Chromium Code Reviews| Index: services/gfx/compositor/graph/snapshot.cc |
| diff --git a/services/gfx/compositor/graph/snapshot.cc b/services/gfx/compositor/graph/snapshot.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7b173da64e29dae5ee474369f0c3c4dd840ee57a |
| --- /dev/null |
| +++ b/services/gfx/compositor/graph/snapshot.cc |
| @@ -0,0 +1,67 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "services/gfx/compositor/graph/snapshot.h" |
| + |
| +#include "base/logging.h" |
| +#include "services/gfx/compositor/graph/scene_def.h" |
| +#include "services/gfx/compositor/render/render_frame.h" |
| +#include "services/gfx/compositor/render/render_layer.h" |
| +#include "third_party/skia/include/core/SkRect.h" |
| + |
| +namespace compositor { |
| + |
| +Snapshot::Snapshot() {} |
| + |
| +Snapshot::~Snapshot() {} |
| + |
| +bool Snapshot::Invalidate() { |
| + if (valid_) { |
| + valid_ = false; |
| + dependencies_.clear(); |
| + frame_.reset(); |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| +bool Snapshot::InvalidateScene(SceneDef* scene_def) { |
| + DCHECK(scene_def); |
| + |
| + if (valid_ && dependencies_.find(scene_def) != dependencies_.end()) { |
| + return Invalidate(); |
| + } |
| + return false; |
| +} |
| + |
| +SnapshotBuilder::SnapshotBuilder(std::ostream* block_log) |
| + : block_log_(block_log), snapshot_(new Snapshot()) {} |
| + |
| +SnapshotBuilder::~SnapshotBuilder() {} |
| + |
| +void SnapshotBuilder::AddSceneDependency(SceneDef* scene) { |
| + DCHECK(snapshot_); |
| + snapshot_->dependencies_.insert(scene); |
| +} |
| + |
| +std::unique_ptr<Snapshot> SnapshotBuilder::Build( |
| + SceneDef* root_scene, |
| + const mojo::Rect& viewport, |
| + const mojo::gfx::composition::FrameInfo& frame_info) { |
| + DCHECK(snapshot_); |
| + DCHECK(root_scene); |
| + |
| + SkRect skia_viewport = |
|
abarth
2016/01/10 22:55:36
sk_viewport
We usually use "sk" rather than "skia
jeffbrown
2016/01/16 03:28:32
Done.
|
| + SkRect::MakeXYWH(viewport.x, viewport.y, viewport.width, viewport.height); |
| + RenderLayerBuilder layer_builder(&skia_viewport); |
| + if (root_scene->Snapshot(this, &layer_builder)) { |
| + snapshot_->frame_ = |
| + RenderFrame::New(layer_builder.Build(), skia_viewport, frame_info); |
| + } else { |
| + snapshot_->valid_ = false; |
| + } |
| + return std::move(snapshot_); |
| +} |
| + |
| +} // namespace compositor |