| Index: services/gfx/compositor/graph/snapshot.h
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| diff --git a/services/gfx/compositor/graph/snapshot.h b/services/gfx/compositor/graph/snapshot.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..21c17b75023adca08e966b224dc1028aa3058879
|
| --- /dev/null
|
| +++ b/services/gfx/compositor/graph/snapshot.h
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| @@ -0,0 +1,111 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
|
| +#define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
|
| +
|
| +#include <iosfwd>
|
| +#include <memory>
|
| +#include <unordered_set>
|
| +
|
| +#include "base/macros.h"
|
| +#include "mojo/services/geometry/interfaces/geometry.mojom.h"
|
| +#include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h"
|
| +
|
| +namespace compositor {
|
| +
|
| +class SceneDef;
|
| +class RenderFrame;
|
| +
|
| +// Describes a single frame snapshot of the scene graph, sufficient for
|
| +// rendering and hit testing. When the snapshot is made, all predicated and
|
| +// blocked scene nodes are evaluated to produce a final description of
|
| +// the frame along with its dependencies.
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| +//
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| +// The snapshot holds a list of dependencies for the scenes whose state was
|
| +// originally used to produce it. The snapshot must be invalidated whenever
|
| +// any of these scenes change. Note that the snapshot will contain a list
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| +// of dependencies even in the case where a frame could not be produced,
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| +// in which case the dependencies express the set of scenes which, if updated,
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| +// might allow composition to be unblocked and make progress on a subsequent
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| +// frame.
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| +//
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| +// Snapshot objects are not thread-safe since they have direct references to
|
| +// the scene graph definition. However, the snapshot's frame is thread-safe
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| +// and is intended to be shared by other components.
|
| +class Snapshot {
|
| + public:
|
| + ~Snapshot();
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| +
|
| + // Returns true if the snapshot is valid.
|
| + bool valid() const { return valid_; }
|
| +
|
| + // Gets the frame produced from this snapshot, or null if none.
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| + //
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| + // This is always null if |valid()| is false but it may be null even
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| + // when |valid()| is true if composition was blocked and unable to produce
|
| + // a frame during the snapshot operation.
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| + const std::shared_ptr<RenderFrame>& frame() const { return frame_; }
|
| +
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| + // Unconditionally marks the snapshot as invalid.
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| + //
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| + // Returns true if the snapshot became invalid as a result of this operation,
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| + // or false if it was already invalid.
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| + bool Invalidate();
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| +
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| + // Invalidates the snapshot if it has a dependency on the specified scene.
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| + // When this occurs, the entire list of dependencies is flushed (we no longer
|
| + // need them) in case the scene in question or its contents are about to
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| + // be destroyed.
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| + //
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| + // Returns true if the snapshot became invalid as a result of this operation,
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| + // or false if it was already invalid.
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| + bool InvalidateScene(SceneDef* scene_def);
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| +
|
| + private:
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| + friend class SnapshotBuilder;
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| +
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| + Snapshot();
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| +
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| + std::unordered_set<SceneDef*> dependencies_;
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| + std::shared_ptr<RenderFrame> frame_;
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| + bool valid_ = true;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(Snapshot);
|
| +};
|
| +
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| +// Builder for snapshots.
|
| +class SnapshotBuilder {
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| + public:
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| + // Creates a snapshot builder.
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| + //
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| + // |block_log|, if not null, the snapshotter will append information to
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| + // this stream describing the parts of the scene graph for which
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| + // composition was blocked.
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| + explicit SnapshotBuilder(std::ostream* block_log);
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| + ~SnapshotBuilder();
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| +
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| + // If not null, the snapshotter will append information to this stream
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| + // describing the parts of the scene graph for which composition was blocked.
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| + std::ostream* block_log() { return block_log_; }
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| +
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| + // Adds a scene dependency to the snapshot.
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| + void AddSceneDependency(SceneDef* scene);
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| +
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| + // Builds a snapshot rooted at the specified scene.
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| + std::unique_ptr<Snapshot> Build(
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| + SceneDef* root_scene,
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| + const mojo::Rect& viewport,
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| + const mojo::gfx::composition::FrameInfo& frame_info);
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| +
|
| + private:
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| + std::ostream* const block_log_;
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| + std::unique_ptr<Snapshot> snapshot_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder);
|
| +};
|
| +
|
| +} // namespace compositor
|
| +
|
| +#endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
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|
|