Index: services/gfx/compositor/graph/snapshot.h |
diff --git a/services/gfx/compositor/graph/snapshot.h b/services/gfx/compositor/graph/snapshot.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..92dd89f0a2ab88b46b7e7c91953c2f57b8063c20 |
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+++ b/services/gfx/compositor/graph/snapshot.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
+#define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |
+ |
+#include <iosfwd> |
+#include <memory> |
+#include <unordered_set> |
+ |
+#include "base/macros.h" |
+#include "mojo/services/geometry/interfaces/geometry.mojom.h" |
+#include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h" |
+ |
+namespace compositor { |
+ |
+class SceneDef; |
+class RenderFrame; |
+ |
+// Describes a single frame snapshot of the scene graph, sufficient for |
+// rendering and hit testing. When the snapshot is made, all predicated and |
+// blocked scene nodes are evaluated to produce a final description of |
+// the frame along with its dependencies. |
+// |
+// The snapshot holds a list of dependencies for the scenes whose state was |
+// originally used to produce it. The snapshot must be invalidated whenever |
+// any of these scenes change. Note that the snapshot will contain a list |
+// of dependencies even in the case where a frame could not be produced, |
+// in which case the dependencies express the set of scenes which, if updated, |
+// might allow composition to be unblocked and make progress on a subsequent |
+// frame. |
+// |
+// Snapshot objects are not thread-safe since they have direct references to |
+// the scene graph definition. However, the snapshot's frame is thread-safe |
+// and is intended to be shared by other components. |
+class Snapshot { |
+ public: |
+ ~Snapshot(); |
+ |
+ // Returns true if the snapshot is valid. |
+ bool valid() const { return valid_; } |
+ |
+ // Gets the frame produced from this snapshot, or null if none. |
+ // |
+ // This is always null if |valid()| is false but it may be null even |
+ // when |valid()| is true if composition was blocked and unable to produce |
+ // a frame during the snapshot operation. |
+ const std::shared_ptr<RenderFrame>& frame() const { return frame_; } |
+ |
+ // Unconditionally marks the snapshot as invalid. |
+ // |
+ // Returns true if the snapshot became invalid as a result of this operation, |
+ // or false if it was already invalid. |
+ bool Invalidate(); |
+ |
+ // Invalidates the snapshot if it has a dependency on the specified scene. |
+ // When this occurs, the entire list of dependencies is flushed (we no longer |
+ // need them) in case the scene in question or its contents are about to |
+ // be destroyed. |
+ // |
+ // Returns true if the snapshot became invalid as a result of this operation, |
+ // or false if it was already invalid. |
+ bool InvalidateScene(SceneDef* scene_def); |
+ |
+ private: |
+ friend class SnapshotBuilder; |
+ |
+ Snapshot(); |
+ |
+ std::unordered_set<SceneDef*> dependencies_; |
+ std::shared_ptr<RenderFrame> frame_; |
+ bool valid_ = true; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Snapshot); |
+}; |
+ |
+// Builder for snapshots. |
+class SnapshotBuilder { |
+ public: |
+ // Creates a snapshot builder. |
+ // |
+ // |block_log|, if not null, the snapshotter will append information to |
+ // this stream describing the parts of the scene graph for which |
+ // composition was blocked. |
+ SnapshotBuilder(std::ostream* block_log); |
abarth
2016/01/10 22:55:36
explicit
jeffbrown
2016/01/16 03:28:32
Done.
|
+ ~SnapshotBuilder(); |
+ |
+ // If not null, the snapshotter will append information to this stream |
+ // describing the parts of the scene graph for which composition was blocked. |
+ std::ostream* block_log() { return block_log_; } |
+ |
+ // Adds a scene dependency to the snapshot. |
+ void AddSceneDependency(SceneDef* scene); |
+ |
+ // Builds a snapshot rooted at the specified scene. |
+ std::unique_ptr<Snapshot> Build( |
+ SceneDef* root_scene, |
+ const mojo::Rect& viewport, |
+ const mojo::gfx::composition::FrameInfo& frame_info); |
+ |
+ private: |
+ std::ostream* const block_log_; |
+ std::unique_ptr<Snapshot> snapshot_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder); |
+}; |
+ |
+} // namespace compositor |
+ |
+#endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_ |