #include "ui/gl/gl_context.h"
20 #include "ui/gl/gl_helper.h"
21 #include "ui/gl/scoped_binders.h"
22 #include "ui/gl/scoped_make_current.h" 19 #include "ui/gl/scoped_make_current.h"
23 20
24 namespace content { 21 namespace content {
25 22
26 using gpu::gles2::ContextGroup; 23 using gpu::gles2::ContextGroup;
27 using gpu::gles2::GLES2Decoder; 24 using gpu::gles2::GLES2Decoder;
28 using gpu::gles2::TextureManager; 25 using gpu::gles2::TextureManager;
29 using gpu::gles2::TextureRef; 26 using gpu::gles2::TextureRef;
30 27
31 // static 28 // static
(...skipping 30 matching lines...) Expand all
62 int32_t route_id, 59 int32_t route_id,
63 uint32_t texture_id) 60 uint32_t texture_id)
64 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), 61 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)),
65 size_(0, 0), 62 size_(0, 0),
66 has_valid_frame_(false), 63 has_valid_frame_(false),
67 has_pending_frame_(false), 64 has_pending_frame_(false),
68 owner_stub_(owner_stub), 65 owner_stub_(owner_stub),
69 route_id_(route_id), 66 route_id_(route_id),
70 has_listener_(false), 67 has_listener_(false),
71 texture_id_(texture_id), 68 texture_id_(texture_id),
72 framebuffer_(0),
73 vertex_shader_(0),
74 fragment_shader_(0),
75 program_(0),
76 vertex_buffer_(0),
77 u_xform_location_(-1),
78 weak_factory_(this) { 69 weak_factory_(this) {
79 owner_stub->AddDestructionObserver(this); 70 owner_stub->AddDestructionObserver(this);
80 memset(current_matrix_, 0, sizeof(current_matrix_)); 71 memset(current_matrix_, 0, sizeof(current_matrix_));
81 owner_stub->channel()->AddRoute(route_id, this); 72 owner_stub->channel()->AddRoute(route_id, this);
82 surface_texture_->SetFrameAvailableCallback(base::Bind( 73 surface_texture_->SetFrameAvailableCallback(base::Bind(
83 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); 74 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr()));
84 } 75 }
85 76
86 StreamTexture::~StreamTexture() { 77 StreamTexture::~StreamTexture() {
87 if (owner_stub_) { 78 if (owner_stub_) {
88 owner_stub_->RemoveDestructionObserver(this); 79 owner_stub_->RemoveDestructionObserver(this);
89 owner_stub_->channel()->RemoveRoute(route_id_); 80 owner_stub_->channel()->RemoveRoute(route_id_);
90 } 81 }
91 } 82 }
92 83
93 void StreamTexture::OnWillDestroyStub() { 84 void StreamTexture::OnWillDestroyStub() {
94 owner_stub_->RemoveDestructionObserver(this); 85 owner_stub_->RemoveDestructionObserver(this);
95 owner_stub_->channel()->RemoveRoute(route_id_); 86 owner_stub_->channel()->RemoveRoute(route_id_);
96
97 if (framebuffer_) {
98 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
99
100 glDeleteProgram(program_);
101 glDeleteShader(vertex_shader_);
102 glDeleteShader(fragment_shader_);
103 glDeleteBuffersARB(1, &vertex_buffer_);
104 glDeleteFramebuffersEXT(1, &framebuffer_);
105 program_ = 0;
106 vertex_shader_ = 0;
107 fragment_shader_ = 0;
108 vertex_buffer_ = 0;
109 framebuffer_ = 0;
110 u_xform_location_ = -1;
111 }
112
113 owner_stub_ = NULL; 87 owner_stub_ = NULL;
114 88
115 // If the owner goes away, there is no need to keep the SurfaceTexture around. 89 // If the owner goes away, there is no need to keep the SurfaceTexture around.
116 // The GL texture will keep working regardless with the currently bound frame. 90 // The GL texture will keep working regardless with the currently bound frame.
