Index: src/core/SkRRect.cpp |
diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp |
index c8b3a6ba4c39ac536c909bfb2334c41a83982057..ca4fd561523f345b0f9b889c09ea5f44b13c628a 100644 |
--- a/src/core/SkRRect.cpp |
+++ b/src/core/SkRRect.cpp |
@@ -8,6 +8,7 @@ |
#include <cmath> |
#include "SkRRect.h" |
#include "SkMatrix.h" |
+#include "SkScaleToSides.h" |
/////////////////////////////////////////////////////////////////////////////// |
@@ -120,48 +121,6 @@ static double compute_min_scale(double rad1, double rad2, double limit, double c |
return curMin; |
} |
-// This code assumes that a and b fit in in a float, and therefore the resulting smaller value of |
-// a and b will fit in a float. The side of the rectangle may be larger than a float. |
-// Scale must be less than or equal to the ratio limit / (*a + *b). |
-static void adjust_radii(double limit, double scale, float* a, float* b) { |
- SkASSERT(scale < 1.0 && scale > 0.0); |
- // This check is conservative. (double)*a + (double)*b >= (double)(*a + *b) |
- if ((double)*a + (double)*b > limit) { |
- float* minRadius = a; |
- float* maxRadius = b; |
- // Force minRadius to be the smaller of the two. |
- if (*minRadius > *maxRadius) { |
- SkTSwap(minRadius, maxRadius); |
- } |
- // newMinRadius must be float in order to give the actual value of the radius. |
- // The newMinRadius will always be smaller than limit. The largest that minRadius can be |
- // is 1/2 the ratio of minRadius : (minRadius + maxRadius), therefore in the resulting |
- // division, minRadius can be no larger than 1/2 limit + ULP. |
- float newMinRadius = *minRadius * scale; |
- *minRadius = newMinRadius; |
- // Because newMaxRadius is the result of a double to float conversion, it can be larger |
- // than limit, but only by one ULP. |
- float newMaxRadius = (float)(limit - newMinRadius); |
- // If newMaxRadius is larger than the same value as a double, then it needs to be |
- // reduced by one ULP to be less than limit - newMinRadius. |
- // Note: nexttowardf is a c99 call and should be std::nexttoward, but this is not |
- // implemented in the ARM compiler. |
- if (newMaxRadius > limit - newMinRadius) { |
- newMaxRadius = nexttowardf(newMaxRadius, limit - newMinRadius); |
- } |
- // This handles the case where both sets of radii are larger than a side by differing |
- // scale factors. The one that needs the larger scale factor (the radii with less |
- // overlap) will produce radii that are short enough just using the smaller scale factor |
- // from the side where the radii overlap is larger. |
- *maxRadius = SkMinScalar(scale * *maxRadius, newMaxRadius); |
- } else { |
- *a *= scale; |
- *b *= scale; |
- } |
- SkASSERT(*a >= 0.0f && *b >= 0.0f); |
- SkASSERT((*a + *b) <= limit); |
-} |
- |
void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { |
fRect = rect; |
fRect.sort(); |
@@ -220,10 +179,10 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { |
scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale); |
if (scale < 1.0) { |
- adjust_radii(width, scale, &fRadii[0].fX, &fRadii[1].fX); |
- adjust_radii(height, scale, &fRadii[1].fY, &fRadii[2].fY); |
- adjust_radii(width, scale, &fRadii[2].fX, &fRadii[3].fX); |
- adjust_radii(height, scale, &fRadii[3].fY, &fRadii[0].fY); |
+ ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX); |
+ ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY); |
+ ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX); |
+ ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY); |
} |
// At this point we're either oval, simple, or complex (not empty or rect). |