Chromium Code Reviews| Index: services/gfx/compositor/backend/gpu_output.h |
| diff --git a/services/gfx/compositor/backend/gpu_output.h b/services/gfx/compositor/backend/gpu_output.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..89ef8aca3e6fc3b138c1c44f6d6adb3e66f9a4db |
| --- /dev/null |
| +++ b/services/gfx/compositor/backend/gpu_output.h |
| @@ -0,0 +1,92 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ |
| +#define SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ |
| + |
| +#include <memory> |
| +#include <mutex> |
| + |
| +#include "base/callback.h" |
| +#include "base/macros.h" |
| +#include "base/memory/ref_counted.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/task_runner.h" |
| +#include "base/threading/thread.h" |
| +#include "mojo/services/gpu/interfaces/context_provider.mojom.h" |
| +#include "services/gfx/compositor/backend/output.h" |
| +#include "services/gfx/compositor/backend/vsync_scheduler.h" |
| + |
| +namespace compositor { |
| + |
| +class GpuRasterizer; |
| + |
| +// Renderer backed by a ContextProvider. |
| +class GpuOutput : public Output { |
| + public: |
| + GpuOutput(mojo::ContextProviderPtr context_provider, |
| + const SchedulerCallbacks& scheduler_callbacks, |
| + const base::Closure& error_callback); |
| + ~GpuOutput() override; |
| + |
| + Scheduler* scheduler() override; |
| + void SubmitFrame(const std::shared_ptr<RenderFrame>& frame) override; |
| + |
| + private: |
| + // Frame queue, held by a std::shared_ptr. |
| + // This object acts as a shared fifo between both threads. |
| + class FrameQueue { |
| + public: |
| + FrameQueue(); |
| + ~FrameQueue(); |
| + |
| + // Puts a pending frame into the queue, drops existing frames if needed. |
| + // Returns true if the queue was previously empty. |
| + bool PutFrame(const std::shared_ptr<RenderFrame>& frame); |
| + |
| + // Takes a pending frame from the queue. |
| + std::shared_ptr<RenderFrame> TakeFrame(); |
|
abarth
2016/01/10 04:22:09
Do we want to use shared_ptr in production code?
jeffbrown
2016/01/16 03:28:31
I don't have strong opinions on this. shared_ptr
|
| + |
| + private: |
| + std::mutex mutex_; |
| + std::shared_ptr<RenderFrame> next_frame_; // guarded by |mutex_| |
| + |
| + DISALLOW_COPY_AND_ASSIGN(FrameQueue); |
| + }; |
| + |
| + // Wrapper around state which is only accessible by the rasterizer thread. |
| + class RasterizerDelegate { |
| + public: |
| + explicit RasterizerDelegate(const std::shared_ptr<FrameQueue>& frame_queue); |
| + ~RasterizerDelegate(); |
| + |
| + void CreateRasterizer( |
| + mojo::InterfacePtrInfo<mojo::ContextProvider> context_provider_info, |
| + const std::shared_ptr<VsyncScheduler>& scheduler, |
| + const scoped_refptr<base::TaskRunner>& task_runner, |
| + const base::Closure& error_callback); |
| + |
| + void SubmitNextFrame(); |
| + |
| + private: |
| + std::shared_ptr<FrameQueue> frame_queue_; |
| + std::unique_ptr<GpuRasterizer> rasterizer_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(RasterizerDelegate); |
| + }; |
| + |
| + std::shared_ptr<FrameQueue> frame_queue_; |
| + std::shared_ptr<VsyncScheduler> scheduler_; |
| + scoped_ptr<RasterizerDelegate> rasterizer_delegate_; // can't use unique_ptr |
| + // here due to |
| + // base::Bind (sadness) |
| + std::unique_ptr<base::Thread> rasterizer_thread_; |
| + scoped_refptr<base::SingleThreadTaskRunner> rasterizer_task_runner_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(GpuOutput); |
| +}; |
| + |
| +} // namespace compositor |
| + |
| +#endif // SERVICES_GFX_COMPOSITOR_BACKEND_GPU_OUTPUT_H_ |