117 surface_texture_ = NULL; 91 surface_texture_ = NULL;
118 } 92 }
119 93
120 void StreamTexture::Destroy(bool have_context) { 94 void StreamTexture::Destroy(bool have_context) {
121 NOTREACHED(); 95 NOTREACHED();
122 } 96 }
123 97
124 scoped_ptr<ui::ScopedMakeCurrent> StreamTexture::MakeStubCurrent() {
125 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
126 bool needs_make_current =
127 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
128 // On Android we should not have to perform a real context switch here when
129 // using virtual contexts.
130 DCHECK(!needs_make_current ||
131 !owner_stub_->decoder()
132 ->GetContextGroup()
133 ->feature_info()
134 ->workarounds()
135 .use_virtualized_gl_contexts);
136 if (needs_make_current) {
137 scoped_make_current.reset(new ui::ScopedMakeCurrent(
138 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
139 }
140 return scoped_make_current;
141 }
142
143 void StreamTexture::UpdateTexImage() {
144 DCHECK(surface_texture_.get());
145 DCHECK(owner_stub_);
146
147 if (!has_pending_frame_) return;
148
149 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current(MakeStubCurrent());
150
151 surface_texture_->UpdateTexImage();
152
153 has_valid_frame_ = true;
154 has_pending_frame_ = false;
155
156 float mtx[16];
157 surface_texture_->GetTransformMatrix(mtx);
158
159 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
160 memcpy(current_matrix_, mtx, sizeof(mtx));
161
162 if (has_listener_) {
163 GpuStreamTextureMsg_MatrixChanged_Params params;
164 memcpy(&params.m00, mtx, sizeof(mtx));
165 owner_stub_->channel()->Send(
166 new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
167 }
168 }
169
170 if (scoped_make_current.get()) {
171 // UpdateTexImage() implies glBindTexture().
172 // The cmd decoder takes care of restoring the binding for this GLImage as
173 // far as the current context is concerned, but if we temporarily change
174 // it, we have to keep the state intact in *that* context also.
175 const gpu::gles2::ContextState* state =
176 owner_stub_->decoder()->GetContextState();
177 const gpu::gles2::TextureUnit& active_unit =
178 state->texture_units[state->active_texture_unit];
179 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
180 active_unit.bound_texture_external_oes.get()
181 ? active_unit.bound_texture_external_oes->service_id()
182 : 0);
183 }
184 }
185
186 bool StreamTexture::CopyTexImage(unsigned target) { 98 bool StreamTexture::CopyTexImage(unsigned target) {
187 if (target == GL_TEXTURE_2D) {
188 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size_.width(), size_.height(), 0,
189 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
190 return CopyTexSubImage(GL_TEXTURE_2D, gfx::Point(), gfx::Rect(size_));
191 }
192
193 if (target != GL_TEXTURE_EXTERNAL_OES) 99 if (target != GL_TEXTURE_EXTERNAL_OES)
194 return false; 100 return false;
195 101
196 if (!owner_stub_ || !surface_texture_.get()) 102 if (!owner_stub_ || !surface_texture_.get())
197 return true; 103 return true;
198 104
199 GLint texture_id; 105 GLint texture_id;
200 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); 106 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
201 DCHECK(texture_id); 107 DCHECK(texture_id);
202 108
203 // The following code only works if we're being asked to copy into 109 // The following code only works if we're being asked to copy into
204 // |texture_id_|. Copying into a different texture is not supported. 110 // |texture_id_|. Copying into a different texture is not supported.
205 if (static_cast<unsigned>(texture_id) != texture_id_) 111 if (static_cast<unsigned>(texture_id) != texture_id_)
206 return false; 112 return false;
207 113
208 UpdateTexImage(); 114 if (has_pending_frame_) {
115 scoped_ptr<ui::ScopedMakeCurrent> scoped_make_current;
116 bool needs_make_current =
117 !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL);
118 // On Android we should not have to perform a real context switch here when
119 // using virtual contexts.
