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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include <cmath> | 8 #include <cmath> |
9 #include "SkRRect.h" | 9 #include "SkRRect.h" |
10 #include "SkMatrix.h" | 10 #include "SkMatrix.h" |
| 11 #include "SkScaleToSides.h" |
11 | 12 |
12 /////////////////////////////////////////////////////////////////////////////// | 13 /////////////////////////////////////////////////////////////////////////////// |
13 | 14 |
14 void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) { | 15 void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) { |
15 fRect = rect; | 16 fRect = rect; |
16 fRect.sort(); | 17 fRect.sort(); |
17 | 18 |
18 if (fRect.isEmpty() || !fRect.isFinite()) { | 19 if (fRect.isEmpty() || !fRect.isFinite()) { |
19 this->setEmpty(); | 20 this->setEmpty(); |
20 return; | 21 return; |
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113 // These parameters intentionally double. Apropos crbug.com/463920, if one of th
e | 114 // These parameters intentionally double. Apropos crbug.com/463920, if one of th
e |
114 // radii is huge while the other is small, single precision math can completely | 115 // radii is huge while the other is small, single precision math can completely |
115 // miss the fact that a scale is required. | 116 // miss the fact that a scale is required. |
116 static double compute_min_scale(double rad1, double rad2, double limit, double c
urMin) { | 117 static double compute_min_scale(double rad1, double rad2, double limit, double c
urMin) { |
117 if ((rad1 + rad2) > limit) { | 118 if ((rad1 + rad2) > limit) { |
118 return SkTMin(curMin, limit / (rad1 + rad2)); | 119 return SkTMin(curMin, limit / (rad1 + rad2)); |
119 } | 120 } |
120 return curMin; | 121 return curMin; |
121 } | 122 } |
122 | 123 |
123 // This code assumes that a and b fit in in a float, and therefore the resulting
smaller value of | |
124 // a and b will fit in a float. The side of the rectangle may be larger than a f
loat. | |
125 // Scale must be less than or equal to the ratio limit / (*a + *b). | |
126 static void adjust_radii(double limit, double scale, float* a, float* b) { | |
127 SkASSERT(scale < 1.0 && scale > 0.0); | |
128 // This check is conservative. (double)*a + (double)*b >= (double)(*a + *b) | |
129 if ((double)*a + (double)*b > limit) { | |
130 float* minRadius = a; | |
131 float* maxRadius = b; | |
132 // Force minRadius to be the smaller of the two. | |
133 if (*minRadius > *maxRadius) { | |
134 SkTSwap(minRadius, maxRadius); | |
135 } | |
136 // newMinRadius must be float in order to give the actual value of the r
adius. | |
137 // The newMinRadius will always be smaller than limit. The largest that
minRadius can be | |
138 // is 1/2 the ratio of minRadius : (minRadius + maxRadius), therefore in
the resulting | |
139 // division, minRadius can be no larger than 1/2 limit + ULP. | |
140 float newMinRadius = *minRadius * scale; | |
141 *minRadius = newMinRadius; | |
142 // Because newMaxRadius is the result of a double to float conversion, i
t can be larger | |
143 // than limit, but only by one ULP. | |
144 float newMaxRadius = (float)(limit - newMinRadius); | |
145 // If newMaxRadius is larger than the same value as a double, then it ne
eds to be | |
146 // reduced by one ULP to be less than limit - newMinRadius. | |
147 // Note: nexttowardf is a c99 call and should be std::nexttoward, but th
is is not | |
148 // implemented in the ARM compiler. | |
149 if (newMaxRadius > limit - newMinRadius) { | |
150 newMaxRadius = nexttowardf(newMaxRadius, limit - newMinRadius); | |
151 } | |
152 // This handles the case where both sets of radii are larger than a side
by differing | |
153 // scale factors. The one that needs the larger scale factor (the radii
with less | |
154 // overlap) will produce radii that are short enough just using the smal
ler scale factor | |
155 // from the side where the radii overlap is larger. | |
156 *maxRadius = SkMinScalar(scale * *maxRadius, newMaxRadius); | |
157 } else { | |
158 *a *= scale; | |
159 *b *= scale; | |
160 } | |
161 SkASSERT(*a >= 0.0f && *b >= 0.0f); | |
162 SkASSERT((*a + *b) <= limit); | |
163 } | |
164 | |
165 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { | 124 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { |
166 fRect = rect; | 125 fRect = rect; |
167 fRect.sort(); | 126 fRect.sort(); |
168 | 127 |
169 if (fRect.isEmpty() || !fRect.isFinite()) { | 128 if (fRect.isEmpty() || !fRect.isFinite()) { |
170 this->setEmpty(); | 129 this->setEmpty(); |
171 return; | 130 return; |
172 } | 131 } |
173 | 132 |
174 if (!SkScalarsAreFinite(&radii[0].fX, 8)) { | 133 if (!SkScalarsAreFinite(&radii[0].fX, 8)) { |
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213 | 172 |
214 // The sides of the rectangle may be larger than a float. | 173 // The sides of the rectangle may be larger than a float. |
215 double width = (double)fRect.fRight - (double)fRect.fLeft; | 174 double width = (double)fRect.fRight - (double)fRect.fLeft; |
216 double height = (double)fRect.fBottom - (double)fRect.fTop; | 175 double height = (double)fRect.fBottom - (double)fRect.fTop; |
217 scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale); | 176 scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale); |
218 scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale); | 177 scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale); |
219 scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale); | 178 scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale); |
220 scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale); | 179 scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale); |
221 | 180 |
222 if (scale < 1.0) { | 181 if (scale < 1.0) { |
223 adjust_radii(width, scale, &fRadii[0].fX, &fRadii[1].fX); | 182 ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX); |
224 adjust_radii(height, scale, &fRadii[1].fY, &fRadii[2].fY); | 183 ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY); |
225 adjust_radii(width, scale, &fRadii[2].fX, &fRadii[3].fX); | 184 ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX); |
226 adjust_radii(height, scale, &fRadii[3].fY, &fRadii[0].fY); | 185 ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY); |
227 } | 186 } |
228 | 187 |
229 // At this point we're either oval, simple, or complex (not empty or rect). | 188 // At this point we're either oval, simple, or complex (not empty or rect). |
230 this->computeType(); | 189 this->computeType(); |
231 | 190 |
232 SkDEBUGCODE(this->validate();) | 191 SkDEBUGCODE(this->validate();) |
233 } | 192 } |
234 | 193 |
235 // This method determines if a point known to be inside the RRect's bounds is | 194 // This method determines if a point known to be inside the RRect's bounds is |
236 // inside all the corners. | 195 // inside all the corners. |
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605 } | 564 } |
606 | 565 |
607 for (int i = 0; i < 4; ++i) { | 566 for (int i = 0; i < 4; ++i) { |
608 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight
); | 567 validate_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight
); |
609 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom
); | 568 validate_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom
); |
610 } | 569 } |
611 } | 570 } |
612 #endif // SK_DEBUG | 571 #endif // SK_DEBUG |
613 | 572 |
614 /////////////////////////////////////////////////////////////////////////////// | 573 /////////////////////////////////////////////////////////////////////////////// |
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