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Side by Side Diff: src/core/SkRRect.cpp

Issue 1567723004: Fix handling of radii scaling to force the result to always be less (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Small cleanup. Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include <cmath> 8 #include <cmath>
9 #include "SkRRect.h" 9 #include "SkRRect.h"
10 #include "SkMatrix.h" 10 #include "SkMatrix.h"
11 #include "SkScaleToSides.h"
11 12
12 /////////////////////////////////////////////////////////////////////////////// 13 ///////////////////////////////////////////////////////////////////////////////
13 14
14 void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) { 15 void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) {
15 fRect = rect; 16 fRect = rect;
16 fRect.sort(); 17 fRect.sort();
17 18
18 if (fRect.isEmpty() || !fRect.isFinite()) { 19 if (fRect.isEmpty() || !fRect.isFinite()) {
19 this->setEmpty(); 20 this->setEmpty();
20 return; 21 return;
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113 // These parameters intentionally double. Apropos crbug.com/463920, if one of th e 114 // These parameters intentionally double. Apropos crbug.com/463920, if one of th e
114 // radii is huge while the other is small, single precision math can completely 115 // radii is huge while the other is small, single precision math can completely
115 // miss the fact that a scale is required. 116 // miss the fact that a scale is required.
116 static double compute_min_scale(double rad1, double rad2, double limit, double c urMin) { 117 static double compute_min_scale(double rad1, double rad2, double limit, double c urMin) {
117 if ((rad1 + rad2) > limit) { 118 if ((rad1 + rad2) > limit) {
118 return SkTMin(curMin, limit / (rad1 + rad2)); 119 return SkTMin(curMin, limit / (rad1 + rad2));
119 } 120 }
120 return curMin; 121 return curMin;
121 } 122 }
122 123
123 // This code assumes that a and b fit in in a float, and therefore the resulting smaller value of
124 // a and b will fit in a float. The side of the rectangle may be larger than a f loat.
125 // Scale must be less than or equal to the ratio limit / (*a + *b).
126 static void adjust_radii(double limit, double scale, float* a, float* b) {
127 SkASSERT(scale < 1.0 && scale > 0.0);
128 // This check is conservative. (double)*a + (double)*b >= (double)(*a + *b)
129 if ((double)*a + (double)*b > limit) {
130 float* minRadius = a;
131 float* maxRadius = b;
132 // Force minRadius to be the smaller of the two.
133 if (*minRadius > *maxRadius) {
134 SkTSwap(minRadius, maxRadius);
135 }
136 // newMinRadius must be float in order to give the actual value of the r adius.
137 // The newMinRadius will always be smaller than limit. The largest that minRadius can be
138 // is 1/2 the ratio of minRadius : (minRadius + maxRadius), therefore in the resulting
139 // division, minRadius can be no larger than 1/2 limit + ULP.
140 float newMinRadius = *minRadius * scale;
141 *minRadius = newMinRadius;
142 // Because newMaxRadius is the result of a double to float conversion, i t can be larger
143 // than limit, but only by one ULP.
144 float newMaxRadius = (float)(limit - newMinRadius);
145 // If newMaxRadius is larger than the same value as a double, then it ne eds to be
146 // reduced by one ULP to be less than limit - newMinRadius.
147 // Note: nexttowardf is a c99 call and should be std::nexttoward, but th is is not
148 // implemented in the ARM compiler.
149 if (newMaxRadius > limit - newMinRadius) {
150 newMaxRadius = nexttowardf(newMaxRadius, limit - newMinRadius);
151 }
152 // This handles the case where both sets of radii are larger than a side by differing
153 // scale factors. The one that needs the larger scale factor (the radii with less
154 // overlap) will produce radii that are short enough just using the smal ler scale factor
155 // from the side where the radii overlap is larger.
156 *maxRadius = SkMinScalar(scale * *maxRadius, newMaxRadius);
157 } else {
158 *a *= scale;
159 *b *= scale;
160 }
161 SkASSERT(*a >= 0.0f && *b >= 0.0f);
162 SkASSERT((*a + *b) <= limit);
163 }
164
165 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { 124 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
166 fRect = rect; 125 fRect = rect;
167 fRect.sort(); 126 fRect.sort();
168 127
169 if (fRect.isEmpty() || !fRect.isFinite()) { 128 if (fRect.isEmpty() || !fRect.isFinite()) {
170 this->setEmpty(); 129 this->setEmpty();
171 return; 130 return;
172 } 131 }
173 132
174 if (!SkScalarsAreFinite(&radii[0].fX, 8)) { 133 if (!SkScalarsAreFinite(&radii[0].fX, 8)) {
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213 172
214 // The sides of the rectangle may be larger than a float. 173 // The sides of the rectangle may be larger than a float.
215 double width = (double)fRect.fRight - (double)fRect.fLeft; 174 double width = (double)fRect.fRight - (double)fRect.fLeft;
216 double height = (double)fRect.fBottom - (double)fRect.fTop; 175 double height = (double)fRect.fBottom - (double)fRect.fTop;
217 scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale); 176 scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale);
218 scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale); 177 scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale);
219 scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale); 178 scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale);
220 scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale); 179 scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale);
221 180
222 if (scale < 1.0) { 181 if (scale < 1.0) {
223 adjust_radii(width, scale, &fRadii[0].fX, &fRadii[1].fX); 182 ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX);
224 adjust_radii(height, scale, &fRadii[1].fY, &fRadii[2].fY); 183 ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY);
225 adjust_radii(width, scale, &fRadii[2].fX, &fRadii[3].fX); 184 ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX);
226 adjust_radii(height, scale, &fRadii[3].fY, &fRadii[0].fY); 185 ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY);
227 } 186 }
228 187
229 // At this point we're either oval, simple, or complex (not empty or rect). 188 // At this point we're either oval, simple, or complex (not empty or rect).
230 this->computeType(); 189 this->computeType();
231 190
232 SkDEBUGCODE(this->validate();) 191 SkDEBUGCODE(this->validate();)
233 } 192 }
234 193
235 // This method determines if a point known to be inside the RRect's bounds is 194 // This method determines if a point known to be inside the RRect's bounds is
236 // inside all the corners. 195 // inside all the corners.
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605 } 564 }
606 565
607 for (int i = 0; i < 4; ++i) { 566 for (int i = 0; i < 4; ++i) {
608 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight ); 567 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight );
609 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom ); 568 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom );
610 } 569 }
611 } 570 }
612 #endif // SK_DEBUG 571 #endif // SK_DEBUG
613 572
614 /////////////////////////////////////////////////////////////////////////////// 573 ///////////////////////////////////////////////////////////////////////////////
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