120 DCHECK(!needs_make_current || !owner_stub_->decoder()
121 ->GetContextGroup()
122 ->feature_info()
123 ->workarounds()
124 .use_virtualized_gl_contexts);
125 if (needs_make_current) {
126 scoped_make_current.reset(new ui::ScopedMakeCurrent(
127 owner_stub_->decoder()->GetGLContext(), owner_stub_->surface()));
128 }
129 surface_texture_->UpdateTexImage();
130 has_valid_frame_ = true;
131 has_pending_frame_ = false;
132 if (scoped_make_current.get()) {
133 // UpdateTexImage() implies glBindTexture().
134 // The cmd decoder takes care of restoring the binding for this GLImage as
135 // far as the current context is concerned, but if we temporarily change
136 // it, we have to keep the state intact in *that* context also.
137 const gpu::gles2::ContextState* state =
138 owner_stub_->decoder()->GetContextState();
139 const gpu::gles2::TextureUnit& active_unit =
140 state->texture_units[state->active_texture_unit];
141 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
142 active_unit.bound_texture_external_oes.get()
143 ? active_unit.bound_texture_external_oes->service_id()
144 : 0);
145 }
146 }
209 147
210 TextureManager* texture_manager = 148 TextureManager* texture_manager =
211 owner_stub_->decoder()->GetContextGroup()->texture_manager(); 149 owner_stub_->decoder()->GetContextGroup()->texture_manager();
212 gpu::gles2::Texture* texture = 150 gpu::gles2::Texture* texture =
213 texture_manager->GetTextureForServiceId(texture_id_); 151 texture_manager->GetTextureForServiceId(texture_id_);
214 if (texture) { 152 if (texture) {
215 // By setting image state to UNBOUND instead of COPIED we ensure that 153 // By setting image state to UNBOUND instead of COPIED we ensure that
216 // CopyTexImage() is called each time the surface texture is used for 154 // CopyTexImage() is called each time the surface texture is used for
217 // drawing. 155 // drawing.
218 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this, 156 texture->SetLevelImage(GL_TEXTURE_EXTERNAL_OES, 0, this,
219 gpu::gles2::Texture::UNBOUND); 157 gpu::gles2::Texture::UNBOUND);
220 } 158 }
221 159
160 if (has_listener_ && has_valid_frame_) {
161 float mtx[16];
162 surface_texture_->GetTransformMatrix(mtx);
163
164 // Only query the matrix once we have bound a valid frame.
165 if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) {
166 memcpy(current_matrix_, mtx, sizeof(mtx));
167
168 GpuStreamTextureMsg_MatrixChanged_Params params;
169 memcpy(&params.m00, mtx, sizeof(mtx));
170 owner_stub_->channel()->Send(
171 new GpuStreamTextureMsg_MatrixChanged(route_id_, params));
172 }
173 }
174
222 return true; 175 return true;
223 } 176 }
224 177
225 void StreamTexture::OnFrameAvailable() { 178 void StreamTexture::OnFrameAvailable() {
226 has_pending_frame_ = true; 179 has_pending_frame_ = true;
227 if (has_listener_ && owner_stub_) { 180 if (has_listener_ && owner_stub_) {
228 owner_stub_->channel()->Send( 181 owner_stub_->channel()->Send(
229 new GpuStreamTextureMsg_FrameAvailable(route_id_)); 182 new GpuStreamTextureMsg_FrameAvailable(route_id_));
230 } 183 }
231 } 184 }
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
271 return false; 224 return false;
272 } 225 }
273 226
274 void StreamTexture::ReleaseTexImage(unsigned target) { 227 void StreamTexture::ReleaseTexImage(unsigned target) {
275 NOTREACHED(); 228 NOTREACHED();
276 } 229 }
277 230
278 bool StreamTexture::CopyTexSubImage(unsigned target, 231 bool StreamTexture::CopyTexSubImage(unsigned target,
279 const gfx::Point& offset, 232 const gfx::Point& offset,
280 const gfx::Rect& rect) { 233 const gfx::Rect& rect) {
281 if (target != GL_TEXTURE_2D) 234 return false;
282 return false;
283
284 if (!owner_stub_ || !surface_texture_.get())
285 return true;
286
