Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ | |
| 6 #define SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 #include <mutex> | |
| 10 | |
| 11 #include "base/callback.h" | |
| 12 #include "base/macros.h" | |
| 13 #include "base/memory/ref_counted.h" | |
| 14 #include "base/memory/scoped_ptr.h" | |
| 15 #include "base/task_runner.h" | |
| 16 #include "base/threading/thread.h" | |
| 17 #include "mojo/services/gpu/interfaces/context_provider.mojom.h" | |
| 18 #include "services/gfx/compositor/backend/output.h" | |
| 19 #include "services/gfx/compositor/backend/vsync_scheduler.h" | |
| 20 | |
| 21 namespace compositor { | |
| 22 | |
| 23 class GpuRasterizer; | |
| 24 | |
| 25 // Renderer backed by a ContextProvider. | |
| 26 class GpuOutput : public Output { | |
| 27 public: | |
| 28 GpuOutput(mojo::ContextProviderPtr context_provider, | |
| 29 const SchedulerCallbacks& scheduler_callbacks, | |
| 30 const base::Closure& error_callback); | |
| 31 ~GpuOutput() override; | |
| 32 | |
| 33 Scheduler* scheduler() override; | |
| 34 void SubmitFrame(const std::shared_ptr<RenderFrame>& frame) override; | |
| 35 | |
| 36 private: | |
| 37 // Frame queue, held by a std::shared_ptr. | |
| 38 // This object acts as a shared fifo between both threads. | |
| 39 class FrameQueue { | |
| 40 public: | |
| 41 FrameQueue(); | |
| 42 ~FrameQueue(); | |
| 43 | |
| 44 // Puts a pending frame into the queue, drops existing frames if needed. | |
| 45 // Returns true if the queue was previously empty. | |
| 46 bool PutFrame(const std::shared_ptr<RenderFrame>& frame); | |
| 47 | |
| 48 // Takes a pending frame from the queue. | |
| 49 std::shared_ptr<RenderFrame> TakeFrame(); | |
|
abarth
2016/01/10 04:22:09
Do we want to use shared_ptr in production code?
jeffbrown
2016/01/16 03:28:31
I don't have strong opinions on this. shared_ptr
| |
| 50 | |
| 51 private: | |
| 52 std::mutex mutex_; | |
| 53 std::shared_ptr<RenderFrame> next_frame_; // guarded by |mutex_| | |
| 54 | |
| 55 DISALLOW_COPY_AND_ASSIGN(FrameQueue); | |
| 56 }; | |
| 57 | |
| 58 // Wrapper around state which is only accessible by the rasterizer thread. | |
| 59 class RasterizerDelegate { | |
| 60 public: | |
| 61 explicit RasterizerDelegate(const std::shared_ptr<FrameQueue>& frame_queue); | |
| 62 ~RasterizerDelegate(); | |
| 63 | |
| 64 void CreateRasterizer( | |
| 65 mojo::InterfacePtrInfo<mojo::ContextProvider> context_provider_info, | |
| 66 const std::shared_ptr<VsyncScheduler>& scheduler, | |
| 67 const scoped_refptr<base::TaskRunner>& task_runner, | |
| 68 const base::Closure& error_callback); | |
| 69 | |
| 70 void SubmitNextFrame(); | |
| 71 | |
| 72 private: | |
| 73 std::shared_ptr<FrameQueue> frame_queue_; | |
| 74 std::unique_ptr<GpuRasterizer> rasterizer_; | |
| 75 | |
| 76 DISALLOW_COPY_AND_ASSIGN(RasterizerDelegate); | |
| 77 }; | |
| 78 | |
| 79 std::shared_ptr<FrameQueue> frame_queue_; | |
| 80 std::shared_ptr<VsyncScheduler> scheduler_; | |
| 81 scoped_ptr<RasterizerDelegate> rasterizer_delegate_; // can't use unique_ptr | |
| 82 // here due to | |
| 83 // base::Bind (sadness) | |
| 84 std::unique_ptr<base::Thread> rasterizer_thread_; | |
| 85 scoped_refptr<base::SingleThreadTaskRunner> rasterizer_task_runner_; | |
| 86 | |
| 87 DISALLOW_COPY_AND_ASSIGN(GpuOutput); | |
| 88 }; | |
| 89 | |
| 90 } // namespace compositor | |
| 91 | |
| 92 #endif // SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ | |
| OLD | NEW |