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Unified Diff: services/gfx/compositor/graph/snapshot.h

Issue 1552963002: Initial checkin of the new Mozart compositor. (Closed) Base URL: git@github.com:domokit/mojo.git@moz-11
Patch Set: Created 4 years, 12 months ago
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Index: services/gfx/compositor/graph/snapshot.h
diff --git a/services/gfx/compositor/graph/snapshot.h b/services/gfx/compositor/graph/snapshot.h
new file mode 100644
index 0000000000000000000000000000000000000000..92dd89f0a2ab88b46b7e7c91953c2f57b8063c20
--- /dev/null
+++ b/services/gfx/compositor/graph/snapshot.h
@@ -0,0 +1,111 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
+#define SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_
+
+#include <iosfwd>
+#include <memory>
+#include <unordered_set>
+
+#include "base/macros.h"
+#include "mojo/services/geometry/interfaces/geometry.mojom.h"
+#include "mojo/services/gfx/composition/interfaces/scheduling.mojom.h"
+
+namespace compositor {
+
+class SceneDef;
+class RenderFrame;
+
+// Describes a single frame snapshot of the scene graph, sufficient for
+// rendering and hit testing. When the snapshot is made, all predicated and
+// blocked scene nodes are evaluated to produce a final description of
+// the frame along with its dependencies.
+//
+// The snapshot holds a list of dependencies for the scenes whose state was
+// originally used to produce it. The snapshot must be invalidated whenever
+// any of these scenes change. Note that the snapshot will contain a list
+// of dependencies even in the case where a frame could not be produced,
+// in which case the dependencies express the set of scenes which, if updated,
+// might allow composition to be unblocked and make progress on a subsequent
+// frame.
+//
+// Snapshot objects are not thread-safe since they have direct references to
+// the scene graph definition. However, the snapshot's frame is thread-safe
+// and is intended to be shared by other components.
+class Snapshot {
+ public:
+ ~Snapshot();
+
+ // Returns true if the snapshot is valid.
+ bool valid() const { return valid_; }
+
+ // Gets the frame produced from this snapshot, or null if none.
+ //
+ // This is always null if |valid()| is false but it may be null even
+ // when |valid()| is true if composition was blocked and unable to produce
+ // a frame during the snapshot operation.
+ const std::shared_ptr<RenderFrame>& frame() const { return frame_; }
+
+ // Unconditionally marks the snapshot as invalid.
+ //
+ // Returns true if the snapshot became invalid as a result of this operation,
+ // or false if it was already invalid.
+ bool Invalidate();
+
+ // Invalidates the snapshot if it has a dependency on the specified scene.
+ // When this occurs, the entire list of dependencies is flushed (we no longer
+ // need them) in case the scene in question or its contents are about to
+ // be destroyed.
+ //
+ // Returns true if the snapshot became invalid as a result of this operation,
+ // or false if it was already invalid.
+ bool InvalidateScene(SceneDef* scene_def);
+
+ private:
+ friend class SnapshotBuilder;
+
+ Snapshot();
+
+ std::unordered_set<SceneDef*> dependencies_;
+ std::shared_ptr<RenderFrame> frame_;
+ bool valid_ = true;
+
+ DISALLOW_COPY_AND_ASSIGN(Snapshot);
+};
+
+// Builder for snapshots.
+class SnapshotBuilder {
+ public:
+ // Creates a snapshot builder.
+ //
+ // |block_log|, if not null, the snapshotter will append information to
+ // this stream describing the parts of the scene graph for which
+ // composition was blocked.
+ SnapshotBuilder(std::ostream* block_log);
abarth 2016/01/10 22:55:36 explicit
jeffbrown 2016/01/16 03:28:32 Done.
+ ~SnapshotBuilder();
+
+ // If not null, the snapshotter will append information to this stream
+ // describing the parts of the scene graph for which composition was blocked.
+ std::ostream* block_log() { return block_log_; }
+
+ // Adds a scene dependency to the snapshot.
+ void AddSceneDependency(SceneDef* scene);
+
+ // Builds a snapshot rooted at the specified scene.
+ std::unique_ptr<Snapshot> Build(
+ SceneDef* root_scene,
+ const mojo::Rect& viewport,
+ const mojo::gfx::composition::FrameInfo& frame_info);
+
+ private:
+ std::ostream* const block_log_;
+ std::unique_ptr<Snapshot> snapshot_;
+
+ DISALLOW_COPY_AND_ASSIGN(SnapshotBuilder);
+};
+
+} // namespace compositor
+
+#endif // SERVICES_GFX_COMPOSITOR_GRAPH_SNAPSHOT_H_

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