287 if (!offset.IsOrigin()) {
288 LOG(ERROR) << "Non-origin offset is not supported";
289 return false;
290 }
291
292 if (rect != gfx::Rect(size_)) {
293 LOG(ERROR) << "Sub-rectangle is not supported";
294 return false;
295 }
296
297 GLint target_texture = 0;
298 glGetIntegerv(GL_TEXTURE_BINDING_2D, &target_texture);
299 DCHECK(target_texture);
300
301 UpdateTexImage();
302
303 if (!framebuffer_) {
304 glGenFramebuffersEXT(1, &framebuffer_);
305
306 // clang-format off
307 const char kVertexShader[] = STRINGIZE(
308 attribute vec2 a_position;
309 varying vec2 v_texCoord;
310 uniform mat4 u_xform;
311 void main() {
312 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
313 vec2 uv_untransformed = (a_position + vec2(1.0, 1.0)) * 0.5;
314 v_texCoord = (u_xform * vec4(uv_untransformed, 0.0, 1.0)).xy;
315 }
316 );
317 const char kFragmentShader[] =
318 "#extension GL_OES_EGL_image_external : require\n" STRINGIZE(
319 precision mediump float;
320 uniform samplerExternalOES a_texture;
321 varying vec2 v_texCoord;
322 void main() {
323 gl_FragColor = texture2D(a_texture, v_texCoord);
324 }
325 );
326 // clang-format on
327
328 vertex_buffer_ = gfx::GLHelper::SetupQuadVertexBuffer();
329 vertex_shader_ = gfx::GLHelper::LoadShader(GL_VERTEX_SHADER, kVertexShader);
330 fragment_shader_ =
331 gfx::GLHelper::LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
332 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_);
333 gfx::ScopedUseProgram use_program(program_);
334 int sampler_location = glGetUniformLocation(program_, "a_texture");
335 DCHECK_NE(-1, sampler_location);
336 glUniform1i(sampler_location, 0);
337 u_xform_location_ = glGetUniformLocation(program_, "u_xform");
338 DCHECK_NE(-1, u_xform_location_);
339 }
340
341 gfx::ScopedActiveTexture active_texture(GL_TEXTURE0);
342 // UpdateTexImage() call below will bind the surface texture to
343 // TEXTURE_EXTERNAL_OES. This scoped texture binder will restore the current
344 // binding before this function returns.
345 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, texture_id_);
346
347 {
348 gfx::ScopedFrameBufferBinder framebuffer_binder(framebuffer_);
349 gfx::ScopedViewport viewport(0, 0, size_.width(), size_.height());
350 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
351 GL_TEXTURE_2D, target_texture, 0);
352 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
353 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER));
354 gfx::ScopedUseProgram use_program(program_);
355
356 glUniformMatrix4fv(u_xform_location_, 1, false, current_matrix_);
357 gfx::GLHelper::DrawQuad(vertex_buffer_);
358
359 // Detach the output texture from the fbo.
360 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
361 GL_TEXTURE_2D, 0, 0);
362 }
363 return true;
364 } 235 }
365 236
366 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, 237 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
367 int z_order, 238 int z_order,
368 gfx::OverlayTransform transform, 239 gfx::OverlayTransform transform,
369 const gfx::Rect& bounds_rect, 240 const gfx::Rect& bounds_rect,
370 const gfx::RectF& crop_rect) { 241 const gfx::RectF& crop_rect) {
371 NOTREACHED(); 242 NOTREACHED();
372 return false; 243 return false;
373 } 244 }
374 245
375 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, 246 void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
376 uint64_t process_tracing_id, 247 uint64_t process_tracing_id,
377 const std::string& dump_name) { 248 const std::string& dump_name) {
378 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 249 // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
379 } 250 }
380 251
381 } // namespace content 252 } // namespace content
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