Index: services/gfx/compositor/backend/gpu_output.h |
diff --git a/services/gfx/compositor/backend/gpu_output.h b/services/gfx/compositor/backend/gpu_output.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..89ef8aca3e6fc3b138c1c44f6d6adb3e66f9a4db |
--- /dev/null |
+++ b/services/gfx/compositor/backend/gpu_output.h |
@@ -0,0 +1,92 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ |
+#define SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ |
+ |
+#include <memory> |
+#include <mutex> |
+ |
+#include "base/callback.h" |
+#include "base/macros.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/task_runner.h" |
+#include "base/threading/thread.h" |
+#include "mojo/services/gpu/interfaces/context_provider.mojom.h" |
+#include "services/gfx/compositor/backend/output.h" |
+#include "services/gfx/compositor/backend/vsync_scheduler.h" |
+ |
+namespace compositor { |
+ |
+class GpuRasterizer; |
+ |
+// Renderer backed by a ContextProvider. |
+class GpuOutput : public Output { |
+ public: |
+ GpuOutput(mojo::ContextProviderPtr context_provider, |
+ const SchedulerCallbacks& scheduler_callbacks, |
+ const base::Closure& error_callback); |
+ ~GpuOutput() override; |
+ |
+ Scheduler* scheduler() override; |
+ void SubmitFrame(const std::shared_ptr<RenderFrame>& frame) override; |
+ |
+ private: |
+ // Frame queue, held by a std::shared_ptr. |
+ // This object acts as a shared fifo between both threads. |
+ class FrameQueue { |
+ public: |
+ FrameQueue(); |
+ ~FrameQueue(); |
+ |
+ // Puts a pending frame into the queue, drops existing frames if needed. |
+ // Returns true if the queue was previously empty. |
+ bool PutFrame(const std::shared_ptr<RenderFrame>& frame); |
+ |
+ // Takes a pending frame from the queue. |
+ std::shared_ptr<RenderFrame> TakeFrame(); |
abarth
2016/01/10 04:22:09
Do we want to use shared_ptr in production code?
jeffbrown
2016/01/16 03:28:31
I don't have strong opinions on this. shared_ptr
|
+ |
+ private: |
+ std::mutex mutex_; |
+ std::shared_ptr<RenderFrame> next_frame_; // guarded by |mutex_| |
+ |
+ DISALLOW_COPY_AND_ASSIGN(FrameQueue); |
+ }; |
+ |
+ // Wrapper around state which is only accessible by the rasterizer thread. |
+ class RasterizerDelegate { |
+ public: |
+ explicit RasterizerDelegate(const std::shared_ptr<FrameQueue>& frame_queue); |
+ ~RasterizerDelegate(); |
+ |
+ void CreateRasterizer( |
+ mojo::InterfacePtrInfo<mojo::ContextProvider> context_provider_info, |
+ const std::shared_ptr<VsyncScheduler>& scheduler, |
+ const scoped_refptr<base::TaskRunner>& task_runner, |
+ const base::Closure& error_callback); |
+ |
+ void SubmitNextFrame(); |
+ |
+ private: |
+ std::shared_ptr<FrameQueue> frame_queue_; |
+ std::unique_ptr<GpuRasterizer> rasterizer_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(RasterizerDelegate); |
+ }; |
+ |
+ std::shared_ptr<FrameQueue> frame_queue_; |
+ std::shared_ptr<VsyncScheduler> scheduler_; |
+ scoped_ptr<RasterizerDelegate> rasterizer_delegate_; // can't use unique_ptr |
+ // here due to |
+ // base::Bind (sadness) |
+ std::unique_ptr<base::Thread> rasterizer_thread_; |
+ scoped_refptr<base::SingleThreadTaskRunner> rasterizer_task_runner_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GpuOutput); |
+}; |
+ |
+} // namespace compositor |
+ |
+#endif // SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ |