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Unified Diff: gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc

Issue 1542513002: Switch to standard integer types in gpu/. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix Created 5 years ago
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Index: gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc
diff --git a/gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc
index 1197d42718fb907daf4b7971997dc1443028ee99..b444bb9db9d91799dfadeea29399e3a3d23b3b06 100644
--- a/gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc
+++ b/gpu/command_buffer/tests/gl_compressed_copy_texture_CHROMIUM_unittest.cc
@@ -9,6 +9,7 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
+#include <stdint.h>
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
@@ -27,54 +28,52 @@ const CopyType kCopyTypes[] = {
TexSubImage,
};
-const uint8 kCompressedImageColor[4] = { 255u, 0u, 0u, 255u };
+const uint8_t kCompressedImageColor[4] = {255u, 0u, 0u, 255u};
// Single compressed ATC block of source pixels all set to:
// kCompressedImageColor.
-const uint8 kCompressedImageATC[8] = {
- 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
+const uint8_t kCompressedImageATC[8] = {0x0, 0x7c, 0x0, 0xf8,
+ 0x55, 0x55, 0x55, 0x55};
// Single compressed ATCIA block of source pixels all set to:
// kCompressedImageColor.
-const uint8 kCompressedImageATCIA[16] = {
- 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 };
+const uint8_t kCompressedImageATCIA[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x7c, 0x0, 0xf8,
+ 0x55, 0x55, 0x55, 0x55};
// Single compressed DXT1 block of source pixels all set to:
// kCompressedImageColor.
-const uint8 kCompressedImageDXT1[8] = {
- 0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
+const uint8_t kCompressedImageDXT1[8] = {0x00, 0xf8, 0x00, 0xf8,
+ 0xaa, 0xaa, 0xaa, 0xaa};
// Four compressed DXT1 blocks solidly colored in red, green, blue and black:
// [R][G]
// [B][b]
-const uint8 kCompressedImageDXT1RGB[32] = {
- 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa,
- 0xe0, 0x7, 0xe0, 0x7, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x1f, 0x0, 0x1f, 0x0, 0xaa, 0xaa, 0xaa, 0xaa,
- 0x0, 0x0, 0x0, 0x0, 0xaa, 0xaa, 0xaa, 0xaa };
+const uint8_t kCompressedImageDXT1RGB[32] = {
+ 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa, 0xe0, 0x7, 0xe0,
+ 0x7, 0xaa, 0xaa, 0xaa, 0xaa, 0x1f, 0x0, 0x1f, 0x0, 0xaa, 0xaa,
+ 0xaa, 0xaa, 0x0, 0x0, 0x0, 0x0, 0xaa, 0xaa, 0xaa, 0xaa};
// Single compressed DXT5 block of source pixels all set to:
// kCompressedImageColor.
-const uint8 kCompressedImageDXT5[16] = {
- 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa };
+const uint8_t kCompressedImageDXT5[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0xf8, 0x0, 0xf8,
+ 0xaa, 0xaa, 0xaa, 0xaa};
// Single compressed DXT1 block of source pixels all set to:
// kCompressedImageColor.
-const uint8 kCompressedImageETC1[8] = {
- 0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0 };
+const uint8_t kCompressedImageETC1[8] = {0x0, 0x0, 0xf8, 0x2,
+ 0xff, 0xff, 0x0, 0x0};
// Single block of zeroes, used for texture pre-allocation.
-const uint8 kInvalidCompressedImage[8] = {
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
+const uint8_t kInvalidCompressedImage[8] = {0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0};
// Four blocks of zeroes, used for texture pre-allocation.
-const uint8 kInvalidCompressedImageLarge[32] = {
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
+const uint8_t kInvalidCompressedImageLarge[32] = {
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0};
void glEnableDisable(GLint param, GLboolean value) {
if (value)
@@ -199,11 +198,11 @@ TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormat) {
struct Image {
const GLint format;
- const uint8* data;
+ const uint8_t* data;
const GLsizei data_size;
- Image(const GLint format, const uint8* data, const GLsizei data_size) :
- format(format), data(data), data_size(data_size) {}
+ Image(const GLint format, const uint8_t* data, const GLsizei data_size)
+ : format(format), data(data), data_size(data_size) {}
};
std::vector<scoped_ptr<Image>> supported_formats;
@@ -279,7 +278,7 @@ TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormatNotSupported) {
CopyType copy_type = GetParam();
- const uint8 kUncompressedPixels[1 * 4] = { 255u, 0u, 0u, 255u };
+ const uint8_t kUncompressedPixels[1 * 4] = {255u, 0u, 0u, 255u};
glBindTexture(GL_TEXTURE_2D, textures_[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -635,10 +634,10 @@ TEST_F(GLCompressedCopyTextureCHROMIUMTest, CopySubTextureOffset) {
glBindTexture(GL_TEXTURE_2D, textures_[1]);
glUniform1i(texture_loc, 0);
- const uint8 kBlack[1 * 4] = {0u, 0u, 0u, 255u};
- const uint8 kRed[1 * 4] = {255u, 0u, 0u, 255u};
- const uint8 kGreen[1 * 4] = {0u, 255u, 0u, 255u};
- const uint8 kBlue[1 * 4] = {0u, 0u, 255u, 255u};
+ const uint8_t kBlack[1 * 4] = {0u, 0u, 0u, 255u};
+ const uint8_t kRed[1 * 4] = {255u, 0u, 0u, 255u};
+ const uint8_t kGreen[1 * 4] = {0u, 255u, 0u, 255u};
+ const uint8_t kBlue[1 * 4] = {0u, 0u, 255u, 255u};
// Copy each block one by one in a clockwise fashion. Note that we reset the
// destination texture after each copy operation. That's because on some
@@ -757,9 +756,9 @@ TEST_F(GLCompressedCopyTextureCHROMIUMTest, CopySubTexturePreservation) {
glDrawArrays(GL_TRIANGLES, 0, 6);
glFlush();
- const uint8 kBlack[1 * 4] = {0u, 0u, 0u, 255u};
- const uint8 kRed[1 * 4] = {255u, 0u, 0u, 255u};
- const uint8 kBlue[1 * 4] = {0u, 0u, 255u, 255u};
+ const uint8_t kBlack[1 * 4] = {0u, 0u, 0u, 255u};
+ const uint8_t kRed[1 * 4] = {255u, 0u, 0u, 255u};
+ const uint8_t kBlue[1 * 4] = {0u, 0u, 255u, 255u};
// Note that while destination texture is 8 x 8 pixels the viewport is only
// 4 x 4.

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